2015-06-12 15:03:33 -04:00
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// Package bitseq provides a structure and utilities for representing long bitmask
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// as sequence of run-lenght encoded blocks. It operates direclty on the encoded
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// representation, it does not decode/encode.
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package bitseq
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import (
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"fmt"
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"sync"
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"github.com/docker/libnetwork/datastore"
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"github.com/docker/libnetwork/netutils"
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)
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// Block Sequence constants
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// If needed we can think of making these configurable
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const (
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blockLen = 32
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blockBytes = blockLen / 8
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blockMAX = 1<<blockLen - 1
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blockFirstBit = 1 << (blockLen - 1)
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)
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// Handle contains the sequece representing the bitmask and its identifier
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type Handle struct {
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bits uint32
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unselected uint32
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head *Sequence
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app string
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id string
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dbIndex uint64
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dbExists bool
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store datastore.DataStore
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sync.Mutex
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}
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// NewHandle returns a thread-safe instance of the bitmask handler
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func NewHandle(app string, ds datastore.DataStore, id string, numElements uint32) (*Handle, error) {
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h := &Handle{
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app: app,
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id: id,
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store: ds,
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bits: numElements,
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unselected: numElements,
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head: &Sequence{
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Block: 0x0,
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Count: getNumBlocks(numElements),
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},
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}
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if h.store == nil {
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return h, nil
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}
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// Register for status changes
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h.watchForChanges()
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// Get the initial status from the ds if present.
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err := h.store.GetObject(datastore.Key(h.Key()...), h)
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if err != datastore.ErrKeyNotFound {
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return nil, err
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}
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return h, err
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}
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// Sequence reresents a recurring sequence of 32 bits long bitmasks
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type Sequence struct {
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Block uint32 // block representing 4 byte long allocation bitmask
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Count uint32 // number of consecutive blocks
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Next *Sequence // next sequence
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}
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// NewSequence returns a sequence initialized to represent a bitmaks of numElements bits
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func NewSequence(numElements uint32) *Sequence {
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return &Sequence{Block: 0x0, Count: getNumBlocks(numElements), Next: nil}
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}
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// String returns a string representation of the block sequence starting from this block
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func (s *Sequence) String() string {
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var nextBlock string
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if s.Next == nil {
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nextBlock = "end"
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} else {
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nextBlock = s.Next.String()
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}
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return fmt.Sprintf("(0x%x, %d)->%s", s.Block, s.Count, nextBlock)
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}
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// GetAvailableBit returns the position of the first unset bit in the bitmask represented by this sequence
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func (s *Sequence) GetAvailableBit() (bytePos, bitPos int) {
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if s.Block == blockMAX || s.Count == 0 {
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return -1, -1
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}
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bits := 0
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bitSel := uint32(blockFirstBit)
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for bitSel > 0 && s.Block&bitSel != 0 {
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bitSel >>= 1
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bits++
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}
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return bits / 8, bits % 8
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}
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// GetCopy returns a copy of the linked list rooted at this node
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func (s *Sequence) GetCopy() *Sequence {
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n := &Sequence{Block: s.Block, Count: s.Count}
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pn := n
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ps := s.Next
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for ps != nil {
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pn.Next = &Sequence{Block: ps.Block, Count: ps.Count}
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pn = pn.Next
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ps = ps.Next
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}
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return n
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}
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// Equal checks if this sequence is equal to the passed one
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func (s *Sequence) Equal(o *Sequence) bool {
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this := s
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other := o
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for this != nil {
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if other == nil {
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return false
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}
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if this.Block != other.Block || this.Count != other.Count {
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return false
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}
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this = this.Next
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other = other.Next
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}
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// Check if other is longer than this
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if other != nil {
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return false
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}
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return true
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}
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// ToByteArray converts the sequence into a byte array
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// TODO (aboch): manage network/host order stuff
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func (s *Sequence) ToByteArray() ([]byte, error) {
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var bb []byte
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p := s
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for p != nil {
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bb = append(bb, netutils.U32ToA(p.Block)...)
