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Markdown
1321 lines
49 KiB
Markdown
**DO NOT READ THIS FILE ON GITHUB, GUIDES ARE PUBLISHED ON http://guides.rubyonrails.org.**
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The Asset Pipeline
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==================
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This guide covers the asset pipeline.
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After reading this guide, you will know:
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* What the asset pipeline is and what it does.
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* How to properly organize your application assets.
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* The benefits of the asset pipeline.
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* How to add a pre-processor to the pipeline.
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* How to package assets with a gem.
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--------------------------------------------------------------------------------
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What is the Asset Pipeline?
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---------------------------
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The asset pipeline provides a framework to concatenate and minify or compress
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JavaScript and CSS assets. It also adds the ability to write these assets in
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other languages and pre-processors such as CoffeeScript, Sass and ERB.
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It allows assets in your application to be automatically combined with assets
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from other gems. For example, jquery-rails includes a copy of jquery.js
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and enables AJAX features in Rails.
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The asset pipeline is implemented by the
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[sprockets-rails](https://github.com/rails/sprockets-rails) gem,
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and is enabled by default. You can disable it while creating a new application by
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passing the `--skip-sprockets` option.
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```bash
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rails new appname --skip-sprockets
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```
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Rails automatically adds the `sass-rails`, `coffee-rails` and `uglifier`
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gems to your Gemfile, which are used by Sprockets for asset compression:
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```ruby
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gem 'sass-rails'
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gem 'uglifier'
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gem 'coffee-rails'
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```
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Using the `--skip-sprockets` option will prevent Rails from adding
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them to your Gemfile, so if you later want to enable
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the asset pipeline you will have to add those gems to your Gemfile. Also,
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creating an application with the `--skip-sprockets` option will generate
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a slightly different `config/application.rb` file, with a require statement
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for the sprockets railtie that is commented-out. You will have to remove
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the comment operator on that line to later enable the asset pipeline:
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```ruby
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# require "sprockets/railtie"
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```
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To set asset compression methods, set the appropriate configuration options
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in `production.rb` - `config.assets.css_compressor` for your CSS and
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`config.assets.js_compressor` for your JavaScript:
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```ruby
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config.assets.css_compressor = :yui
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config.assets.js_compressor = :uglifier
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```
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NOTE: The `sass-rails` gem is automatically used for CSS compression if included
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in the Gemfile and no `config.assets.css_compressor` option is set.
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### Main Features
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The first feature of the pipeline is to concatenate assets, which can reduce the
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number of requests that a browser makes to render a web page. Web browsers are
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limited in the number of requests that they can make in parallel, so fewer
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requests can mean faster loading for your application.
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Sprockets concatenates all JavaScript files into one master `.js` file and all
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CSS files into one master `.css` file. As you'll learn later in this guide, you
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can customize this strategy to group files any way you like. In production,
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Rails inserts an MD5 fingerprint into each filename so that the file is cached
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by the web browser. You can invalidate the cache by altering this fingerprint,
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which happens automatically whenever you change the file contents.
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The second feature of the asset pipeline is asset minification or compression.
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For CSS files, this is done by removing whitespace and comments. For JavaScript,
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more complex processes can be applied. You can choose from a set of built in
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options or specify your own.
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The third feature of the asset pipeline is it allows coding assets via a
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higher-level language, with precompilation down to the actual assets. Supported
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languages include Sass for CSS, CoffeeScript for JavaScript, and ERB for both by
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default.
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### What is Fingerprinting and Why Should I Care?
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Fingerprinting is a technique that makes the name of a file dependent on the
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contents of the file. When the file contents change, the filename is also
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changed. For content that is static or infrequently changed, this provides an
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easy way to tell whether two versions of a file are identical, even across
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different servers or deployment dates.
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When a filename is unique and based on its content, HTTP headers can be set to
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encourage caches everywhere (whether at CDNs, at ISPs, in networking equipment,
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or in web browsers) to keep their own copy of the content. When the content is
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updated, the fingerprint will change. This will cause the remote clients to
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request a new copy of the content. This is generally known as _cache busting_.
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The technique sprockets uses for fingerprinting is to insert a hash of the
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content into the name, usually at the end. For example a CSS file `global.css`
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```
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global-908e25f4bf641868d8683022a5b62f54.css
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```
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This is the strategy adopted by the Rails asset pipeline.
