nodes.coffee | |
---|---|
| |
Set up for both Node.js and the browser, by including the Scope class. | if process?
Scope: require('./scope').Scope
helpers: require('./helpers').helpers
else
this.exports: this
helpers: this.helpers
Scope: this.Scope |
Import the helpers we need. | compact: helpers.compact
flatten: helpers.flatten
merge: helpers.merge
del: helpers.del |
Helper function that marks a node as a JavaScript statement, or as a pure_statement. Statements must be wrapped in a closure when used as an expression, and nodes tagged as pure_statement cannot be closure-wrapped without losing their meaning. | statement: (klass, only) ->
klass::is_statement: -> true
(klass::is_pure_statement: -> true) if only |
BaseNode | |
The BaseNode is the abstract base class for all nodes in the syntax tree.
Each subclass implements the | exports.BaseNode: class BaseNode |
Common logic for determining whether to wrap this node in a closure before compiling it, or to compile directly. We need to wrap if this node is a statement, and it's not a pure_statement, and we're not at the top level of a block (which would be unnecessary), and we haven't already been asked to return the result (because statements know how to return results). If a Node is top_sensitive, that means that it needs to compile differently depending on whether it's being used as part of a larger expression, or is a top-level statement within the function body. | compile: (o) ->
@options: merge o or {}
@tab: o.indent
del @options, 'operation' unless this instanceof ValueNode
top: if @top_sensitive() then @options.top else del @options, 'top'
closure: @is_statement() and not @is_pure_statement() and not top and
not @options.as_statement and not (this instanceof CommentNode) and
not @contains_pure_statement()
if closure then @compile_closure(@options) else @compile_node(@options) |
Statements converted into expressions via closure-wrapping share a scope object with their parent closure, to preserve the expected lexical scope. | compile_closure: (o) ->
@tab: o.indent
o.shared_scope: o.scope
ClosureNode.wrap(this).compile o |
If the code generation wishes to use the result of a complex expression in multiple places, ensure that the expression is only ever evaluated once, by assigning it to a temporary variable. | compile_reference: (o) ->
reference: literal o.scope.free_variable()
compiled: new AssignNode reference, this
[compiled, reference] |
Convenience method to grab the current indentation level, plus tabbing in. | idt: (tabs) ->
idt: @tab or ''
num: (tabs or 0) + 1
idt: + TAB while num: - 1
idt |
Construct a node that returns the current node's result. Note that this is overridden for smarter behavior for many statement nodes (eg IfNode, ForNode)... | make_return: ->
new ReturnNode this |
Does this node, or any of its children, contain a node of a certain kind?
Recursively traverses down the children of the nodes, yielding to a block
and returning true when the block finds a match. | contains: (block) ->
for node in @children
return true if block(node)
return true if node.contains and node.contains block
false |
Convenience for the most common use of contains. Does the node contain a pure statement? | contains_pure_statement: ->
@is_pure_statement() or @contains (n) -> n.is_pure_statement() |
Perform an in-order traversal of the AST. Crosses scope boundaries. | traverse: (block) ->
for node in @children
block node
node.traverse block if node.traverse |
| toString: (idt) ->
idt: or ''
'\n' + idt + @type + (child.toString(idt + TAB) for child in @children).join('') |
Default implementations of the common node identification methods. Nodes will override these with custom logic, if needed. | unwrap: -> this
children: []
is_statement: -> false
is_pure_statement: -> false
top_sensitive: -> false |
Expressions | |
The expressions body is the list of expressions that forms the body of an
indented block of code -- the implementation of a function, a clause in an
| exports.Expressions: class Expressions extends BaseNode
type: 'Expressions'
constructor: (nodes) ->
@children: @expressions: compact flatten nodes or [] |
Tack an expression on to the end of this expression list. | push: (node) ->
@expressions.push(node)
this |
Add an expression at the beginning of this expression list. | unshift: (node) ->
@expressions.unshift(node)
this |
If this Expressions consists of just a single node, unwrap it by pulling it back out. | unwrap: ->
if @expressions.length is 1 then @expressions[0] else this |
Is this an empty block of code? | empty: ->
@expressions.length is 0 |
Make a copy of this node. | copy: ->
new Expressions @children.slice() |
An Expressions node does not return its entire body, rather it ensures that the final expression is returned. | make_return: ->
idx: @expressions.length - 1
last: @expressions[idx]
last: @expressions[idx: - 1] if last instanceof CommentNode
return this if not last or last instanceof ReturnNode
@expressions[idx]: last.make_return() unless last.contains_pure_statement()
