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moby--moby/builder/dockerfile/dispatchers.go

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package dockerfile
// This file contains the dispatchers for each command. Note that
// `nullDispatch` is not actually a command, but support for commands we parse
// but do nothing with.
//
// See evaluator.go for a higher level discussion of the whole evaluator
// package.
import (
"bytes"
"fmt"
"runtime"
"sort"
"strings"
"github.com/docker/docker/api"
"github.com/docker/docker/api/types/container"
"github.com/docker/docker/api/types/strslice"
"github.com/docker/docker/builder"
"github.com/docker/docker/builder/dockerfile/instructions"
"github.com/docker/docker/builder/dockerfile/parser"
"github.com/docker/docker/image"
"github.com/docker/docker/pkg/jsonmessage"
"github.com/docker/docker/pkg/signal"
"github.com/docker/docker/pkg/system"
"github.com/docker/go-connections/nat"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
)
// ENV foo bar
//
// Sets the environment variable foo to bar, also makes interpolation
// in the dockerfile available from the next statement on via ${foo}.
//
func dispatchEnv(d dispatchRequest, c *instructions.EnvCommand) error {
runConfig := d.state.runConfig
commitMessage := bytes.NewBufferString("ENV")
for _, e := range c.Env {
name := e.Key
newVar := e.String()
commitMessage.WriteString(" " + newVar)
gotOne := false
for i, envVar := range runConfig.Env {
envParts := strings.SplitN(envVar, "=", 2)
compareFrom := envParts[0]
if equalEnvKeys(compareFrom, name) {
runConfig.Env[i] = newVar
gotOne = true
break
}
}
if !gotOne {
runConfig.Env = append(runConfig.Env, newVar)
}
}
return d.builder.commit(d.state, commitMessage.String())
}
// MAINTAINER some text <maybe@an.email.address>
//
// Sets the maintainer metadata.
func dispatchMaintainer(d dispatchRequest, c *instructions.MaintainerCommand) error {
d.state.maintainer = c.Maintainer
return d.builder.commit(d.state, "MAINTAINER "+c.Maintainer)
}
// LABEL some json data describing the image
//
// Sets the Label variable foo to bar,
//
func dispatchLabel(d dispatchRequest, c *instructions.LabelCommand) error {
if d.state.runConfig.Labels == nil {
d.state.runConfig.Labels = make(map[string]string)
}
commitStr := "LABEL"
for _, v := range c.Labels {
d.state.runConfig.Labels[v.Key] = v.Value
commitStr += " " + v.String()
}
return d.builder.commit(d.state, commitStr)
}
// ADD foo /path
//
// Add the file 'foo' to '/path'. Tarball and Remote URL (git, http) handling
// exist here. If you do not wish to have this automatic handling, use COPY.
//
func dispatchAdd(d dispatchRequest, c *instructions.AddCommand) error {
downloader := newRemoteSourceDownloader(d.builder.Output, d.builder.Stdout)
copier := copierFromDispatchRequest(d, downloader, nil)
defer copier.Cleanup()
copyInstruction, err := copier.createCopyInstruction(c.SourcesAndDest, "ADD")
if err != nil {
return err
}
copyInstruction.chownStr = c.Chown
copyInstruction.allowLocalDecompression = true
return d.builder.performCopy(d.state, copyInstruction)
}
// COPY foo /path
//
// Same as 'ADD' but without the tar and remote url handling.
//
func dispatchCopy(d dispatchRequest, c *instructions.CopyCommand) error {
var im *imageMount
var err error
if c.From != "" {
im, err = d.getImageMount(c.From)
if err != nil {
return errors.Wrapf(err, "invalid from flag value %s", c.From)
}
}
copier := copierFromDispatchRequest(d, errOnSourceDownload, im)
defer copier.Cleanup()
copyInstruction, err := copier.createCopyInstruction(c.SourcesAndDest, "COPY")
if err != nil {
return err
}
copyInstruction.chownStr = c.Chown
return d.builder.performCopy(d.state, copyInstruction)
}
func (d *dispatchRequest) getImageMount(imageRefOrID string) (*imageMount, error) {
if imageRefOrID == "" {
// TODO: this could return the source in the default case as well?