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bb = append(bb, netutils.U32ToA(p.Count)...)
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p = p.Next
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}
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return bb, nil
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}
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// FromByteArray construct the sequence from the byte array
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// TODO (aboch): manage network/host order stuff
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func (s *Sequence) FromByteArray(data []byte) error {
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l := len(data)
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if l%8 != 0 {
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return fmt.Errorf("cannot deserialize byte sequence of lenght %d (%v)", l, data)
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}
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p := s
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i := 0
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for {
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p.Block = netutils.ATo32(data[i : i+4])
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p.Count = netutils.ATo32(data[i+4 : i+8])
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i += 8
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if i == l {
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break
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}
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p.Next = &Sequence{}
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p = p.Next
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}
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return nil
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}
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// GetFirstAvailable returns the byte and bit position of the first unset bit
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func (h *Handle) GetFirstAvailable() (int, int, error) {
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h.Lock()
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defer h.Unlock()
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return GetFirstAvailable(h.head)
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}
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// CheckIfAvailable checks if the bit correspondent to the specified ordinal is unset
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// If the ordinal is beyond the Sequence limits, a negative response is returned
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func (h *Handle) CheckIfAvailable(ordinal int) (int, int, error) {
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h.Lock()
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defer h.Unlock()
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return CheckIfAvailable(h.head, ordinal)
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}
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// PushReservation pushes the bit reservation inside the bitmask.
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func (h *Handle) PushReservation(bytePos, bitPos int, release bool) error {
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// Create a copy of the current handler
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h.Lock()
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nh := &Handle{
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app: h.app,
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id: h.id,
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store: h.store,
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dbIndex: h.dbIndex,
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head: h.head.GetCopy(),
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dbExists: h.dbExists,
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}
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h.Unlock()
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nh.head = PushReservation(bytePos, bitPos, nh.head, release)
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err := nh.writeToStore()
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if err == nil {
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// Commit went through, save locally
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h.Lock()
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h.head = nh.head
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if release {
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h.unselected++
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} else {
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h.unselected--
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}
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// Can't use SetIndex() since we're locked.
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h.dbIndex = nh.Index()
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h.dbExists = true
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h.Unlock()
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}
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return err
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}
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// Destroy removes from the datastore the data belonging to this handle
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func (h *Handle) Destroy() {
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h.deleteFromStore()
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}
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// ToByteArray converts this handle's data into a byte array
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func (h *Handle) ToByteArray() ([]byte, error) {
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ba := make([]byte, 8)
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h.Lock()
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defer h.Unlock()
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copy(ba[0:4], netutils.U32ToA(h.bits))
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copy(ba[4:8], netutils.U32ToA(h.unselected))
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bm, err := h.head.ToByteArray()
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if err != nil {
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return nil, fmt.Errorf("failed to serialize head: %s", err.Error())
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}
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ba = append(ba, bm...)
