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picom/src/backend/gl
Yuxuan Shui 3aed5599c3
glx: calculate residual in both directions
We only considered residual in the positive direction, i.e. we would set
dithering to zero if the color is (whole number + 0.0001). But we should
also set dithering to zero if color is (whole number - 0.0001).

Fixes #1064
2023-05-08 15:01:50 +01:00
..
blur.c options: add dithered-present option 2022-11-30 05:33:21 +00:00
egl.c Merge pull request #986 from absolutelynothelix/fix-creating-eglpixmap 2023-01-13 16:55:06 +00:00
egl.h backends: add egl backend 2022-09-29 08:03:12 +01:00
gl_common.c backend: gl: fix use-after-scope 2022-12-02 02:57:28 +00:00
gl_common.h backend: gl: try different back buffer formats 2022-12-01 18:54:22 +00:00
glx.c ackend: gl: implement shadow_from_mask 2022-08-31 07:00:41 +01:00
glx.h backend: add new optional API: device_status 2022-02-08 10:31:41 +00:00
shaders.c glx: calculate residual in both directions 2023-05-08 15:01:50 +01:00