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1c7c0f371b
- From Network and Controller interfaces, respectively Signed-off-by: Alessandro Boch <aboch@docker.com>
347 lines
8.2 KiB
Go
347 lines
8.2 KiB
Go
/*
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Package libnetwork provides the basic functionality and extension points to
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create network namespaces and allocate interfaces for containers to use.
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// Create a new controller instance
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controller := libnetwork.New()
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// This option is only needed for in-tree drivers. Plugins(in future) will get
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// their options through plugin infrastructure.
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option := options.Generic{}
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driver, err := controller.NewNetworkDriver("bridge", option)
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if err != nil {
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return
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}
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netOptions := options.Generic{}
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// Create a network for containers to join.
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network, err := controller.NewNetwork(driver, "network1", netOptions)
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if err != nil {
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return
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}
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// For a new container: create a sandbox instance (providing a unique key).
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// For linux it is a filesystem path
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networkPath := "/var/lib/docker/.../4d23e"
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networkNamespace, err := sandbox.NewSandbox(networkPath)
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if err != nil {
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return
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}
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// For each new container: allocate IP and interfaces. The returned network
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// settings will be used for container infos (inspect and such), as well as
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// iptables rules for port publishing.
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ep, err := network.CreateEndpoint("Endpoint1", networkNamespace.Key(), nil)
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if err != nil {
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return
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}
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*/
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package libnetwork
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import (
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"sync"
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"github.com/docker/docker/pkg/stringid"
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"github.com/docker/libnetwork/driverapi"
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"github.com/docker/libnetwork/sandbox"
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"github.com/docker/libnetwork/types"
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)
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// NetworkController provides the interface for controller instance which manages
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// networks.
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type NetworkController interface {
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// ConfigureNetworkDriver applies the passed options to the driver instance for the specified network type
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ConfigureNetworkDriver(networkType string, options interface{}) error
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// Create a new network. The options parameter carries network specific options.
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// Labels support will be added in the near future.
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NewNetwork(networkType, name string, options interface{}) (Network, error)
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// Networks returns the list of Network(s) managed by this controller.
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Networks() []Network
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// WalkNetworks uses the provided function to walk the Network(s) managed by this controller.
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WalkNetworks(walker NetworkWalker)
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}
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// A Network represents a logical connectivity zone that containers may
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// join using the Link method. A Network is managed by a specific driver.
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type Network interface {
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// A user chosen name for this network.
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Name() string
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// A system generated id for this network.
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ID() string
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// The type of network, which corresponds to its managing driver.
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Type() string
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// Create a new endpoint to this network symbolically identified by the
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// specified unique name. The options parameter carry driver specific options.
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// Labels support will be added in the near future.
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CreateEndpoint(name string, sboxKey string, options interface{}) (Endpoint, error)
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// Endpoints returns the list of Endpoint(s) in this network.
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Endpoints() []Endpoint
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// WalkEndpoints uses the provided function to walk the Endpoints
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WalkEndpoints(walker EndpointWalker)
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// Delete the network.
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Delete() error
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}
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// NetworkWalker is a client provided function which will be used to walk the Networks.
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// When the function returns true, the walk will stop.
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type NetworkWalker func(nw Network) bool
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// Endpoint represents a logical connection between a network and a sandbox.
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type Endpoint interface {
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// A system generated id for this endpoint.
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ID() string
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// Name returns the name of this endpoint.
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Name() string
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// Network returns the name of the network to which this endpoint is attached.
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Network() string
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// SandboxInfo returns the sandbox information for this endpoint.
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SandboxInfo() *sandbox.Info
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// Delete and detaches this endpoint from the network.
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Delete() error
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}
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// EndpointWalker is a client provided function which will be used to walk the Endpoints.
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// When the function returns true, the walk will stop.
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type EndpointWalker func(ep Endpoint) bool
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type network struct {
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ctrlr *controller
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name string
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networkType string
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id types.UUID
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driver driverapi.Driver
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endpoints endpointTable
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sync.Mutex
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}
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type endpoint struct {
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name string
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id types.UUID
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network *network
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sandboxInfo *sandbox.Info
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}
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type networkTable map[types.UUID]*network
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type endpointTable map[types.UUID]*endpoint
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type controller struct {
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networks networkTable
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drivers driverTable
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sync.Mutex
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}
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// New creates a new instance of network controller.
