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puma--puma/lib/puma/reactor.rb

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require 'puma/util'
require 'puma/minissl'
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module Puma
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# Internal Docs, Not a public interface.
#
# The Reactor object is responsible for ensuring that a request has been
# completely received before it starts to be processed. This may be known as read buffering.
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# If read buffering is not done, and no other read buffering is performed (such as by an application server
# such as nginx) then the application would be subject to a slow client attack.
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#
# Each Puma "worker" process has its own Reactor. For example if you start puma with `$ puma -w 5` then
# it will have 5 workers and each worker will have it's own reactor.
#
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# For a graphical representation of how the reactor works see [architecture.md](https://github.com/puma/puma/blob/master/docs/architecture.md#connection-pipeline).
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#
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# ## Reactor Flow
#
# A request comes into a `Puma::Server` instance, it is then passed to a `Puma::Reactor` instance.
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# The reactor stores the request in an array and calls `IO.select` on the array in a loop.
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#
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# When the request is written to by the client then the `IO.select` will "wake up" and
# return the references to any objects that caused it to "wake". The reactor
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# then loops through each of these request objects, and sees if they're complete. If they
# have a full header and body then the reactor passes the request to a thread pool.
# Once in a thread pool, a "worker thread" can run the the application's Ruby code against the request.
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#
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# If the request is not complete, then it stays in the array, and the next time any
# data is written to that socket reference, then the loop is woken up and it is checked for completeness again.
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#
# A detailed example is given in the docs for `run_internal` which is where the bulk
# of this logic lives.
class Reactor
DefaultSleepFor = 5
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# Creates an instance of Puma::Reactor
#
# The `server` argument is an instance of `Puma::Server`
# this is used to write a response for "low level errors"
# when there is an exception inside of the reactor.
#
# The `app_pool` is an instance of `Puma::ThreadPool`.
# Once a request is fully formed (header and body are received)
# it will be passed to the `app_pool`.
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def initialize(server, app_pool)
@server = server
@events = server.events
@app_pool = app_pool
@mutex = Mutex.new
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# Read / Write pipes to wake up internal while loop
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@ready, @trigger = Puma::Util.pipe
@input = []
@sleep_for = DefaultSleepFor
@timeouts = []
@sockets = [@ready]
end
private
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# Until a request is added via the `add` method this method will internally
# loop, waiting on the `sockets` array objects. The only object in this
# array at first is the `@ready` IO object, which is the read end of a pipe
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# connected to `@trigger` object. When `@trigger` is written to, then the loop
# will break on `IO.select` and return an array.
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#
# ## When a request is added:
#
# When the `add` method is called, an instance of `Puma::Client` is added to the `@input` array.
# Next the `@ready` pipe is "woken" by writing a string of `"*"` to `@trigger`.
#
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# When that happens, the internal loop stops blocking at `IO.select` and returns a reference
# to whatever "woke" it up. On the very first loop, the only thing in `sockets` is `@ready`.
# When `@trigger` is written-to, the loop "wakes" and the `ready`
# variable returns an array of arrays that looks like `[[#<IO:fd 10>], [], []]` where the
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# first IO object is the `@ready` object. This first array `[#<IO:fd 10>]`
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# is saved as a `reads` variable.
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#
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# The `reads` variable is iterated through. In the case that the object
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# is the same as the `@ready` input pipe, then we know that there was a `trigger` event.
#
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# If there was a trigger event, then one byte of `@ready` is read into memory. In the case of the first request,
# the reactor sees that it's a `"*"` value and the reactor adds the contents of `@input` into the `sockets` array.
# The while then loop continues to iterate again, but now the `sockets` array contains a `Puma::Client` instance in addition
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# to the `@ready` IO object. For example: `[#<IO:fd 10>, #<Puma::Client:0x3fdc1103bee8 @ready=false>]`.
#
# Since the `Puma::Client` in this example has data that has not been read yet,
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# the `IO.select` is immediately able to "wake" and read from the `Puma::Client`. At this point the
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# `ready` output looks like this: `[[#<Puma::Client:0x3fdc1103bee8 @ready=false>], [], []]`.
#
# Each element in the first entry is iterated over. The `Puma::Client` object is not
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# the `@ready` pipe, so the reactor checks to see if it has the fully header and body with
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# the `Puma::Client#try_to_finish` method. If the full request has been sent,
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# then the request is passed off to the `@app_pool` thread pool so that a "worker thread"
# can pick up the request and begin to execute application logic. This is done
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# via `@app_pool << c`. The `Puma::Client` is then removed from the `sockets` array.
