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We only considered residual in the positive direction, i.e. we would set dithering to zero if the color is (whole number + 0.0001). But we should also set dithering to zero if color is (whole number - 0.0001). Fixes #1064 |
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.. | ||
blur.c | ||
egl.c | ||
egl.h | ||
gl_common.c | ||
gl_common.h | ||
glx.c | ||
glx.h | ||
shaders.c |