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Add methods to walk Endpoints and Networks
- From Network and Controller interfaces, respectively Signed-off-by: Alessandro Boch <aboch@docker.com>
This commit is contained in:
parent
2b3644edd5
commit
1c7c0f371b
2 changed files with 135 additions and 21 deletions
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@ -74,14 +74,6 @@ func TestBridge(t *testing.T) {
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t.Fatal(err)
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}
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epList := network.Endpoints()
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if len(epList) != 1 {
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t.Fatal(err)
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}
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if ep != epList[0] {
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t.Fatal(err)
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}
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if err := ep.Delete(); err != nil {
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t.Fatal(err)
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}
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@ -299,3 +291,83 @@ func TestUnknownEndpoint(t *testing.T) {
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t.Fatal(err)
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}
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}
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func TestNetworkEndpointsWalkers(t *testing.T) {
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defer netutils.SetupTestNetNS(t)()
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controller := libnetwork.New()
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netType := "bridge"
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option := options.Generic{}
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err := controller.ConfigureNetworkDriver(netType, option)
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if err != nil {
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t.Fatal(err)
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}
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// Create network 1 and add 2 endpoint: ep11, ep12
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net1, err := controller.NewNetwork(netType, "network1", "")
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if err != nil {
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t.Fatal(err)
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}
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ep11, err := net1.CreateEndpoint("ep11", "sbox1", nil)
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if err != nil {
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t.Fatal(err)
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}
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ep12, err := net1.CreateEndpoint("ep12", "sbox2", nil)
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if err != nil {
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t.Fatal(err)
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}
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// Test list methods on net1
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epList1 := net1.Endpoints()
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if len(epList1) != 2 {
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t.Fatalf("Endpoints() returned wrong number of elements: %d instead of 2", len(epList1))
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}
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// endpoint order is not guaranteed
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for _, e := range epList1 {
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if e != ep11 && e != ep12 {
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t.Fatal("Endpoints() did not return all the expected elements")
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}
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}
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// Test Endpoint Walk method
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var epName string
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var epWanted libnetwork.Endpoint
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wlk := func(ep libnetwork.Endpoint) bool {
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if ep.Name() == epName {
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epWanted = ep
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return true
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}
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return false
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}
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// Look for ep1 on network1
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epName = "ep11"
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net1.WalkEndpoints(wlk)
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if epWanted == nil {
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t.Fatal(err)
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}
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if ep11 != epWanted {
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t.Fatal(err)
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}
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// Test Network Walk method
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var netName string
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var netWanted libnetwork.Network
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nwWlk := func(nw libnetwork.Network) bool {
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if nw.Name() == netName {
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netWanted = nw
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return true
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}
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return false
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}
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// Look for network named "network1"
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netName = "network1"
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controller.WalkNetworks(nwWlk)
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if netWanted == nil {
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t.Fatal(err)
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}
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if net1 != netWanted {
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t.Fatal(err)
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}
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}
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@ -52,9 +52,16 @@ import (
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type NetworkController interface {
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// ConfigureNetworkDriver applies the passed options to the driver instance for the specified network type
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ConfigureNetworkDriver(networkType string, options interface{}) error
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// Create a new network. The options parameter carries network specific options.
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// Labels support will be added in the near future.
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NewNetwork(networkType, name string, options interface{}) (Network, error)
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// Networks returns the list of Network(s) managed by this controller.
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Networks() []Network
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// WalkNetworks uses the provided function to walk the Network(s) managed by this controller.
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WalkNetworks(walker NetworkWalker)
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}
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// A Network represents a logical connectivity zone that containers may
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@ -74,13 +81,20 @@ type Network interface {
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// Labels support will be added in the near future.
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CreateEndpoint(name string, sboxKey string, options interface{}) (Endpoint, error)
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// Endpoints returns the list of Endpoint in this network.
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// Endpoints returns the list of Endpoint(s) in this network.
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Endpoints() []Endpoint
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// WalkEndpoints uses the provided function to walk the Endpoints
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WalkEndpoints(walker EndpointWalker)
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// Delete the network.
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Delete() error
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}
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// NetworkWalker is a client provided function which will be used to walk the Networks.
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// When the function returns true, the walk will stop.
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type NetworkWalker func(nw Network) bool
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// Endpoint represents a logical connection between a network and a sandbox.
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type Endpoint interface {
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// A system generated id for this endpoint.
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@ -99,12 +113,9 @@ type Endpoint interface {
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Delete() error
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}
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type endpoint struct {
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name string
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id types.UUID
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network *network
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sandboxInfo *sandbox.Info
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}
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// EndpointWalker is a client provided function which will be used to walk the Endpoints.
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// When the function returns true, the walk will stop.
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type EndpointWalker func(ep Endpoint) bool
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type network struct {
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ctrlr *controller
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@ -116,6 +127,13 @@ type network struct {
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sync.Mutex
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}
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type endpoint struct {
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name string
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id types.UUID
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network *network
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sandboxInfo *sandbox.Info
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}
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type networkTable map[types.UUID]*network
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type endpointTable map[types.UUID]*endpoint
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@ -179,6 +197,26 @@ func (c *controller) NewNetwork(networkType, name string, options interface{}) (
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return network, nil
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}
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func (c *controller) Networks() []Network {
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c.Lock()
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defer c.Unlock()
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list := make([]Network, 0, len(c.networks))
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for _, n := range c.networks {
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list = append(list, n)
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}
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return list
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}
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func (c *controller) WalkNetworks(walker NetworkWalker) {
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for _, n := range c.Networks() {
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if walker(n) {
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return
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}
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}
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}
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func (n *network) Name() string {
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return n.name
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}
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@ -248,18 +286,22 @@ func (n *network) CreateEndpoint(name string, sboxKey string, options interface{
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func (n *network) Endpoints() []Endpoint {
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n.Lock()
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defer n.Unlock()
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list := make([]Endpoint, len(n.endpoints))
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idx := 0
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list := make([]Endpoint, 0, len(n.endpoints))
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for _, e := range n.endpoints {
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list[idx] = e
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idx++
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list = append(list, e)
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}
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return list
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}
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func (n *network) WalkEndpoints(walker EndpointWalker) {
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for _, e := range n.Endpoints() {
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if walker(e) {
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return
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}
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}
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}
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func (ep *endpoint) ID() string {
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return string(ep.id)
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}
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