13 KiB
Sass Changelog
- Table of contents {:toc}
2.4.0
Error Backtraces
Numerous bugs were fixed with the backtraces given for Sass errors, especially when importing files. All imports will now show up in the Ruby backtrace, with the proper filename and line number.
In addition, when the sass
executable encounters an error,
it now prints the filename where the error occurs,
as well as a backtrace of Sass imports.
css2sass
Error Handling
Several bug fixes and minor improvements have been made, including:
-
Fixing line-number reporting for errors on the last line of templates that didn't have trailing newlines.
-
Only displaying the text for the current line when reporting CSS parsing errors.
-
Displaying the expected strings as strings rather than regular expressions whenever possible.
2.2.4
-
Don't add
require 'rubygems'
to the top of init.rb when installed viasass --rails
. This isn't necessary, and actually gets clobbered as soon as haml/template is loaded. -
Document the previously-undocumented {file:SASS_REFERENCE.md#line-option
:line
option}, which allows the number of the first line of a Sass file to be set for error reporting.
2.2.3
Sass 2.2.3 prints line numbers for warnings about selectors with no properties.
2.2.2
Sass 2.2.2 is a minor bug-fix release. Notable changes include better parsing of mixin definitions and inclusions and better support for Ruby 1.9.
2.2.1
Sass 2.2.1 is a minor bug-fix release.
Must Read!
- It used to be acceptable to use
-
immediately following variable names, without any whitespace in between (for example,!foo-!bar
). This is now deprecated, so that in the future variables with hyphens can be supported. Surround-
with spaces.
2.2.0
The 2.2 release marks a significant step in the evolution of the Sass language. The focus has been to increase the power of Sass to keep your stylesheets maintainable by allowing new forms of abstraction to be created within your stylesheets and the stylesheets provided by others that you can download and import into your own. The fundamental units of abstraction in Sass are variables and mixins. Please read below for a list of changes:
Must Read!
-
Sass Comments (//) used to only comment out a single line. This was deprecated in 2.0.10 and starting in 2.2, Sass comments will comment out any lines indented under them. Upgrade to 2.0.10 in order to see deprecation warnings where this change affects you.
-
Implicit Strings within SassScript are now deprecated and will be removed in 2.4. For example:
border= !width solid #00F
should now be written asborder: #{!width} solid #00F
or asborder= !width "solid" #00F
. After upgrading to 2.2, you will see deprecation warnings if you have sass files that use implicit strings.
Sass Syntax Changes
Flexible Indentation
The indentation of Sass documents is now flexible. The first indent that is detected will determine the indentation style for that document. Tabs and spaces may never be mixed, but within a document, you may choose to use tabs or a flexible number of spaces.
Multiline Sass Comments
Sass Comments (//) will now comment out whatever is indented beneath them. Previously they were single line when used at the top level of a document. Upgrading to the latest stable version will give you deprecation warnings if you have silent comments with indentation underneath them.
Mixin Arguments
Sass Mixins now accept any number of arguments. To define a mixin with arguments, specify the arguments as a comma-delimited list of variables like so:
=my-mixin(!arg1, !arg2, !arg3)
As before, the definition of the mixin is indented below the mixin declaration. The variables declared in the argument list may be used and will be bound to the values passed to the mixin when it is invoked. Trailing arguments may have default values as part of the declaration:
=my-mixin(!arg1, !arg2 = 1px, !arg3 = blue)
In the example above, the mixin may be invoked by passing 1, 2 or 3 arguments to it. A similar syntax is used to invoke a mixin that accepts arguments:
div.foo
+my-mixin(1em, 3px)
When a mixin has no required arguments, the parenthesis are optional.
The default values for mixin arguments are evaluated in the global context at the time when the mixin is invoked, they may also reference the previous arguments in the declaration. For example:
!default_width = 30px
=my-fancy-mixin(!width = !default_width, !height = !width)
width= !width
height= !height
.default-box
+my-fancy-mixin
.square-box
+my-fancy-mixin(50px)
.rectangle-box
+my-fancy-mixin(25px, 75px)
!default_width = 10px
.small-default-box
+my-fancy-mixin
compiles to:
.default-box {
width: 30px;
height: 30px; }
.square-box {
width: 50px;
height: 50px; }
.rectangle-box {
width: 25px;
height: 75px; }
.small-default-box {
width: 10px;
height: 10px; }
Sass, Interactive
The sass command line option -i now allows you to quickly and interactively experiment with SassScript expressions. The value of the expression you enter will be printed out after each line. Example:
$ sass -i
>> 5px
5px
>> 5px + 10px
15px
>> !five_pixels = 5px
5px
>> !five_pixels + 10px
15px
SassScript
The features of SassScript have been greatly enhanced with new control directives, new fundamental data types, and variable scoping.
New Data Types
SassScript now has four fundamental data types:
- Number
- String
- Boolean (New in 2.2)
- Colors
More Flexible Numbers
Like JavaScript, SassScript numbers can now change between floating point and integers. No explicit casting or decimal syntax is required. When a number is emitted into a CSS file it will be rounded to the nearest thousandth, however the internal representation maintains much higher precision.
Improved Handling of Units
While Sass has long supported numbers with units, it now has a much deeper understanding of them. The following are examples of legal numbers in SassScript:
0, 1000, 6%, -2px, 5pc, 20em, or 2foo.
Numbers of the same unit may always be added and subtracted. Numbers that have units that Sass understands and finds comparable, can be combined, taking the unit of the first number. Numbers that have non-comparable units may not be added nor subtracted -- any attempt to do so will cause an error. However, a unitless number takes on the unit of the other number during a mathematical operation. For example:
>> 3mm + 4cm
43mm
>> 4cm + 3mm
4.3cm
>> 3cm + 2in
8.08cm
>> 5foo + 6foo
11foo
>> 4% + 5px
SyntaxError: Incompatible units: 'px' and '%'.