return nil, nil
}
var localOnly bool
stage, err := d.stages.get(imageRefOrID)
if err != nil {
return nil, err
}
if stage != nil {
imageRefOrID = stage.Image
localOnly = true
}
return d.builder.imageSources.Get(imageRefOrID, localOnly)
}
// FROM imagename[:tag | @digest] [AS build-stage-name]
//
func initializeStage(d dispatchRequest, cmd *instructions.Stage) error {
d.builder.imageProber.Reset()
image, err := d.getFromImage(d.shlex, cmd.BaseName)
if err != nil {
return err
}
state := d.state
state.beginStage(cmd.Name, image)
if len(state.runConfig.OnBuild) > 0 {
triggers := state.runConfig.OnBuild
state.runConfig.OnBuild = nil
return dispatchTriggeredOnBuild(d, triggers)
}
return nil
}
func dispatchTriggeredOnBuild(d dispatchRequest, triggers []string) error {
fmt.Fprintf(d.builder.Stdout, "# Executing %d build trigger", len(triggers))
if len(triggers) > 1 {
fmt.Fprint(d.builder.Stdout, "s")
}
fmt.Fprintln(d.builder.Stdout)
for _, trigger := range triggers {
d.state.updateRunConfig()
ast, err := parser.Parse(strings.NewReader(trigger))
if err != nil {
return err
}
if len(ast.AST.Children) != 1 {
return errors.New("onbuild trigger should be a single expression")
}
cmd, err := instructions.ParseCommand(ast.AST.Children[0])
if err != nil {
if instructions.IsUnknownInstruction(err) {
buildsFailed.WithValues(metricsUnknownInstructionError).Inc()
}
return err
}
err = dispatch(d, cmd)
if err != nil {
return err
}
}
return nil
}
func (d *dispatchRequest) getExpandedImageName(shlex *ShellLex, name string) (string, error) {
substitutionArgs := []string{}
for key, value := range d.state.buildArgs.GetAllMeta() {
substitutionArgs = append(substitutionArgs, key+"="+value)
}
name, err := shlex.ProcessWord(name, substitutionArgs)
if err != nil {
return "", err
}
return name, nil
}
func (d *dispatchRequest) getImageOrStage(name string) (builder.Image, error) {
var localOnly bool
if im, ok := d.stages.getByName(name); ok {
name = im.Image
localOnly = true
}
// Windows cannot support a container with no base image unless it is LCOW.
if name == api.NoBaseImageSpecifier {
imageImage := &image.Image{}
imageImage.OS = runtime.GOOS
if runtime.GOOS == "windows" {
optionsOS := system.ParsePlatform(d.builder.options.Platform).OS
switch optionsOS {
case "windows", "":
return nil, errors.New("Windows does not support FROM scratch")
case "linux":
if !system.LCOWSupported() {
return nil, errors.New("Linux containers are not supported on this system")
}
imageImage.OS = "linux"
default:
return nil, errors.Errorf("operating system %q is not supported", optionsOS)
}
}
return builder.Image(imageImage), nil
}
imageMount, err := d.builder.imageSources.Get(name, localOnly)
if err != nil {
return nil, err
}
return imageMount.Image(), nil
}
func (d *dispatchRequest) getFromImage(shlex *ShellLex, name string) (builder.Image, error) {
name, err := d.getExpandedImageName(shlex, name)
if err != nil {
return nil, err
}
return d.getImageOrStage(name)
}
func dispatchOnbuild(d dispatchRequest, c *instructions.OnbuildCommand) error {
d.state.runConfig.OnBuild = append(d.state.runConfig.OnBuild, c.Expression)
return d.builder.commit(d.state, "ONBUILD "+c.Expression)
}
// WORKDIR /tmp
//
// Set the working directory for future RUN/CMD/etc statements.
//
func dispatchWorkdir(d dispatchRequest, c *instructions.WorkdirCommand) error {
runConfig := d.state.runConfig
var err error
optionsOS := system.ParsePlatform(d.builder.options.Platform).OS
runConfig.WorkingDir, err = normalizeWorkdir(optionsOS, runConfig.WorkingDir, c.Path)
if err != nil {
return err
}
// For performance reasons, we explicitly do a create/mkdir now
// This avoids having an unnecessary expensive mount/unmount calls
// (on Windows in particular) during each container create.
// Prior to 1.13, the mkdir was deferred and not executed at this step.
if d.builder.disableCommit {
// Don't call back into the daemon if we're going through docker commit --change "WORKDIR /foo".