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return ba, nil
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}
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// FromByteArray reads his handle's data from a byte array
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func (h *Handle) FromByteArray(ba []byte) error {
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if ba == nil {
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return fmt.Errorf("nil byte array")
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}
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2015-06-16 17:46:51 -04:00
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nh := &Sequence{}
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err := nh.FromByteArray(ba[8:])
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if err != nil {
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return fmt.Errorf("failed to deserialize head: %s", err.Error())
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}
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h.Lock()
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h.head = nh
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h.bits = netutils.ATo32(ba[0:4])
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h.unselected = netutils.ATo32(ba[4:8])
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h.Unlock()
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return nil
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}
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// Bits returns the length of the bit sequence
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func (h *Handle) Bits() uint32 {
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return h.bits
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}
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// Unselected returns the number of bits which are not selected
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func (h *Handle) Unselected() uint32 {
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h.Lock()
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defer h.Unlock()
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return h.unselected
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}
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2015-06-12 15:03:33 -04:00
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// GetFirstAvailable looks for the first unset bit in passed mask
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func GetFirstAvailable(head *Sequence) (int, int, error) {
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byteIndex := 0
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current := head
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for current != nil {
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if current.Block != blockMAX {
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bytePos, bitPos := current.GetAvailableBit()
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return byteIndex + bytePos, bitPos, nil
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}
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byteIndex += int(current.Count * blockBytes)
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current = current.Next
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}
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return -1, -1, fmt.Errorf("no bit available")
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}
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// CheckIfAvailable checks if the bit correspondent to the specified ordinal is unset
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// If the ordinal is beyond the Sequence limits, a negative response is returned
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2015-06-13 19:04:06 -04:00
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func CheckIfAvailable(head *Sequence, ordinal int) (int, int, error) {
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bytePos := ordinal / 8
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bitPos := ordinal % 8
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// Find the Sequence containing this byte
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current, _, _, inBlockBytePos := findSequence(head, bytePos)
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if current != nil {
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// Check whether the bit corresponding to the ordinal address is unset
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bitSel := uint32(blockFirstBit >> uint(inBlockBytePos*8+bitPos))
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if current.Block&bitSel == 0 {
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return bytePos, bitPos, nil
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}
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}
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2015-06-13 19:04:06 -04:00
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return -1, -1, fmt.Errorf("requested bit is not available")
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}
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// Given the byte position and the sequences list head, return the pointer to the
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// sequence containing the byte (current), the pointer to the previous sequence,
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// the number of blocks preceding the block containing the byte inside the current sequence.
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// If bytePos is outside of the list, function will return (nil, nil, 0, -1)
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func findSequence(head *Sequence, bytePos int) (*Sequence, *Sequence, uint32, int) {
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// Find the Sequence containing this byte
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previous := head
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current := head
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n := bytePos
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for current.Next != nil && n >= int(current.Count*blockBytes) { // Nil check for less than 32 addresses masks
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n -= int(current.Count * blockBytes)
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previous = current
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current = current.Next
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}
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// If byte is outside of the list, let caller know
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if n >= int(current.Count*blockBytes) {
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return nil, nil, 0, -1
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}
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// Find the byte position inside the block and the number of blocks
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// preceding the block containing the byte inside this sequence
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precBlocks := uint32(n / blockBytes)
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inBlockBytePos := bytePos % blockBytes
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return current, previous, precBlocks, inBlockBytePos
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|
|
|
}
|
|
|
|
|
|
|
|
// PushReservation pushes the bit reservation inside the bitmask.
|
|
|
|
// Given byte and bit positions, identify the sequence (current) which holds the block containing the affected bit.
|
|
|
|
// Create a new block with the modified bit according to the operation (allocate/release).
|
|
|
|
// Create a new Sequence containing the new Block and insert it in the proper position.
|
|
|
|
// Remove current sequence if empty.
|
|
|
|
// Check if new Sequence can be merged with neighbour (previous/Next) sequences.
