moby--moby/future/layers.go

136 lines
2.4 KiB
Go

package future
import (
"errors"
"path"
"path/filepath"
"io"
"os"
"os/exec"
)
type Store struct {
Root string
}
func NewStore(root string) (*Store, error) {
abspath, err := filepath.Abs(root)
if err != nil {
return nil, err
}
return &Store{
Root: abspath,
}, nil
}
func (store *Store) Get(id string) (*Layer, bool) {
layer := &Layer{Path: store.layerPath(id)}
if !layer.Exists() {
return nil, false
}
return layer, true
}
func (store *Store) Exists() (bool, error) {
if stat, err := os.Stat(store.Root); err != nil {
if os.IsNotExist(err) {
return false, nil
}
return false, err
} else if !stat.IsDir() {
return false, errors.New("Not a directory: " + store.Root)
}
return true, nil
}
func (store *Store) Init() error {
if exists, err := store.Exists(); err != nil {
return err
} else if exists {
return nil
}
return os.Mkdir(store.Root, 0700)
}
func (store *Store) Mktemp() (string, error) {
tmpName := RandomId()
tmpPath := path.Join(store.Root, "tmp-" + tmpName)
if err := os.Mkdir(tmpPath, 0700); err != nil {
return "", err
}
return tmpPath, nil
}
func (store *Store) layerPath(id string) string {
return path.Join(store.Root, id)
}
func (store *Store) AddLayer(archive io.Reader, stderr io.Writer) (*Layer, error) {
tmp, err := store.Mktemp()
defer os.RemoveAll(tmp)
if err != nil {
return nil, err
}
untarCmd := exec.Command("tar", "-C", tmp, "-x")
untarW, err := untarCmd.StdinPipe()
if err != nil {
return nil, err
}
untarStderr, err := untarCmd.StderrPipe()
if err != nil {
return nil, err
}
go io.Copy(stderr, untarStderr)
untarStdout, err := untarCmd.StdoutPipe()
if err != nil {
return nil, err
}
go io.Copy(stderr, untarStdout)
untarCmd.Start()
hashR, hashW := io.Pipe()
job_copy := Go(func() error {
_, err := io.Copy(io.MultiWriter(hashW, untarW), archive)
hashW.Close()
untarW.Close()
return err
})
id, err := ComputeId(hashR)
if err != nil {
return nil, err
}
if err := untarCmd.Wait(); err != nil {
return nil, err
}
if err := <-job_copy; err != nil {
return nil, err
}
layer := &Layer{Path: store.layerPath(id)}
if !layer.Exists() {
if err := os.Rename(tmp, layer.Path); err != nil {
return nil, err
}
}
return layer, nil
}
type Layer struct {
Path string
}
func (layer *Layer) Exists() bool {
st, err := os.Stat(layer.Path)
if err != nil {
return false
}
return st.IsDir()
}
func (layer *Layer) Id() string {
return path.Base(layer.Path)
}