// We've already updated the runConfig and that's enough.
return nil
}
comment := "WORKDIR " + runConfig.WorkingDir
runConfigWithCommentCmd := copyRunConfig(runConfig, withCmdCommentString(comment, optionsOS))
containerID, err := d.builder.probeAndCreate(d.state, runConfigWithCommentCmd)
if err != nil || containerID == "" {
return err
}
if err := d.builder.docker.ContainerCreateWorkdir(containerID); err != nil {
return err
}
return d.builder.commitContainer(d.state, containerID, runConfigWithCommentCmd)
}
func resolveCmdLine(cmd instructions.ShellDependantCmdLine, runConfig *container.Config, platform string) []string {
result := cmd.CmdLine
if cmd.PrependShell && result != nil {
result = append(getShell(runConfig, platform), result...)
}
return result
}
// RUN some command yo
//
// run a command and commit the image. Args are automatically prepended with
// the current SHELL which defaults to 'sh -c' under linux or 'cmd /S /C' under
// Windows, in the event there is only one argument The difference in processing:
//
// RUN echo hi # sh -c echo hi (Linux and LCOW)
// RUN echo hi # cmd /S /C echo hi (Windows)
// RUN [ "echo", "hi" ] # echo hi
//
func dispatchRun(d dispatchRequest, c *instructions.RunCommand) error {
stateRunConfig := d.state.runConfig
optionsOS := system.ParsePlatform(d.builder.options.Platform).OS
cmdFromArgs := resolveCmdLine(c.ShellDependantCmdLine, stateRunConfig, optionsOS)
buildArgs := d.state.buildArgs.FilterAllowed(stateRunConfig.Env)
saveCmd := cmdFromArgs
if len(buildArgs) > 0 {
saveCmd = prependEnvOnCmd(d.state.buildArgs, buildArgs, cmdFromArgs)
}
runConfigForCacheProbe := copyRunConfig(stateRunConfig,
withCmd(saveCmd),
withEntrypointOverride(saveCmd, nil))
hit, err := d.builder.probeCache(d.state, runConfigForCacheProbe)
if err != nil || hit {
return err
}
runConfig := copyRunConfig(stateRunConfig,
withCmd(cmdFromArgs),
withEnv(append(stateRunConfig.Env, buildArgs...)),
withEntrypointOverride(saveCmd, strslice.StrSlice{""}))
// set config as already being escaped, this prevents double escaping on windows
runConfig.ArgsEscaped = true
logrus.Debugf("[BUILDER] Command to be executed: %v", runConfig.Cmd)
cID, err := d.builder.create(runConfig)
if err != nil {
return err
}
if err := d.builder.containerManager.Run(d.builder.clientCtx, cID, d.builder.Stdout, d.builder.Stderr); err != nil {
if err, ok := err.(*statusCodeError); ok {
// TODO: change error type, because jsonmessage.JSONError assumes HTTP
return &jsonmessage.JSONError{
Message: fmt.Sprintf(
"The command '%s' returned a non-zero code: %d",
strings.Join(runConfig.Cmd, " "), err.StatusCode()),
Code: err.StatusCode(),
}
}
return err
}
return d.builder.commitContainer(d.state, cID, runConfigForCacheProbe)
}
// Derive the command to use for probeCache() and to commit in this container.
// Note that we only do this if there are any build-time env vars. Also, we
// use the special argument "|#" at the start of the args array. This will
// avoid conflicts with any RUN command since commands can not
// start with | (vertical bar). The "#" (number of build envs) is there to
// help ensure proper cache matches. We don't want a RUN command
// that starts with "foo=abc" to be considered part of a build-time env var.
//
// remove any unreferenced built-in args from the environment variables.
// These args are transparent so resulting image should be the same regardless
// of the value.
func prependEnvOnCmd(buildArgs *buildArgs, buildArgVars []string, cmd strslice.StrSlice) strslice.StrSlice {
var tmpBuildEnv []string
for _, env := range buildArgVars {
key := strings.SplitN(env, "=", 2)[0]
if buildArgs.IsReferencedOrNotBuiltin(key) {
tmpBuildEnv = append(tmpBuildEnv, env)
}
}
sort.Strings(tmpBuildEnv)
tmpEnv := append([]string{fmt.Sprintf("|%d", len(tmpBuildEnv))}, tmpBuildEnv...)
return strslice.StrSlice(append(tmpEnv, cmd...))
}
// CMD foo
//
// Set the default command to run in the container (which may be empty).
