picom/src/backend
Yuxuan Shui 3aed5599c3
glx: calculate residual in both directions
We only considered residual in the positive direction, i.e. we would set
dithering to zero if the color is (whole number + 0.0001). But we should
also set dithering to zero if color is (whole number - 0.0001).

Fixes #1064
2023-05-08 15:01:50 +01:00
..
dummy backend: give backends more flexibility regarding shadow creation 2022-08-26 05:42:51 +01:00
gl glx: calculate residual in both directions 2023-05-08 15:01:50 +01:00
xrender xrender: make corner-radius respect inactive-dim 2022-12-23 15:21:52 +03:00
backend.c core: drop xinerama 2023-01-29 10:51:12 +03:00
backend.h backend: mask can be null in blur() 2023-01-29 06:35:28 +00:00
backend_common.c backend: fix leak in default_backend_render_shadow 2023-02-13 03:36:00 +03:00
backend_common.h backend: add shadow_from_mask based implementation of render_shadow 2022-08-26 05:43:17 +01:00
driver.c Set GL_MaxFramesAllowed=1 instead of GL_YIELD=usleep 2021-07-10 18:14:20 -04:00
driver.h diagnostics: improve driver printing 2020-08-25 06:54:10 +01:00
meson.build backends: add egl backend 2022-09-29 08:03:12 +01:00