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// Identify "current" Sequence containing block:
|
|
|
|
// [prev seq] [current seq] [Next seq]
|
|
|
|
//
|
|
|
|
// Based on block position, resulting list of sequences can be any of three forms:
|
|
|
|
//
|
|
|
|
// Block position Resulting list of sequences
|
|
|
|
// A) Block is first in current: [prev seq] [new] [modified current seq] [Next seq]
|
|
|
|
// B) Block is last in current: [prev seq] [modified current seq] [new] [Next seq]
|
|
|
|
// C) Block is in the middle of current: [prev seq] [curr pre] [new] [curr post] [Next seq]
|
|
|
|
func PushReservation(bytePos, bitPos int, head *Sequence, release bool) *Sequence {
|
|
|
|
// Store list's head
|
|
|
|
newHead := head
|
|
|
|
|
|
|
|
// Find the Sequence containing this byte
|
|
|
|
current, previous, precBlocks, inBlockBytePos := findSequence(head, bytePos)
|
|
|
|
if current == nil {
|
|
|
|
return newHead
|
|
|
|
}
|
|
|
|
|
|
|
|
// Construct updated block
|
|
|
|
bitSel := uint32(blockFirstBit >> uint(inBlockBytePos*8+bitPos))
|
|
|
|
newBlock := current.Block
|
|
|
|
if release {
|
|
|
|
newBlock &^= bitSel
|
|
|
|
} else {
|
|
|
|
newBlock |= bitSel
|
|
|
|
}
|
|
|
|
|
|
|
|
// Quit if it was a redundant request
|
|
|
|
if current.Block == newBlock {
|
|
|
|
return newHead
|
|
|
|
}
|
|
|
|
|
|
|
|
// Current Sequence inevitably looses one block, upadate Count
|
|
|
|
current.Count--
|
|
|
|
|
|
|
|
// Create new sequence
|
|
|
|
newSequence := &Sequence{Block: newBlock, Count: 1}
|
|
|
|
|
|
|
|
// Insert the new sequence in the list based on block position
|
|
|
|
if precBlocks == 0 { // First in sequence (A)
|
|
|
|
newSequence.Next = current
|
|
|
|
if current == head {
|
|
|
|
newHead = newSequence
|
|
|
|
previous = newHead
|
|
|
|
} else {
|
|
|
|
previous.Next = newSequence
|
|
|
|
}
|
|
|
|
removeCurrentIfEmpty(&newHead, newSequence, current)
|
|
|
|
mergeSequences(previous)
|
|
|
|
} else if precBlocks == current.Count-2 { // Last in sequence (B)
|
|
|
|
newSequence.Next = current.Next
|
|
|
|
current.Next = newSequence
|
|
|
|
mergeSequences(current)
|
|
|
|
} else { // In between the sequence (C)
|
|
|
|
currPre := &Sequence{Block: current.Block, Count: precBlocks, Next: newSequence}
|
|
|
|
currPost := current
|
|
|
|
currPost.Count -= precBlocks
|
|
|
|
newSequence.Next = currPost
|
|
|
|
if currPost == head {
|
|
|
|
newHead = currPre
|
|
|
|
} else {
|
|
|
|
previous.Next = currPre
|
|
|
|
}
|
|
|
|
// No merging or empty current possible here
|
|
|
|
}
|
|
|
|
|
|
|
|
return newHead
|
|
|
|
}
|
|
|
|
|
|
|
|
// Removes the current sequence from the list if empty, adjusting the head pointer if needed
|
|
|
|
func removeCurrentIfEmpty(head **Sequence, previous, current *Sequence) {
|
|
|
|
if current.Count == 0 {
|
|
|
|
if current == *head {
|
|
|
|
*head = current.Next
|
|
|
|
} else {
|
|
|
|
previous.Next = current.Next
|
|
|
|
current = current.Next
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Given a pointer to a Sequence, it checks if it can be merged with any following sequences
|
|
|
|
// It stops when no more merging is possible.
|
|
|
|
// TODO: Optimization: only attempt merge from start to end sequence, no need to scan till the end of the list
|
|
|
|
func mergeSequences(seq *Sequence) {
|
|
|
|
if seq != nil {
|
|
|
|
// Merge all what possible from seq
|
|
|
|
for seq.Next != nil && seq.Block == seq.Next.Block {
|
|
|
|
seq.Count += seq.Next.Count
|
|
|
|
seq.Next = seq.Next.Next
|
|
|
|
}
|
|
|
|
// Move to Next
|
|
|
|
mergeSequences(seq.Next)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func getNumBlocks(numBits uint32) uint32 {
|
|
|
|
numBlocks := numBits / blockLen
|
|
|
|
if numBits%blockLen != 0 {
|
|
|
|
numBlocks++
|
|
|
|
}
|
|
|
|
return numBlocks
|
|
|
|
}
|