// Argument handling is the same as RUN.
//
func dispatchCmd(d dispatchRequest, c *instructions.CmdCommand) error {
runConfig := d.state.runConfig
optionsOS := system.ParsePlatform(d.builder.options.Platform).OS
cmd := resolveCmdLine(c.ShellDependantCmdLine, runConfig, optionsOS)
runConfig.Cmd = cmd
// set config as already being escaped, this prevents double escaping on windows
runConfig.ArgsEscaped = true
if err := d.builder.commit(d.state, fmt.Sprintf("CMD %q", cmd)); err != nil {
return err
}
if len(c.ShellDependantCmdLine.CmdLine) != 0 {
d.state.cmdSet = true
}
return nil
}
Add support for user-defined healthchecks This PR adds support for user-defined health-check probes for Docker containers. It adds a `HEALTHCHECK` instruction to the Dockerfile syntax plus some corresponding "docker run" options. It can be used with a restart policy to automatically restart a container if the check fails. The `HEALTHCHECK` instruction has two forms: * `HEALTHCHECK [OPTIONS] CMD command` (check container health by running a command inside the container) * `HEALTHCHECK NONE` (disable any healthcheck inherited from the base image) The `HEALTHCHECK` instruction tells Docker how to test a container to check that it is still working. This can detect cases such as a web server that is stuck in an infinite loop and unable to handle new connections, even though the server process is still running. When a container has a healthcheck specified, it has a _health status_ in addition to its normal status. This status is initially `starting`. Whenever a health check passes, it becomes `healthy` (whatever state it was previously in). After a certain number of consecutive failures, it becomes `unhealthy`. The options that can appear before `CMD` are: * `--interval=DURATION` (default: `30s`) * `--timeout=DURATION` (default: `30s`) * `--retries=N` (default: `1`) The health check will first run **interval** seconds after the container is started, and then again **interval** seconds after each previous check completes. If a single run of the check takes longer than **timeout** seconds then the check is considered to have failed. It takes **retries** consecutive failures of the health check for the container to be considered `unhealthy`. There can only be one `HEALTHCHECK` instruction in a Dockerfile. If you list more than one then only the last `HEALTHCHECK` will take effect. The command after the `CMD` keyword can be either a shell command (e.g. `HEALTHCHECK CMD /bin/check-running`) or an _exec_ array (as with other Dockerfile commands; see e.g. `ENTRYPOINT` for details). The command's exit status indicates the health status of the container. The possible values are: - 0: success - the container is healthy and ready for use - 1: unhealthy - the container is not working correctly - 2: starting - the container is not ready for use yet, but is working correctly If the probe returns 2 ("starting") when the container has already moved out of the "starting" state then it is treated as "unhealthy" instead. For example, to check every five minutes or so that a web-server is able to serve the site's main page within three seconds: HEALTHCHECK --interval=5m --timeout=3s \ CMD curl -f http://localhost/ || exit 1 To help debug failing probes, any output text (UTF-8 encoded) that the command writes on stdout or stderr will be stored in the health status and can be queried with `docker inspect`. Such output should be kept short (only the first 4096 bytes are stored currently). When the health status of a container changes, a `health_status` event is generated with the new status. The health status is also displayed in the `docker ps` output. Signed-off-by: Thomas Leonard <thomas.leonard@docker.com> Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2016-04-18 05:48:13 -04:00
// HEALTHCHECK foo
//
// Set the default healthcheck command to run in the container (which may be empty).
// Argument handling is the same as RUN.