>> 5 + 10px
15px
Sass allows compound units to be stored in any intermediate form, but will raise an error if you try to emit a compound unit into your css file.
>> !em_ratio = 1em / 16px
0.063em/px
>> !em_ratio * 32px
2em
>> !em_ratio * 40px
2.5em
Colors
A color value can be declared using a color name, hexadecimal, shorthand hexadecimal, the rgb function, or the hsl function. When outputting a color into css, the color name is used, if any, otherwise it is emitted as hexadecimal value. Examples:
> #fff
white
>> white
white
>> #FFFFFF
white
>> hsl(180, 100, 100)
white
>> rgb(255, 255, 255)
white
>> #AAA
#aaaaaa
Math on color objects is performed piecewise on the rgb components. However, these operations rarely have meaning in the design domain (mostly they make sense for gray-scale colors).
>> #aaa + #123
#bbccdd
>> #333 * 2
#666666
Booleans
Boolean objects can be created by comparison operators or via the
true
and false
keywords. Booleans can be combined using the
and
, or
, and not
keywords.
>> true
true
>> true and false
false
>> 5 < 10
true
>> not (5 < 10)
false
>> not (5 < 10) or not (10 < 5)
true
>> 30mm == 3cm
true
>> 1px == 1em
false
Strings
Unicode escapes are now allowed within SassScript strings.
Control Directives
New directives provide branching and looping within a sass stylesheet based on SassScript expressions. See the Sass Reference for complete details.
@for
The @for
directive loops over a set of numbers in sequence, defining
the current number into the variable specified for each loop. The
through
keyword means that the last iteration will include the
number, the to
keyword means that it will stop just before that
number.
@for !x from 1px through 5px
.border-#{!x}
border-width= !x
compiles to:
.border-1px {
border-width: 1px; }
.border-2px {
border-width: 2px; }
.border-3px {
border-width: 3px; }
.border-4px {
border-width: 4px; }
.border-5px {
border-width: 5px; }
@if / @else if / @else
The branching directives @if
, @else if
, and @else
let you select
between several branches of sass to be emitted, based on the result of
a SassScript expression. Example:
!type = "monster"
p
@if !type == "ocean"
color: blue
@else if !type == "matador"
color: red
@else if !type == "monster"
color: green
@else
color: black
is compiled to:
p {
color: green; }
@while
The @while
directive lets you iterate until a condition is
met. Example:
!i = 6
@while !i > 0
.item-#{!i}
width = 2em * !i
!i = !i - 2
is compiled to:
.item-6 {
width: 12em; }
.item-4 {
width: 8em; }
.item-2 {
width: 4em; }
Variable Scoping
The term "constant" has been renamed to "variable." Variables can be declared at any scope (a.k.a. nesting level) and they will only be visible to the code until the next outdent. However, if a variable is already defined in a higher level scope, setting it will overwrite the value stored previously.
In this code, the !local_var
variable is scoped and hidden from
other higher level scopes or sibling scopes:
.foo
.bar
!local_var = 1px
width= !local_var
.baz
// this will raise an undefined variable error.
width= !local_var
// as will this
width= !local_var
In this example, since the !global_var
variable is first declared at
a higher scope, it is shared among all lower scopes:
!global_var = 1px
.foo
.bar
!global_var = 2px
width= !global_var
.baz
width= !global_var
width= !global_var
compiles to:
.foo {
width: 2px; }
.foo .bar {
width: 2px; }
.foo .baz {
width: 2px; }
Interpolation
Interpolation has been added. This allows SassScript to be used to create dynamic properties and selectors. It also cleans up some uses of dynamic values when dealing with compound properties. Using interpolation, the result of a SassScript expression can be placed anywhere:
!x = 1
!d = 3
!property = "border"
div.#{!property}
#{!property}: #{!x + !d}px solid
#{!property}-color: blue
is compiled to:
div.border {
border: 4px solid;
border-color: blue; }
Sass Functions
SassScript defines some useful functions that are called using the normal CSS function syntax:
p
color = hsl(0, 100%, 50%)
is compiled to:
#main {
color: #ff0000; }
The following functions are provided: hsl
, percentage
, round
,
ceil
, floor
, and abs
. You can define additional functions in
ruby.
See {Sass::Script::Functions} for more information.
New Options
:line_comments
To aid in debugging, You may set the :line_comments
option to
true
. This will cause the sass engine to insert a comment before
each selector saying where that selector was defined in your sass
code.
:template_location
The {Sass::Plugin} :template_location
option now accepts a hash of
sass paths to corresponding css paths. Please be aware that it is
possible to import sass files between these separate locations -- they
are not isolated from each other.
Miscellaneous Features
@debug
Directive
The @debug
directive accepts a SassScript expression and emits the
value of that expression to the terminal (stderr).
Example:
@debug 1px + 2px
During compilation the following will be printed:
Line 1 DEBUG: 3px
Ruby 1.9 Support
Sass now fully supports Ruby 1.9.1.
Sass Cache
By default, Sass caches compiled templates and
partials. This dramatically speeds
up re-compilation of large collections of Sass files, and works best
if the Sass templates are split up into separate files that are all
@import
ed into one large file.
Without a framework, Sass puts the cached templates in the
.sass-cache
directory. In Rails and Merb, they go in
tmp/sass-cache
. The directory can be customized with the
:cache_location
option. If you don't want
Sass to use caching at all, set the :cache
option
to false
.