this |
An Expressions is the only node that can serve as the root. | compile: (o) ->
o: or {}
if o.scope then super(o) else @compile_root(o)
compile_node: (o) ->
(@compile_expression(node, merge(o)) for node in @expressions).join("\n") |
If we happen to be the top-level Expressions, wrap everything in a safety closure, unless requested not to. | compile_root: (o) ->
o.indent: @tab: if o.no_wrap then '' else TAB
o.scope: new Scope(null, this, null)
code: if o.globals then @compile_node(o) else @compile_with_declarations(o)
code: code.replace(TRAILING_WHITESPACE, '')
if o.no_wrap then code else "(function(){\n$code\n})();\n" |
Compile the expressions body for the contents of a function, with declarations of all inner variables pushed up to the top. | compile_with_declarations: (o) ->
code: @compile_node(o)
code: "${@tab}var ${o.scope.compiled_assignments()};\n$code" if o.scope.has_assignments(this)
code: "${@tab}var ${o.scope.compiled_declarations()};\n$code" if o.scope.has_declarations(this)
code |
Compiles a single expression within the expressions body. If we need to return the result, and it's an expression, simply return it. If it's a statement, ask the statement to do so. | compile_expression: (node, o) ->
@tab: o.indent
compiled_node: node.compile merge o, {top: true}
if node.is_statement() then compiled_node else "${@idt()}$compiled_node;" |
Wrap up the given nodes as an Expressions, unless it already happens to be one. | Expressions.wrap: (nodes) ->
return nodes[0] if nodes.length is 1 and nodes[0] instanceof Expressions
new Expressions(nodes)
statement Expressions |
LiteralNode | |
Literals are static values that can be passed through directly into
JavaScript without translation, such as: strings, numbers,
| exports.LiteralNode: class LiteralNode extends BaseNode
type: 'Literal'
constructor: (value) ->
@value: value |
Break and continue must be treated as pure statements -- they lose their meaning when wrapped in a closure. | is_statement: ->
@value is 'break' or @value is 'continue'
is_pure_statement: LiteralNode::is_statement
compile_node: (o) ->
idt: if @is_statement() then @idt() else ''
end: if @is_statement() then ';' else ''
"$idt$@value$end"
toString: (idt) ->
" \"$@value\"" |
ReturnNode | |
A | exports.ReturnNode: class ReturnNode extends BaseNode
type: 'Return'
constructor: (expression) ->
@children: [@expression: expression]
top_sensitive: ->
true
compile_node: (o) ->
expr: @expression.make_return()
return expr.compile(o) unless expr instanceof ReturnNode
del o, 'top'
o.as_statement: true if @expression.is_statement()
"${@tab}return ${@expression.compile(o)};"
statement ReturnNode, true |
ValueNode | |
A value, variable or literal or parenthesized, indexed or dotted into, or vanilla. | exports.ValueNode: class ValueNode extends BaseNode
type: 'Value'
SOAK: " == undefined ? undefined : " |
A ValueNode has a base and a list of property accesses. | constructor: (base, properties) ->
@children: flatten [@base: base, @properties: (properties or [])] |
Add a property access to the list. | push: (prop) ->
@properties.push(prop)
@children.push(prop)
this
has_properties: ->
!!@properties.length |
Some boolean checks for the benefit of other nodes. | is_array: ->
@base instanceof ArrayNode and not @has_properties()
is_object: ->
@base instanceof ObjectNode and not @has_properties()
is_splice: ->
@has_properties() and @properties[@properties.length - 1] instanceof SliceNode
make_return: ->
if @has_properties() then super() else @base.make_return() |
The value can be unwrapped as its inner node, if there are no attached properties. | unwrap: ->
if @properties.length then this else @base |
Values are considered to be statements if their base is a statement. | is_statement: ->
@base.is_statement and @base.is_statement() and not @has_properties() |
We compile a value to JavaScript by compiling and joining each property.
Things get much more insteresting if the chain of properties has soak
operators | compile_node: (o) ->
soaked: false
only: del(o, 'only_first')
op: del(o, 'operation')
props: if only then @properties[0...@properties.length - 1] else @properties
baseline: @base.compile o
baseline: "($baseline)" if @base instanceof ObjectNode and @has_properties()
complete: @last: baseline
for prop in props
@source: baseline
if prop.soak_node
soaked: true
if @base instanceof CallNode and prop is props[0]
temp: o.scope.free_variable()
complete: "($temp = $complete)$@SOAK" + (baseline: temp + prop.compile(o))
else
complete: complete + @SOAK + (baseline: + prop.compile(o))
else
part: prop.compile(o)
baseline: + part
complete: + part
@last: part
if op and soaked then "($complete)" else complete |
CommentNode | |
CoffeeScript passes through comments as JavaScript comments at the same position. | exports.CommentNode: class CommentNode extends BaseNode
type: 'Comment'
constructor: (lines) ->
@lines: lines
this
make_return: ->
this
compile_node: (o) ->
"$@tab//" + @lines.join("\n$@tab//")