//
func dispatchHealthcheck(d dispatchRequest, c *instructions.HealthCheckCommand) error {
runConfig := d.state.runConfig
if runConfig.Healthcheck != nil {
oldCmd := runConfig.Healthcheck.Test
if len(oldCmd) > 0 && oldCmd[0] != "NONE" {
fmt.Fprintf(d.builder.Stdout, "Note: overriding previous HEALTHCHECK: %v\n", oldCmd)
Add support for user-defined healthchecks This PR adds support for user-defined health-check probes for Docker containers. It adds a `HEALTHCHECK` instruction to the Dockerfile syntax plus some corresponding "docker run" options. It can be used with a restart policy to automatically restart a container if the check fails. The `HEALTHCHECK` instruction has two forms: * `HEALTHCHECK [OPTIONS] CMD command` (check container health by running a command inside the container) * `HEALTHCHECK NONE` (disable any healthcheck inherited from the base image) The `HEALTHCHECK` instruction tells Docker how to test a container to check that it is still working. This can detect cases such as a web server that is stuck in an infinite loop and unable to handle new connections, even though the server process is still running. When a container has a healthcheck specified, it has a _health status_ in addition to its normal status. This status is initially `starting`. Whenever a health check passes, it becomes `healthy` (whatever state it was previously in). After a certain number of consecutive failures, it becomes `unhealthy`. The options that can appear before `CMD` are: * `--interval=DURATION` (default: `30s`) * `--timeout=DURATION` (default: `30s`) * `--retries=N` (default: `1`) The health check will first run **interval** seconds after the container is started, and then again **interval** seconds after each previous check completes. If a single run of the check takes longer than **timeout** seconds then the check is considered to have failed. It takes **retries** consecutive failures of the health check for the container to be considered `unhealthy`. There can only be one `HEALTHCHECK` instruction in a Dockerfile. If you list more than one then only the last `HEALTHCHECK` will take effect. The command after the `CMD` keyword can be either a shell command (e.g. `HEALTHCHECK CMD /bin/check-running`) or an _exec_ array (as with other Dockerfile commands; see e.g. `ENTRYPOINT` for details). The command's exit status indicates the health status of the container. The possible values are: - 0: success - the container is healthy and ready for use - 1: unhealthy - the container is not working correctly - 2: starting - the container is not ready for use yet, but is working correctly If the probe returns 2 ("starting") when the container has already moved out of the "starting" state then it is treated as "unhealthy" instead. For example, to check every five minutes or so that a web-server is able to serve the site's main page within three seconds: HEALTHCHECK --interval=5m --timeout=3s \ CMD curl -f http://localhost/ || exit 1 To help debug failing probes, any output text (UTF-8 encoded) that the command writes on stdout or stderr will be stored in the health status and can be queried with `docker inspect`. Such output should be kept short (only the first 4096 bytes are stored currently). When the health status of a container changes, a `health_status` event is generated with the new status. The health status is also displayed in the `docker ps` output. Signed-off-by: Thomas Leonard <thomas.leonard@docker.com> Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2016-04-18 05:48:13 -04:00
}
}
runConfig.Healthcheck = c.Health
return d.builder.commit(d.state, fmt.Sprintf("HEALTHCHECK %q", runConfig.Healthcheck))
Add support for user-defined healthchecks This PR adds support for user-defined health-check probes for Docker containers. It adds a `HEALTHCHECK` instruction to the Dockerfile syntax plus some corresponding "docker run" options. It can be used with a restart policy to automatically restart a container if the check fails. The `HEALTHCHECK` instruction has two forms: * `HEALTHCHECK [OPTIONS] CMD command` (check container health by running a command inside the container) * `HEALTHCHECK NONE` (disable any healthcheck inherited from the base image) The `HEALTHCHECK` instruction tells Docker how to test a container to check that it is still working. This can detect cases such as a web server that is stuck in an infinite loop and unable to handle new connections, even though the server process is still running. When a container has a healthcheck specified, it has a _health status_ in addition to its normal status. This status is initially `starting`. Whenever a health check passes, it becomes `healthy` (whatever state it was previously in). After a certain number of consecutive failures, it becomes `unhealthy`. The options that can appear before `CMD` are: * `--interval=DURATION` (default: `30s`) * `--timeout=DURATION` (default: `30s`) * `--retries=N` (default: `1`) The health check will first run **interval** seconds after the container is started, and then again **interval** seconds after each previous check completes. If a single run of the check takes longer than **timeout** seconds then the check is considered to have failed. It takes **retries** consecutive failures of the health check for the container to be considered `unhealthy`. There can only be one `HEALTHCHECK` instruction in a Dockerfile. If you list more than one then only the last `HEALTHCHECK` will take effect. The command after the `CMD` keyword can be either a shell command (e.g. `HEALTHCHECK CMD /bin/check-running`) or an _exec_ array (as with other Dockerfile commands; see e.g. `ENTRYPOINT` for details). The command's exit status indicates the health status of the container. The possible values are: - 0: success - the container is healthy and ready for use - 1: unhealthy - the container is not working correctly - 2: starting - the container is not ready for use yet, but is working correctly If the probe returns 2 ("starting") when the container has already moved out of the "starting" state then it is treated as "unhealthy" instead. For example, to check every five minutes or so that a web-server is able to serve the site's main page within three seconds: HEALTHCHECK --interval=5m --timeout=3s \ CMD curl -f http://localhost/ || exit 1 To help debug failing probes, any output text (UTF-8 encoded) that the command writes on stdout or stderr will be stored in the health status and can be queried with `docker inspect`. Such output should be kept short (only the first 4096 bytes are stored currently). When the health status of a container changes, a `health_status` event is generated with the new status. The health status is also displayed in the `docker ps` output. Signed-off-by: Thomas Leonard <thomas.leonard@docker.com> Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2016-04-18 05:48:13 -04:00
}
// ENTRYPOINT /usr/sbin/nginx
//
// Set the entrypoint to /usr/sbin/nginx. Will accept the CMD as the arguments
// to /usr/sbin/nginx. Uses the default shell if not in JSON format.