#
# If the request body is not present then nothing will happen, and the loop will iterate
# again. When the client sends more data to the socket the `Puma::Client` object will
# wake up the `IO.select` and it can again be checked to see if it's ready to be
# passed to the thread pool.
#
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# ## Time Out Case
#
# In addition to being woken via a write to one of the sockets the `IO.select` will
# periodically "time out" of the sleep. One of the functions of this is to check for
# any requests that have "timed out". At the end of the loop it's checked to see if
# the first element in the `@timeout` array has exceed it's allowed time. If so,
# the client object is removed from the timeout aray, a 408 response is written.
# Then it's connection is closed, and the object is removed from the `sockets` array
# that watches for new data.
#
# This behavior loops until all the objects that have timed out have been removed.
#
# Once all the timeouts have been processed, the next duration of the `IO.select` sleep
# will be set to be equal to the amount of time it will take for the next timeout to occur.
# This calculation happens in `calculate_sleep`.
def run_internal
sockets = @sockets
while true
begin
ready = IO.select sockets, nil, nil, @sleep_for
rescue IOError => e
Thread.current.purge_interrupt_queue if Thread.current.respond_to? :purge_interrupt_queue
if sockets.any? { |socket| socket.closed? }
STDERR.puts "Error in select: #{e.message} (#{e.class})"
STDERR.puts e.backtrace
sockets = sockets.reject { |socket| socket.closed? }
retry
else
raise
end
end
if ready and reads = ready[0]
reads.each do |c|
if c == @ready
@mutex.synchronize do
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case @ready.read(1)
when "*"
sockets += @input
@input.clear
when "c"
sockets.delete_if do |s|
if s == @ready
false
else
s.close
true
end
end
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when "!"
return
end
end
else
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# We have to be sure to remove it from the timeout
# list or we'll accidentally close the socket when
# it's in use!
if c.timeout_at
@mutex.synchronize do
@timeouts.delete c
end
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end
begin
if c.try_to_finish
@app_pool << c
sockets.delete c
end
# Don't report these to the lowlevel_error handler, otherwise
# will be flooding them with errors when persistent connections
# are closed.
rescue ConnectionError
c.write_500
c.close
sockets.delete c
# SSL handshake failure
rescue MiniSSL::SSLError => e
@server.lowlevel_error(e, c.env)
ssl_socket = c.io
addr = ssl_socket.peeraddr.last
cert = ssl_socket.peercert
c.close
sockets.delete c
@events.ssl_error @server, addr, cert, e
# The client doesn't know HTTP well
rescue HttpParserError => e
@server.lowlevel_error(e, c.env)
c.write_400
c.close
sockets.delete c
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@events.parse_error @server, c.env, e
rescue StandardError => e
@server.lowlevel_error(e, c.env)
c.write_500
c.close
sockets.delete c
end
end
end
end
unless @timeouts.empty?
@mutex.synchronize do
now = Time.now
while @timeouts.first.timeout_at < now
c = @timeouts.shift
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c.write_408 if c.in_data_phase
c.close
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sockets.delete c
break if @timeouts.empty?
end
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calculate_sleep
end
end
end
end
public
def run
run_internal
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ensure
@trigger.close
@ready.close
end
def run_in_thread
@thread = Thread.new do
begin
run_internal
rescue StandardError => e
STDERR.puts "Error in reactor loop escaped: #{e.message} (#{e.class})"
STDERR.puts e.backtrace
retry
ensure
@trigger.close
@ready.close
end
end
end
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# The `calculate_sleep` sets the value that the `IO.select` will
# sleep for in the main reactor loop when no sockets are being written to.
#
# The values kept in `@timeouts` are sorted so that the first timeout
# comes first in the array. When there are no timeouts the default timeout is used.
#
# Otherwise a sleep value is set that is the same as the amount of time it
# would take for the first element to time out.
#
# If that value is in the past, then a sleep value of zero is used.
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def calculate_sleep
if @timeouts.empty?
@sleep_for = DefaultSleepFor
else
diff = @timeouts.first.timeout_at.to_f - Time.now.to_f
if diff < 0.0
@sleep_for = 0
else
@sleep_for = diff
end
end
end
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# This method adds a connection to the reactor
#
# Typically called by `Puma::Server` the value passed in
# is usually a `Puma::Client` object that responds like an IO
# object.
#
# The main body of the reactor loop is in `run_internal` and it
# will sleep on `IO.select`. When a new connection is added to the
# reactor it cannot be added directly to the `sockets` aray, because
# the `IO.select` will not be watching for it yet.
#
# Instead what needs to happen is that `IO.select` needs to be woken up,
# the contents of `@input` added to the `sockets` array, and then
# another call to `IO.select` needs to happen. Since the `Puma::Client`
# object can be read immediately, it does not block, but instead returns
# right away.
#
# This behavior is accomplished by writing to `@trigger` which wakes up
# the `IO.select` and then there is logic to detect the value of `*`,
# pull the contents from `@input` and add them to the sockets array.
#
# If the object passed in has a timeout value in `timeout_at` then
# it is added to a `@timeouts` array. This array is then re-arranged
# so that the first element to timeout will be at the front of the
# array. Then a value to sleep for is derived in the call to `calculate_sleep`
def add(c)
@mutex.synchronize do
@input << c
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@trigger << "*"
if c.timeout_at
@timeouts << c
@timeouts.sort! { |a,b| a.timeout_at <=> b.timeout_at }
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calculate_sleep
end
end
end
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# Close all watched sockets and clear them from being watched
def clear!
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begin
@trigger << "c"
rescue IOError
Thread.current.purge_interrupt_queue if Thread.current.respond_to? :purge_interrupt_queue
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end
end
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def shutdown
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begin
@trigger << "!"
rescue IOError
Thread.current.purge_interrupt_queue if Thread.current.respond_to? :purge_interrupt_queue
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end
@thread.join
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end
end
end