statement CommentNode |
CallNode | |
Node for a function invocation. Takes care of converting | exports.CallNode: class CallNode extends BaseNode
type: 'Call'
constructor: (variable, args) ->
@is_new: false
@is_super: variable is 'super'
@variable: if @is_super then null else variable
@children: compact flatten [@variable, @args: (args or [])]
@compile_splat_arguments: SplatNode.compile_mixed_array <- @, @args |
Tag this invocation as creating a new instance. | new_instance: ->
@is_new: true
this
prefix: ->
if @is_new then 'new ' else '' |
Compile a vanilla function call. | compile_node: (o) ->
for arg in @args
return @compile_splat(o) if arg instanceof SplatNode
args: (arg.compile(o) for arg in @args).join(', ')
return @compile_super(args, o) if @is_super
"${@prefix()}${@variable.compile(o)}($args)" |
| compile_super: (args, o) ->
methname: o.scope.method.name
meth: if o.scope.method.proto
"${o.scope.method.proto}.__superClass__.$methname"
else
"${methname}.__superClass__.constructor"
"${meth}.call(this${ if args.length then ', ' else '' }$args)" |
If you call a function with a splat, it's converted into a JavaScript
| compile_splat: (o) ->
meth: @variable.compile o
obj: @variable.source or 'this'
if obj.match(/\(/)
temp: o.scope.free_variable()
obj: temp
meth: "($temp = ${ @variable.source })${ @variable.last }"
"${@prefix()}${meth}.apply($obj, ${ @compile_splat_arguments(o) })" |
CurryNode | |
Binds a context object and a list of arguments to a function,
returning the bound function. After ECMAScript 5, Prototype.js, and
Underscore's | exports.CurryNode: class CurryNode extends CallNode
type: 'Curry'
constructor: (meth, args) ->
@children: flatten [@meth: meth, @context: args[0], @args: (args.slice(1) or [])]
@compile_splat_arguments: SplatNode.compile_mixed_array <- @, @args
arguments: (o) ->
for arg in @args
return @compile_splat_arguments(o) if arg instanceof SplatNode
(new ArrayNode(@args)).compile o
compile_node: (o) ->
utility 'slice'
ref: new ValueNode literal utility 'bind'
(new CallNode(ref, [@meth, @context, literal(@arguments(o))])).compile o |
ExtendsNode | |
Node to extend an object's prototype with an ancestor object.
After | exports.ExtendsNode: class ExtendsNode extends BaseNode
type: 'Extends'
constructor: (child, parent) ->
@children: [@child: child, @parent: parent] |
Hooks one constructor into another's prototype chain. | compile_node: (o) ->
ref: new ValueNode literal utility 'extends'
(new CallNode ref, [@child, @parent]).compile o |
AccessorNode | |
A | exports.AccessorNode: class AccessorNode extends BaseNode
type: 'Accessor'
constructor: (name, tag) ->
@children: [@name: name]
@prototype: tag is 'prototype'
@soak_node: tag is 'soak'
this
compile_node: (o) ->
proto_part: if @prototype then 'prototype.' else ''
".$proto_part${@name.compile(o)}" |
IndexNode | |
A | exports.IndexNode: class IndexNode extends BaseNode
type: 'Index'
constructor: (index, tag) ->
@children: [@index: index]
@soak_node: tag is 'soak'
compile_node: (o) ->
idx: @index.compile o
"[$idx]" |
RangeNode | |
A range literal. Ranges can be used to extract portions (slices) of arrays, to specify a range for comprehensions, or as a value, to be expanded into the corresponding array of integers at runtime. | exports.RangeNode: class RangeNode extends BaseNode
type: 'Range'
constructor: (from, to, exclusive) ->
@children: [@from: from, @to: to]
@exclusive: !!exclusive |
Compiles the range's source variables -- where it starts and where it ends. | compile_variables: (o) ->
@tab: o.indent
[@from_var, @to_var]: [o.scope.free_variable(), o.scope.free_variable()]
[from, to]: [@from.compile(o), @to.compile(o)]
"$@from_var = $from; $@to_var = $to;\n$@tab" |
When compiled normally, the range returns the contents of the for loop needed to iterate over the values in the range. Used by comprehensions. | compile_node: (o) ->
return @compile_array(o) unless o.index
idx: del o, 'index'
step: del o, 'step'
vars: "$idx = $@from_var"
step: if step then step.compile(o) else '1'
equals: if @exclusive then '' else '='
intro: "($@from_var <= $@to_var ? $idx"
compare: "$intro <$equals $@to_var : $idx >$equals $@to_var)"
incr: "$intro += $step : $idx -= $step)"
"$vars; $compare; $incr" |
When used as a value, expand the range into the equivalent array. In the future, the code this generates should probably be cleaned up by handwriting it instead of wrapping nodes. | compile_array: (o) ->
name: o.scope.free_variable()
body: Expressions.wrap([literal(name)])
arr: Expressions.wrap([new ForNode(body, {source: (new ValueNode(this))}, literal(name))])
(new ParentheticalNode(new CallNode(new CodeNode([], arr.make_return())))).compile(o) |
SliceNode | |
An array slice literal. Unlike JavaScript's | exports.SliceNode: class SliceNode extends BaseNode
type: 'Slice'
constructor: (range) ->
@children: [@range: range]
this
compile_node: (o) ->
from: @range.from.compile(o)
to: @range.to.compile(o)
plus_part: if @range.exclusive then '' else ' + 1'
".slice($from, $to$plus_part)" |