//
// Handles command processing similar to CMD and RUN, only req.runConfig.Entrypoint
// is initialized at newBuilder time instead of through argument parsing.
//
func dispatchEntrypoint(d dispatchRequest, c *instructions.EntrypointCommand) error {
runConfig := d.state.runConfig
optionsOS := system.ParsePlatform(d.builder.options.Platform).OS
cmd := resolveCmdLine(c.ShellDependantCmdLine, runConfig, optionsOS)
runConfig.Entrypoint = cmd
if !d.state.cmdSet {
runConfig.Cmd = nil
}
return d.builder.commit(d.state, fmt.Sprintf("ENTRYPOINT %q", runConfig.Entrypoint))
}
// EXPOSE 6667/tcp 7000/tcp
//
// Expose ports for links and port mappings. This all ends up in
// req.runConfig.ExposedPorts for runconfig.
//
func dispatchExpose(d dispatchRequest, c *instructions.ExposeCommand, envs []string) error {
// custom multi word expansion
// expose $FOO with FOO="80 443" is expanded as EXPOSE [80,443]. This is the only command supporting word to words expansion
// so the word processing has been de-generalized
ports := []string{}
for _, p := range c.Ports {
ps, err := d.shlex.ProcessWords(p, envs)
if err != nil {
return err
}
ports = append(ports, ps...)
}
c.Ports = ports
ps, _, err := nat.ParsePortSpecs(ports)
if err != nil {
return err
}
if d.state.runConfig.ExposedPorts == nil {
d.state.runConfig.ExposedPorts = make(nat.PortSet)
}
for p := range ps {
d.state.runConfig.ExposedPorts[p] = struct{}{}
}
return d.builder.commit(d.state, "EXPOSE "+strings.Join(c.Ports, " "))
}
// USER foo
//
// Set the user to 'foo' for future commands and when running the
// ENTRYPOINT/CMD at container run time.
//
func dispatchUser(d dispatchRequest, c *instructions.UserCommand) error {
d.state.runConfig.User = c.User
return d.builder.commit(d.state, fmt.Sprintf("USER %v", c.User))
}
// VOLUME /foo
//
// Expose the volume /foo for use. Will also accept the JSON array form.
//
func dispatchVolume(d dispatchRequest, c *instructions.VolumeCommand) error {
if d.state.runConfig.Volumes == nil {
d.state.runConfig.Volumes = map[string]struct{}{}
}
for _, v := range c.Volumes {
if v == "" {
return errors.New("VOLUME specified can not be an empty string")
}
d.state.runConfig.Volumes[v] = struct{}{}
}
return d.builder.commit(d.state, fmt.Sprintf("VOLUME %v", c.Volumes))
}
// STOPSIGNAL signal
//
// Set the signal that will be used to kill the container.
func dispatchStopSignal(d dispatchRequest, c *instructions.StopSignalCommand) error {
_, err := signal.ParseSignal(c.Signal)
if err != nil {
return validationError{err}
}
d.state.runConfig.StopSignal = c.Signal
return d.builder.commit(d.state, fmt.Sprintf("STOPSIGNAL %v", c.Signal))
}
// ARG name[=value]
//
// Adds the variable foo to the trusted list of variables that can be passed
// to builder using the --build-arg flag for expansion/substitution or passing to 'run'.