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func New() NetworkController {
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return &controller{networkTable{}, enumerateDrivers(), sync.Mutex{}}
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}
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func (c *controller) ConfigureNetworkDriver(networkType string, options interface{}) error {
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d, ok := c.drivers[networkType]
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if !ok {
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return NetworkTypeError(networkType)
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}
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return d.Config(options)
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}
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// NewNetwork creates a new network of the specified network type. The options
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// are network specific and modeled in a generic way.
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func (c *controller) NewNetwork(networkType, name string, options interface{}) (Network, error) {
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// Check if a driver for the specified network type is available
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d, ok := c.drivers[networkType]
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if !ok {
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return nil, ErrInvalidNetworkDriver
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}
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// Check if a network already exists with the specified network name
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c.Lock()
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for _, n := range c.networks {
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if n.name == name {
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c.Unlock()
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return nil, NetworkNameError(name)
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}
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}
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c.Unlock()
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// Construct the network object
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network := &network{
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name: name,
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id: types.UUID(stringid.GenerateRandomID()),
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ctrlr: c,
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driver: d,
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endpoints: endpointTable{},
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}
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// Create the network
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if err := d.CreateNetwork(network.id, options); err != nil {
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return nil, err
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}
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// Store the network handler in controller
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c.Lock()
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c.networks[network.id] = network
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c.Unlock()
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return network, nil
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}
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func (c *controller) Networks() []Network {
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c.Lock()
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defer c.Unlock()
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list := make([]Network, 0, len(c.networks))
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for _, n := range c.networks {
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list = append(list, n)
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}
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return list
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}
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func (c *controller) WalkNetworks(walker NetworkWalker) {
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for _, n := range c.Networks() {
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if walker(n) {
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return
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}
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}
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}
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func (n *network) Name() string {
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return n.name
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}
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func (n *network) ID() string {
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return string(n.id)
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}
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func (n *network) Type() string {
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if n.driver == nil {
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return ""
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}
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return n.driver.Type()
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}
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func (n *network) Delete() error {
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var err error
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n.ctrlr.Lock()
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_, ok := n.ctrlr.networks[n.id]
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if !ok {
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n.ctrlr.Unlock()
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return &UnknownNetworkError{name: n.name, id: string(n.id)}
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}
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n.Lock()
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numEps := len(n.endpoints)
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n.Unlock()
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if numEps != 0 {
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n.ctrlr.Unlock()
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return &ActiveEndpointsError{name: n.name, id: string(n.id)}
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}
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delete(n.ctrlr.networks, n.id)
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n.ctrlr.Unlock()
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defer func() {
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if err != nil {
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n.ctrlr.Lock()
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n.ctrlr.networks[n.id] = n
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n.ctrlr.Unlock()
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}
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}()
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err = n.driver.DeleteNetwork(n.id)
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return err
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}
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func (n *network) CreateEndpoint(name string, sboxKey string, options interface{}) (Endpoint, error) {
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ep := &endpoint{name: name}
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ep.id = types.UUID(stringid.GenerateRandomID())
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ep.network = n
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d := n.driver
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sinfo, err := d.CreateEndpoint(n.id, ep.id, sboxKey, options)
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if err != nil {
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return nil, err
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}
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ep.sandboxInfo = sinfo
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n.Lock()
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n.endpoints[ep.id] = ep
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n.Unlock()
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return ep, nil
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}
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func (n *network) Endpoints() []Endpoint {
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n.Lock()
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defer n.Unlock()
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list := make([]Endpoint, 0, len(n.endpoints))
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for _, e := range n.endpoints {
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list = append(list, e)
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}
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return list
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}
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func (n *network) WalkEndpoints(walker EndpointWalker) {
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for _, e := range n.Endpoints() {
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if walker(e) {
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return
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}
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}
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}
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func (ep *endpoint) ID() string {
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return string(ep.id)
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}
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func (ep *endpoint) Name() string {
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return ep.name
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}
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func (ep *endpoint) Network() string {
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return ep.network.name
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}
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func (ep *endpoint) SandboxInfo() *sandbox.Info {
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if ep.sandboxInfo == nil {
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return nil
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}
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return ep.sandboxInfo.GetCopy()
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}
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func (ep *endpoint) Delete() error {
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var err error
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n := ep.network
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n.Lock()
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_, ok := n.endpoints[ep.id]
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if !ok {
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n.Unlock()
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return &UnknownEndpointError{name: ep.name, id: string(ep.id)}
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}
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delete(n.endpoints, ep.id)
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n.Unlock()
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defer func() {
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if err != nil {
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n.Lock()
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n.endpoints[ep.id] = ep
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n.Unlock()
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}
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}()
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err = n.driver.DeleteEndpoint(n.id, ep.id)
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return err
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}
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