ObjectNode | |
An object literal, nothing fancy. | exports.ObjectNode: class ObjectNode extends BaseNode
type: 'Object'
constructor: (props) ->
@children: @objects: @properties: props or [] |
All the mucking about with commas is to make sure that CommentNodes and AssignNodes get interleaved correctly, with no trailing commas or commas affixed to comments. TODO: Extract this and add it to ArrayNode. | compile_node: (o) ->
o.indent: @idt(1)
non_comments: prop for prop in @properties when not (prop instanceof CommentNode)
last_noncom: non_comments[non_comments.length - 1]
props: for prop, i in @properties
join: ",\n"
join: "\n" if (prop is last_noncom) or (prop instanceof CommentNode)
join: '' if i is @properties.length - 1
indent: if prop instanceof CommentNode then '' else @idt(1)
indent + prop.compile(o) + join
props: props.join('')
inner: if props then '\n' + props + '\n' + @idt() else ''
"{$inner}" |
ArrayNode | |
An array literal. | exports.ArrayNode: class ArrayNode extends BaseNode
type: 'Array'
constructor: (objects) ->
@children: @objects: objects or []
@compile_splat_literal: SplatNode.compile_mixed_array <- @, @objects
compile_node: (o) ->
o.indent: @idt(1)
objects: []
for obj, i in @objects
code: obj.compile(o)
if obj instanceof SplatNode
return @compile_splat_literal @objects, o
else if obj instanceof CommentNode
objects.push "\n$code\n$o.indent"
else if i is @objects.length - 1
objects.push code
else
objects.push "$code, "
objects: objects.join('')
ending: if objects.indexOf('\n') >= 0 then "\n$@tab]" else ']'
"[$objects$ending" |
ClassNode | |
The CoffeeScript class definition. | exports.ClassNode: class ClassNode extends BaseNode
type: 'Class' |
Initialize a ClassNode with its name, an optional superclass, and a list of prototype property assignments. | constructor: (variable, parent, props) ->
@children: compact flatten [@variable: variable, @parent: parent, @properties: props or []]
@returns: false
make_return: ->
@returns: true
this |
Instead of generating the JavaScript string directly, we build up the equivalent syntax tree and compile that, in pieces. You can see the constructor, property assignments, and inheritance getting built out below. | compile_node: (o) ->
extension: @parent and new ExtendsNode(@variable, @parent)
constructor: null
props: new Expressions()
o.top: true
for prop in @properties
pvar: prop.variable
if pvar and pvar.base.value is 'constructor'
func: prop.value
func.body.push(new ReturnNode(literal('this')))
constructor: new AssignNode(@variable, func)
else
if pvar
access: if prop.context is 'this' then pvar.base.properties[0] else new AccessorNode(pvar, 'prototype')
val: new ValueNode(@variable, [access])
prop: new AssignNode(val, prop.value)
props.push prop
if not constructor
if @parent
applied: new ValueNode(@parent, [new AccessorNode(literal('apply'))])
constructor: new AssignNode(@variable, new CodeNode([], new Expressions([
new CallNode(applied, [literal('this'), literal('arguments')])
])))
else
constructor: new AssignNode(@variable, new CodeNode())
construct: @idt() + constructor.compile(o) + ';\n'
props: if props.empty() then '' else props.compile(o) + '\n'
extension: if extension then @idt() + extension.compile(o) + ';\n' else ''
returns: if @returns then new ReturnNode(@variable).compile(o) else ''
"$construct$extension$props$returns"
statement ClassNode |
AssignNode | |
The AssignNode is used to assign a local variable to value, or to set the property of an object -- including within object literals. | exports.AssignNode: class AssignNode extends BaseNode
type: 'Assign' |
Matchers for detecting prototype assignments. | PROTO_ASSIGN: /^(\S+)\.prototype/
LEADING_DOT: /^\.(prototype\.)?/
constructor: (variable, value, context) ->
@children: [@variable: variable, @value: value]
@context: context
top_sensitive: ->
true
is_value: ->
@variable instanceof ValueNode
make_return: ->
return new Expressions [this, new ReturnNode(@variable)]
is_statement: ->
@is_value() and (@variable.is_array() or @variable.is_object()) |
Compile an assignment, delegating to | compile_node: (o) ->
top: del o, 'top'
return @compile_pattern_match(o) if @is_statement()
return @compile_splice(o) if @is_value() and @variable.is_splice()
stmt: del o, 'as_statement'
name: @variable.compile(o)
last: if @is_value() then @variable.last.replace(@LEADING_DOT, '') else name
match: name.match(@PROTO_ASSIGN)
proto: match and match[1]
if @value instanceof CodeNode
@value.name: last if last.match(IDENTIFIER)
@value.proto: proto if proto
val: @value.compile o
return "$name: $val" if @context is 'object'
o.scope.find name unless @is_value() and @variable.has_properties()
val: "$name = $val"
return "$@tab$val;" if stmt
if top then val else "($val)" |
Brief implementation of recursive pattern matching, when assigning array or object literals to a value. Peeks at their properties to assign inner names. See the ECMAScript Harmony Wiki for details. | compile_pattern_match: (o) ->
val_var: o.scope.free_variable()