// Dockerfile author may optionally set a default value of this variable.
func dispatchArg(d dispatchRequest, c *instructions.ArgCommand) error {
commitStr := "ARG " + c.Key
if c.Value != nil {
commitStr += "=" + *c.Value
}
d.state.buildArgs.AddArg(c.Key, c.Value)
return d.builder.commit(d.state, commitStr)
}
Remove static errors from errors package. Moving all strings to the errors package wasn't a good idea after all. Our custom implementation of Go errors predates everything that's nice and good about working with errors in Go. Take as an example what we have to do to get an error message: ```go func GetErrorMessage(err error) string { switch err.(type) { case errcode.Error: e, _ := err.(errcode.Error) return e.Message case errcode.ErrorCode: ec, _ := err.(errcode.ErrorCode) return ec.Message() default: return err.Error() } } ``` This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake. Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors. Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API: ```go switch err.(type) { case errcode.ErrorCode: daError, _ := err.(errcode.ErrorCode) statusCode = daError.Descriptor().HTTPStatusCode errMsg = daError.Message() case errcode.Error: // For reference, if you're looking for a particular error // then you can do something like : // import ( derr "github.com/docker/docker/errors" ) // if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... } daError, _ := err.(errcode.Error) statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode errMsg = daError.Message default: // This part of will be removed once we've // converted everything over to use the errcode package // FIXME: this is brittle and should not be necessary. // If we need to differentiate between different possible error types, // we should create appropriate error types with clearly defined meaning errStr := strings.ToLower(err.Error()) for keyword, status := range map[string]int{ "not found": http.StatusNotFound, "no such": http.StatusNotFound, "bad parameter": http.StatusBadRequest, "conflict": http.StatusConflict, "impossible": http.StatusNotAcceptable, "wrong login/password": http.StatusUnauthorized, "hasn't been activated": http.StatusForbidden, } { if strings.Contains(errStr, keyword) { statusCode = status break } } } ``` You can notice two things in that code: 1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are. 2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation. This change removes all our status errors from the errors package and puts them back in their specific contexts. IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages. It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface: ```go type errorWithStatus interface { HTTPErrorStatusCode() int } ``` This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method. I included helper functions to generate errors that use custom status code in `errors/errors.go`. By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it. Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors Signed-off-by: David Calavera <david.calavera@gmail.com>
2016-02-25 10:53:35 -05:00
// SHELL powershell -command
//
// Set the non-default shell to use.
func dispatchShell(d dispatchRequest, c *instructions.ShellCommand) error {
d.state.runConfig.Shell = c.Shell
return d.builder.commit(d.state, fmt.Sprintf("SHELL %v", d.state.runConfig.Shell))
Remove static errors from errors package. Moving all strings to the errors package wasn't a good idea after all. Our custom implementation of Go errors predates everything that's nice and good about working with errors in Go. Take as an example what we have to do to get an error message: ```go func GetErrorMessage(err error) string { switch err.(type) { case errcode.Error: e, _ := err.(errcode.Error) return e.Message case errcode.ErrorCode: ec, _ := err.(errcode.ErrorCode) return ec.Message() default: return err.Error() } } ``` This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake. Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors. Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API: ```go switch err.(type) { case errcode.ErrorCode: daError, _ := err.(errcode.ErrorCode) statusCode = daError.Descriptor().HTTPStatusCode errMsg = daError.Message() case errcode.Error: // For reference, if you're looking for a particular error // then you can do something like : // import ( derr "github.com/docker/docker/errors" ) // if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... } daError, _ := err.(errcode.Error) statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode errMsg = daError.Message default: // This part of will be removed once we've // converted everything over to use the errcode package // FIXME: this is brittle and should not be necessary. // If we need to differentiate between different possible error types, // we should create appropriate error types with clearly defined meaning errStr := strings.ToLower(err.Error()) for keyword, status := range map[string]int{ "not found": http.StatusNotFound, "no such": http.StatusNotFound, "bad parameter": http.StatusBadRequest, "conflict": http.StatusConflict, "impossible": http.StatusNotAcceptable, "wrong login/password": http.StatusUnauthorized, "hasn't been activated": http.StatusForbidden, } { if strings.Contains(errStr, keyword) { statusCode = status break } } } ``` You can notice two things in that code: 1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are. 2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation. This change removes all our status errors from the errors package and puts them back in their specific contexts. IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages. It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface: ```go type errorWithStatus interface { HTTPErrorStatusCode() int } ``` This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method. I included helper functions to generate errors that use custom status code in `errors/errors.go`. By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it. Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors Signed-off-by: David Calavera <david.calavera@gmail.com>
2016-02-25 10:53:35 -05:00
}