1
0
Fork 0
mirror of https://github.com/moby/moby.git synced 2022-11-09 12:21:53 -05:00

Add methods to walk Endpoints and Networks

- From Network and Controller interfaces, respectively

Signed-off-by: Alessandro Boch <aboch@docker.com>
This commit is contained in:
Alessandro Boch 2015-04-20 09:46:11 -07:00
parent 2b3644edd5
commit 1c7c0f371b
2 changed files with 135 additions and 21 deletions

View file

@ -74,14 +74,6 @@ func TestBridge(t *testing.T) {
t.Fatal(err)
}
epList := network.Endpoints()
if len(epList) != 1 {
t.Fatal(err)
}
if ep != epList[0] {
t.Fatal(err)
}
if err := ep.Delete(); err != nil {
t.Fatal(err)
}
@ -299,3 +291,83 @@ func TestUnknownEndpoint(t *testing.T) {
t.Fatal(err)
}
}
func TestNetworkEndpointsWalkers(t *testing.T) {
defer netutils.SetupTestNetNS(t)()
controller := libnetwork.New()
netType := "bridge"
option := options.Generic{}
err := controller.ConfigureNetworkDriver(netType, option)
if err != nil {
t.Fatal(err)
}
// Create network 1 and add 2 endpoint: ep11, ep12
net1, err := controller.NewNetwork(netType, "network1", "")
if err != nil {
t.Fatal(err)
}
ep11, err := net1.CreateEndpoint("ep11", "sbox1", nil)
if err != nil {
t.Fatal(err)
}
ep12, err := net1.CreateEndpoint("ep12", "sbox2", nil)
if err != nil {
t.Fatal(err)
}
// Test list methods on net1
epList1 := net1.Endpoints()
if len(epList1) != 2 {
t.Fatalf("Endpoints() returned wrong number of elements: %d instead of 2", len(epList1))
}
// endpoint order is not guaranteed
for _, e := range epList1 {
if e != ep11 && e != ep12 {
t.Fatal("Endpoints() did not return all the expected elements")
}
}
// Test Endpoint Walk method
var epName string
var epWanted libnetwork.Endpoint
wlk := func(ep libnetwork.Endpoint) bool {
if ep.Name() == epName {
epWanted = ep
return true
}
return false
}
// Look for ep1 on network1
epName = "ep11"
net1.WalkEndpoints(wlk)
if epWanted == nil {
t.Fatal(err)
}
if ep11 != epWanted {
t.Fatal(err)
}
// Test Network Walk method
var netName string
var netWanted libnetwork.Network
nwWlk := func(nw libnetwork.Network) bool {
if nw.Name() == netName {
netWanted = nw
return true
}
return false
}
// Look for network named "network1"
netName = "network1"
controller.WalkNetworks(nwWlk)
if netWanted == nil {
t.Fatal(err)
}
if net1 != netWanted {
t.Fatal(err)
}
}

View file

@ -52,9 +52,16 @@ import (
type NetworkController interface {
// ConfigureNetworkDriver applies the passed options to the driver instance for the specified network type
ConfigureNetworkDriver(networkType string, options interface{}) error
// Create a new network. The options parameter carries network specific options.
// Labels support will be added in the near future.
NewNetwork(networkType, name string, options interface{}) (Network, error)
// Networks returns the list of Network(s) managed by this controller.
Networks() []Network
// WalkNetworks uses the provided function to walk the Network(s) managed by this controller.
WalkNetworks(walker NetworkWalker)
}
// A Network represents a logical connectivity zone that containers may
@ -74,13 +81,20 @@ type Network interface {
// Labels support will be added in the near future.
CreateEndpoint(name string, sboxKey string, options interface{}) (Endpoint, error)
// Endpoints returns the list of Endpoint in this network.
// Endpoints returns the list of Endpoint(s) in this network.
Endpoints() []Endpoint
// WalkEndpoints uses the provided function to walk the Endpoints
WalkEndpoints(walker EndpointWalker)
// Delete the network.
Delete() error
}
// NetworkWalker is a client provided function which will be used to walk the Networks.
// When the function returns true, the walk will stop.
type NetworkWalker func(nw Network) bool
// Endpoint represents a logical connection between a network and a sandbox.
type Endpoint interface {
// A system generated id for this endpoint.
@ -99,12 +113,9 @@ type Endpoint interface {
Delete() error
}
type endpoint struct {
name string
id types.UUID
network *network
sandboxInfo *sandbox.Info
}
// EndpointWalker is a client provided function which will be used to walk the Endpoints.
// When the function returns true, the walk will stop.
type EndpointWalker func(ep Endpoint) bool
type network struct {
ctrlr *controller
@ -116,6 +127,13 @@ type network struct {
sync.Mutex
}
type endpoint struct {
name string
id types.UUID
network *network
sandboxInfo *sandbox.Info
}
type networkTable map[types.UUID]*network
type endpointTable map[types.UUID]*endpoint
@ -179,6 +197,26 @@ func (c *controller) NewNetwork(networkType, name string, options interface{}) (
return network, nil
}
func (c *controller) Networks() []Network {
c.Lock()
defer c.Unlock()
list := make([]Network, 0, len(c.networks))
for _, n := range c.networks {
list = append(list, n)
}
return list
}
func (c *controller) WalkNetworks(walker NetworkWalker) {
for _, n := range c.Networks() {
if walker(n) {
return
}
}
}
func (n *network) Name() string {
return n.name
}
@ -248,18 +286,22 @@ func (n *network) CreateEndpoint(name string, sboxKey string, options interface{
func (n *network) Endpoints() []Endpoint {
n.Lock()
defer n.Unlock()
list := make([]Endpoint, len(n.endpoints))
idx := 0
list := make([]Endpoint, 0, len(n.endpoints))
for _, e := range n.endpoints {
list[idx] = e
idx++
list = append(list, e)
}
return list
}
func (n *network) WalkEndpoints(walker EndpointWalker) {
for _, e := range n.Endpoints() {
if walker(e) {
return
}
}
}
func (ep *endpoint) ID() string {
return string(ep.id)
}