value: if @value.is_statement() then ClosureNode.wrap(@value) else @value
assigns: ["$@tab$val_var = ${ value.compile(o) };"]
o.top: true
o.as_statement: true
splat: false
for obj, i in @variable.base.objects
idx: i
[obj, idx]: [obj.value, obj.variable.base] if @variable.is_object()
access_class: if @variable.is_array() then IndexNode else AccessorNode
if obj instanceof SplatNode and not splat
val: literal(obj.compile_value(o, val_var,
(oindex: @variable.base.objects.indexOf(obj)),
(olength: @variable.base.objects.length) - oindex - 1))
splat: true
else
idx: literal(if splat then "${val_var}.length - ${olength - idx}" else idx) if typeof idx isnt 'object'
val: new ValueNode(literal(val_var), [new access_class(idx)])
assigns.push(new AssignNode(obj, val).compile(o))
code: assigns.join("\n")
code |
Compile the assignment from an array splice literal, using JavaScript's
| compile_splice: (o) ->
name: @variable.compile merge o, {only_first: true}
l: @variable.properties.length
range: @variable.properties[l - 1].range
plus: if range.exclusive then '' else ' + 1'
from: range.from.compile(o)
to: range.to.compile(o) + ' - ' + from + plus
val: @value.compile(o)
"${name}.splice.apply($name, [$from, $to].concat($val))" |
CodeNode | |
A function definition. This is the only node that creates a new Scope. When for the purposes of walking the contents of a function body, the CodeNode has no children -- they're within the inner scope. | exports.CodeNode: class CodeNode extends BaseNode
type: 'Code'
constructor: (params, body, tag) ->
@params: params or []
@body: body or new Expressions()
@bound: tag is 'boundfunc' |
Compilation creates a new scope unless explicitly asked to share with the
outer scope. Handles splat parameters in the parameter list by peeking at
the JavaScript | compile_node: (o) ->
shared_scope: del o, 'shared_scope'
top: del o, 'top'
o.scope: shared_scope or new Scope(o.scope, @body, this)
o.top: true
o.indent: @idt(if @bound then 2 else 1)
del o, 'no_wrap'
del o, 'globals'
i: 0
splat: undefined
params: []
for param in @params
if param instanceof SplatNode and not splat?
splat: param
splat.index: i
@body.unshift(splat)
splat.trailings: []
else if splat?
splat.trailings.push(param)
else
params.push(param)
i: + 1
params: (param.compile(o) for param in params)
@body.make_return()
(o.scope.parameter(param)) for param in params
code: if @body.expressions.length then "\n${ @body.compile_with_declarations(o) }\n" else ''
name_part: if @name then ' ' + @name else ''
func: "function${ if @bound then '' else name_part }(${ params.join(', ') }) {$code${@idt(if @bound then 1 else 0)}}"
func: "($func)" if top and not @bound
return func unless @bound
utility 'slice'
ref: new ValueNode literal utility 'bind'
(new CallNode ref, [literal(func), literal('this')]).compile o
top_sensitive: ->
true |
When traversing (for printing or inspecting), return the real children of the function -- the parameters and body of expressions. | real_children: ->
flatten [@params, @body.expressions] |
Custom | traverse: (block) ->
block this
child.traverse block for child in @real_children()
toString: (idt) ->
idt: or ''
children: (child.toString(idt + TAB) for child in @real_children()).join('')
"\n$idt$children" |
SplatNode | |
A splat, either as a parameter to a function, an argument to a call, or as part of a destructuring assignment. | exports.SplatNode: class SplatNode extends BaseNode
type: 'Splat'
constructor: (name) ->
name: literal(name) unless name.compile
@children: [@name: name]
compile_node: (o) ->
if @index? then @compile_param(o) else @name.compile(o) |
Compiling a parameter splat means recovering the parameters that succeed the splat in the parameter list, by slicing the arguments object. | compile_param: (o) ->
name: @name.compile(o)
o.scope.find name
i: 0
for trailing in @trailings
o.scope.assign(trailing.compile(o), "arguments[arguments.length - $@trailings.length + $i]")
i: + 1
"$name = ${utility('slice')}.call(arguments, $@index, arguments.length - ${@trailings.length})" |
A compiling a splat as a destructuring assignment means slicing arguments from the right-hand-side's corresponding array. | compile_value: (o, name, index, trailings) ->
trail: if trailings then ", ${name}.length - $trailings" else ''
"${utility 'slice'}.call($name, $index$trail)" |
Utility function that converts arbitrary number of elements, mixed with splats, to a proper array | @compile_mixed_array: (list, o) ->
args: []
i: 0
for arg in list
code: arg.compile o
if not (arg instanceof SplatNode)
prev: args[i - 1]
if i is 1 and prev.substr(0, 1) is '[' and prev.substr(prev.length - 1, 1) is ']'
args[i - 1]: "${prev.substr(0, prev.length - 1)}, $code]"
continue
else if i > 1 and prev.substr(0, 9) is '.concat([' and prev.substr(prev.length - 2, 2) is '])'
args[i - 1]: "${prev.substr(0, prev.length - 2)}, $code])"
continue
else
code: "[$code]"
args.push(if i is 0 then code else ".concat($code)")
i: + 1
args.join('') |
WhileNode | |
A while loop, the only sort of low-level loop exposed by CoffeeScript. From it, all other loops can be manufactured. Useful in cases where you need more flexibility or more speed than a comprehension can provide. | exports.WhileNode: class WhileNode extends BaseNode
type: 'While'
constructor: (condition, opts) ->
@children:[@condition: condition]
@filter: opts and opts.filter
add_body: (body) ->
@children.push @body: body
this
make_return: ->
@returns: true
this
top_sensitive: ->
true |
The main difference from a JavaScript while is that the CoffeeScript while can be used as a part of a larger expression -- while loops may return an array containing the computed result of each iteration. | compile_node: (o) ->
top: del(o, 'top') and not @returns
o.indent: @idt(1)
o.top: true
cond: @condition.compile(o)
set: ''
if not top
rvar: o.scope.free_variable()
set: "$@tab$rvar = [];\n"
@body: PushNode.wrap(rvar, @body) if @body
pre: "$set${@tab}while ($cond)"
return "$pre null;$post" if not @body
@body: Expressions.wrap([new IfNode(@filter, @body)]) if @filter
if @returns
post: new ReturnNode(literal(rvar)).compile(merge(o, {indent: @idt()}))
else
post: ''
"$pre {\n${ @body.compile(o) }\n$@tab}\n$post"
statement WhileNode |
OpNode | |
Simple Arithmetic and logical operations. Performs some conversion from CoffeeScript operations into their JavaScript equivalents. | exports.OpNode: class OpNode extends BaseNode
type: 'Op' |
The map of conversions from CoffeeScript to JavaScript symbols. | CONVERSIONS: {
'==': '==='
'!=': '!=='
} |
The list of operators for which we perform Python-style comparison chaining. | CHAINABLE: ['<', '>', '>=', '<=', '===', '!=='] |
Our assignment operators that have no JavaScript equivalent. | ASSIGNMENT: ['||=', '&&=', '?='] |
Operators must come before their operands with a space. | PREFIX_OPERATORS: ['typeof', 'delete']
constructor: (operator, first, second, flip) ->
@type: + ' ' + operator
@children: compact [@first: first, @second: second]
@operator: @CONVERSIONS[operator] or operator
@flip: !!flip
is_unary: ->
not @second
is_chainable: ->
@CHAINABLE.indexOf(@operator) >= 0
compile_node: (o) ->
o.operation: true
return @compile_chain(o) if @is_chainable() and @first.unwrap() instanceof OpNode and @first.unwrap().is_chainable()
return @compile_assignment(o) if @ASSIGNMENT.indexOf(@operator) >= 0
return @compile_unary(o) if @is_unary()
return @compile_existence(o) if @operator is '?'
[@first.compile(o), @operator, @second.compile(o)].join ' ' |
Mimic Python's chained comparisons when multiple comparison operators are used sequentially. For example: | compile_chain: (o) ->
shared: @first.unwrap().second
[@first.second, shared]: shared.compile_reference(o) if shared instanceof CallNode
[first, second, shared]: [@first.compile(o), @second.compile(o), shared.compile(o)]
"($first) && ($shared $@operator $second)" |
When compiling a conditional assignment, take care to ensure that the operands are only evaluated once, even though we have to reference them more than once. | compile_assignment: (o) ->
[first, second]: [@first.compile(o), @second.compile(o)]
o.scope.find(first) if first.match(IDENTIFIER)
return "$first = ${ ExistenceNode.compile_test(o, @first) } ? $first : $second" if @operator is '?='
"$first = $first ${ @operator.substr(0, 2) } $second" |
If this is an existence operator, we delegate to | compile_existence: (o) ->
[first, second]: [@first.compile(o), @second.compile(o)]
test: ExistenceNode.compile_test(o, @first)
"$test ? $first : $second" |
Compile a unary OpNode. | compile_unary: (o) ->
space: if @PREFIX_OPERATORS.indexOf(@operator) >= 0 then ' ' else ''
parts: [@operator, space, @first.compile(o)]
parts: parts.reverse() if @flip
parts.join('') |
TryNode | |
A classic try/catch/finally block. | exports.TryNode: class TryNode extends BaseNode
type: 'Try'
constructor: (attempt, error, recovery, ensure) ->
@children: compact [@attempt: attempt, @recovery: recovery, @ensure: ensure]
@error: error
this
make_return: ->
@attempt: @attempt.make_return() if @attempt
@recovery: @recovery.make_return() if @recovery
this |
Compilation is more or less as you would expect -- the finally clause is optional, the catch is not. | compile_node: (o) ->
o.indent: @idt(1)
o.top: true
attempt_part: @attempt.compile(o)
error_part: if @error then " (${ @error.compile(o) }) " else ' '
catch_part: if @recovery then " catch$error_part{\n${ @recovery.compile(o) }\n$@tab}" else ''
finally_part: (@ensure or '') and ' finally {\n' + @ensure.compile(merge(o)) + "\n$@tab}"
"${@tab}try {\n$attempt_part\n$@tab}$catch_part$finally_part"
statement TryNode |
ThrowNode | |
Simple node to throw an exception. | exports.ThrowNode: class ThrowNode extends BaseNode
type: 'Throw'
constructor: (expression) ->
@children: [@expression: expression] |
A ThrowNode is already a return, of sorts... | make_return: ->
return this
compile_node: (o) ->
"${@tab}throw ${@expression.compile(o)};"
statement ThrowNode |
ExistenceNode | |
Checks a variable for existence -- not null and not undefined. This is
similar to | exports.ExistenceNode: class ExistenceNode extends BaseNode
type: 'Existence'
constructor: (expression) ->
@children: [@expression: expression]
compile_node: (o) ->
ExistenceNode.compile_test(o, @expression) |
The meat of the ExistenceNode is in this static | @compile_test: (o, variable) ->
[first, second]: [variable, variable]
if variable instanceof CallNode or (variable instanceof ValueNode and variable.has_properties())
[first, second]: variable.compile_reference(o)
[first, second]: [first.compile(o), second.compile(o)]
"(typeof $first !== \"undefined\" && $second !== null)" |
ParentheticalNode | |
An extra set of parentheses, specified explicitly in the source. At one time we tried to clean up the results by detecting and removing redundant parentheses, but no longer -- you can put in as many as you please. Parentheses are a good way to force any statement to become an expression. | exports.ParentheticalNode: class ParentheticalNode extends BaseNode
type: 'Paren'
constructor: (expression) ->
@children: [@expression: expression]
is_statement: ->
@expression.is_statement()
make_return: ->
@expression.make_return()
compile_node: (o) ->
code: @expression.compile(o)
return code if @is_statement()
l: code.length
code: code.substr(o, l-1) if code.substr(l-1, 1) is ';'
if @expression instanceof AssignNode then code else "($code)" |
ForNode | |
CoffeeScript's replacement for the for loop is our array and object comprehensions, that compile into for loops here. They also act as an expression, able to return the result of each filtered iteration. Unlike Python array comprehensions, they can be multi-line, and you can pass the current index of the loop as a second parameter. Unlike Ruby blocks, you can map and filter in a single pass. | exports.ForNode: class ForNode extends BaseNode
type: 'For'
constructor: (body, source, name, index) ->
@body: body
@name: name
@index: index or null
@source: source.source
@filter: source.filter
@step: source.step
@object: !!source.object
[@name, @index]: [@index, @name] if @object
@children: compact [@body, @source, @filter]
@returns: false
top_sensitive: ->
true
make_return: ->
@returns: true
this
compile_return_value: (val, o) ->
return new ReturnNode(literal(val)).compile(o) if @returns
val or '' |
Welcome to the hairiest method in all of CoffeeScript. Handles the inner loop, filtering, stepping, and result saving for array, object, and range comprehensions. Some of the generated code can be shared in common, and some cannot. | compile_node: (o) ->
top_level: del(o, 'top') and not @returns
range: @source instanceof ValueNode and @source.base instanceof RangeNode and not @source.properties.length
source: if range then @source.base else @source
scope: o.scope
name: @name and @name.compile o
index: @index and @index.compile o
scope.find name if name
scope.find index if index
body_dent: @idt(1)
rvar: scope.free_variable() unless top_level
ivar: if range then name else index or scope.free_variable()
var_part: ''
body: Expressions.wrap([@body])
if range
index_var: scope.free_variable()
source_part: source.compile_variables o
for_part: source.compile merge o, {index: ivar, step: @step}
for_part: "$index_var = 0, $for_part, $index_var++"
else
svar: scope.free_variable()
index_var: null
source_part: "$svar = ${ @source.compile(o) };\n$@tab"
var_part: "$body_dent$name = $svar[$ivar];\n" if name
if not @object
lvar: scope.free_variable()
step_part: if @step then "$ivar += ${ @step.compile(o) }" else "$ivar++"
for_part: "$ivar = 0, $lvar = ${svar}.length; $ivar < $lvar; $step_part"
set_result: if rvar then @idt() + rvar + ' = []; ' else @idt()
return_result: @compile_return_value(rvar, o)
body: ClosureNode.wrap(body, true) if top_level and body.contains (n) -> n instanceof CodeNode
body: PushNode.wrap(rvar, body) unless top_level
if @filter
body: Expressions.wrap([new IfNode(@filter, body)])
if @object
for_part: "$ivar in $svar) { if (${utility('hasProp')}.call($svar, $ivar)"
body: body.compile(merge(o, {indent: body_dent, top: true}))
vars: if range then name else "$name, $ivar"
close: if @object then '}}\n' else '}\n'
"$set_result${source_part}for ($for_part) {\n$var_part$body\n$@tab$close$return_result"
statement ForNode |
IfNode | |
If/else statements. Our switch/when will be compiled into this. Acts as an expression by pushing down requested returns to the last line of each clause. Single-expression IfNodes are compiled into ternary operators if possible, because ternaries are already proper expressions, and don't need conversion. | exports.IfNode: class IfNode extends BaseNode
type: 'If'
constructor: (condition, body, else_body, tags) ->
@condition: condition
@body: body and body.unwrap()
@else_body: else_body and else_body.unwrap()
@children: compact flatten [@condition, @body, @else_body]
@tags: tags or {}
@multiple: true if @condition instanceof Array
@condition: new OpNode('!', new ParentheticalNode(@condition)) if @tags.invert |
Add a new else clause to this IfNode, or push it down to the bottom of the chain recursively. | push: (else_body) ->
eb: else_body.unwrap()
if @else_body then @else_body.push(eb) else @else_body: eb
this
force_statement: ->
@tags.statement: true
this |
Tag a chain of IfNodes with their object(s) to switch on for equality
tests. | rewrite_condition: (expression) ->
@switcher: expression
this |
Rewrite a chain of IfNodes with their switch condition for equality. Ensure that the switch expression isn't evaluated more than once. | rewrite_switch: (o) ->
assigner: @switcher
if not (@switcher.unwrap() instanceof LiteralNode)
variable: literal(o.scope.free_variable())
assigner: new AssignNode(variable, @switcher)
@switcher: variable
@condition: if @multiple
for cond, i in @condition
new OpNode('==', (if i is 0 then assigner else @switcher), cond)
else
new OpNode('==', assigner, @condition)
@else_body.rewrite_condition(@switcher) if @is_chain()
this |
Rewrite a chain of IfNodes to add a default case as the final else. | add_else: (exprs, statement) ->
if @is_chain()
@else_body.add_else exprs, statement
else
exprs: exprs.unwrap() unless statement
@children.push @else_body: exprs
this |
If the | is_chain: ->
@chain: or @else_body and @else_body instanceof IfNode |
The IfNode only compiles into a statement if either of its bodies needs to be a statement. Otherwise a ternary is safe. | is_statement: ->
@statement: or !!(@comment or @tags.statement or @body.is_statement() or (@else_body and @else_body.is_statement()))
compile_condition: (o) ->
(cond.compile(o) for cond in flatten([@condition])).join(' || ')
compile_node: (o) ->
if @is_statement() then @compile_statement(o) else @compile_ternary(o)
make_return: ->
@body: and @body.make_return()
@else_body: and @else_body.make_return()
this |
Compile the IfNode as a regular if-else statement. Flattened chains force inner else bodies into statement form. | compile_statement: (o) ->
@rewrite_switch(o) if @switcher
child: del o, 'chain_child'
cond_o: merge o
o.indent: @idt(1)
o.top: true
if_dent: if child then '' else @idt()
com_dent: if child then @idt() else ''
prefix: if @comment then "${ @comment.compile(cond_o) }\n$com_dent" else ''
body: Expressions.wrap([@body]).compile(o)
if_part: "$prefix${if_dent}if (${ @compile_condition(cond_o) }) {\n$body\n$@tab}"
return if_part unless @else_body
else_part: if @is_chain()
' else ' + @else_body.compile(merge(o, {indent: @idt(), chain_child: true}))
else
" else {\n${ Expressions.wrap([@else_body]).compile(o) }\n$@tab}"
"$if_part$else_part" |
Compile the IfNode as a ternary operator. | compile_ternary: (o) ->
if_part: @condition.compile(o) + ' ? ' + @body.compile(o)
else_part: if @else_body then @else_body.compile(o) else 'null'
"$if_part : $else_part" |
Faux-Nodes | |
PushNode | |
Faux-nodes are never created by the grammar, but are used during code
generation to generate other combinations of nodes. The PushNode creates
the tree for | PushNode: exports.PushNode: {
wrap: (array, expressions) ->
expr: expressions.unwrap()
return expressions if expr.is_pure_statement() or expr.contains_pure_statement()
Expressions.wrap([new CallNode(
new ValueNode(literal(array), [new AccessorNode(literal('push'))]), [expr]
)])
} |
ClosureNode | |
A faux-node used to wrap an expressions body in a closure. | ClosureNode: exports.ClosureNode: { |
Wrap the expressions body, unless it contains a pure statement, in which case, no dice. | wrap: (expressions, statement) ->
return expressions if expressions.contains_pure_statement()
func: new ParentheticalNode(new CodeNode([], Expressions.wrap([expressions])))
call: new CallNode(new ValueNode(func, [new AccessorNode(literal('call'))]), [literal('this')])
if statement then Expressions.wrap([call]) else call
} |
Utility Functions | UTILITIES: { |
Correctly set up a prototype chain for inheritance, including a reference
to the superclass for | __extends: """
function(child, parent) {
var ctor = function(){ };
ctor.prototype = parent.prototype;
child.__superClass__ = parent.prototype;
child.prototype = new ctor();
child.prototype.constructor = child;
}
""" |
Bind a function to a calling context, optionally including curried arguments. See Underscore's implementation | __bind: """
function(func, obj, args) {
return function() {
return func.apply(obj || {}, args ? args.concat(__slice.call(arguments, 0)) : arguments);
};
}
"""
__hasProp:'Object.prototype.hasOwnProperty'
__slice: 'Array.prototype.slice'
} |
Constants | |
Tabs are two spaces for pretty printing. | TAB: ' ' |
Trim out all trailing whitespace, so that the generated code plays nice with Git. | TRAILING_WHITESPACE: /\s+$/gm |
Keep this identifier regex in sync with the Lexer. | IDENTIFIER: /^[a-zA-Z\$_](\w|\$)*$/ |
Utility Functions | |
Handy helper for a generating LiteralNode. | literal: (name) ->
new LiteralNode(name) |
Helper for ensuring that utility functions are assigned at the top level. | utility: (name) ->
ref: "__$name"
Scope.root.assign ref, UTILITIES[ref]
ref
|