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Rails' old strategy was to append a date-based query string to every asset linked
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with a built-in helper. In the source the generated code looked like this:
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```
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/stylesheets/global.css?1309495796
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```
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The query string strategy has several disadvantages:
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1. **Not all caches will reliably cache content where the filename only differs by
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query parameters**
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[Steve Souders recommends](http://www.stevesouders.com/blog/2008/08/23/revving-filenames-dont-use-querystring/),
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"...avoiding a querystring for cacheable resources". He found that in this
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case 5-20% of requests will not be cached. Query strings in particular do not
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work at all with some CDNs for cache invalidation.
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2. **The file name can change between nodes in multi-server environments.**
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The default query string in Rails 2.x is based on the modification time of
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the files. When assets are deployed to a cluster, there is no guarantee that the
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timestamps will be the same, resulting in different values being used depending
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on which server handles the request.
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3. **Too much cache invalidation**
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When static assets are deployed with each new release of code, the mtime
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(time of last modification) of _all_ these files changes, forcing all remote
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clients to fetch them again, even when the content of those assets has not changed.
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Fingerprinting fixes these problems by avoiding query strings, and by ensuring
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that filenames are consistent based on their content.
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Fingerprinting is enabled by default for both the development and production
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environments. You can enable or disable it in your configuration through the
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`config.assets.digest` option.
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More reading:
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* [Optimize caching](http://code.google.com/speed/page-speed/docs/caching.html)
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* [Revving Filenames: don't use querystring](http://www.stevesouders.com/blog/2008/08/23/revving-filenames-dont-use-querystring/)
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How to Use the Asset Pipeline
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-----------------------------
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In previous versions of Rails, all assets were located in subdirectories of
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`public` such as `images`, `javascripts` and `stylesheets`. With the asset
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pipeline, the preferred location for these assets is now the `app/assets`
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directory. Files in this directory are served by the Sprockets middleware.
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Assets can still be placed in the `public` hierarchy. Any assets under `public`
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will be served as static files by the application or web server when
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`config.public_file_server.enabled` is set to true. You should use `app/assets` for
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files that must undergo some pre-processing before they are served.
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In production, Rails precompiles these files to `public/assets` by default. The
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precompiled copies are then served as static assets by the web server. The files
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in `app/assets` are never served directly in production.
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### Controller Specific Assets
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When you generate a scaffold or a controller, Rails also generates a JavaScript
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file (or CoffeeScript file if the `coffee-rails` gem is in the `Gemfile`) and a
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Cascading Style Sheet file (or SCSS file if `sass-rails` is in the `Gemfile`)
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for that controller. Additionally, when generating a scaffold, Rails generates
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the file scaffolds.css (or scaffolds.scss if `sass-rails` is in the
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`Gemfile`.)
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For example, if you generate a `ProjectsController`, Rails will also add a new
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file at `app/assets/javascripts/projects.coffee` and another at
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`app/assets/stylesheets/projects.scss`. By default these files will be ready
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to use by your application immediately using the `require_tree` directive. See
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[Manifest Files and Directives](#manifest-files-and-directives) for more details
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on require_tree.
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You can also opt to include controller specific stylesheets and JavaScript files
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only in their respective controllers using the following:
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`<%= javascript_include_tag params[:controller] %>` or `<%= stylesheet_link_tag
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params[:controller] %>`
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When doing this, ensure you are not using the `require_tree` directive, as that
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will result in your assets being included more than once.
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WARNING: When using asset precompilation, you will need to ensure that your
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controller assets will be precompiled when loading them on a per page basis. By
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default .coffee and .scss files will not be precompiled on their own. See
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[Precompiling Assets](#precompiling-assets) for more information on how
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precompiling works.
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NOTE: You must have an ExecJS supported runtime in order to use CoffeeScript.
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If you are using Mac OS X or Windows, you have a JavaScript runtime installed in
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your operating system. Check [ExecJS](https://github.com/rails/execjs#readme) documentation to know all supported JavaScript runtimes.
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You can also disable generation of controller specific asset files by adding the
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following to your `config/application.rb` configuration:
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```ruby
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config.generators do |g|
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g.assets false
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end
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```
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### Asset Organization
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Pipeline assets can be placed inside an application in one of three locations:
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`app/assets`, `lib/assets` or `vendor/assets`.
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* `app/assets` is for assets that are owned by the application, such as custom
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images, JavaScript files or stylesheets.
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* `lib/assets` is for your own libraries' code that doesn't really fit into the
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scope of the application or those libraries which are shared across applications.
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* `vendor/assets` is for assets that are owned by outside entities, such as
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code for JavaScript plugins and CSS frameworks. Keep in mind that third party
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code with references to other files also processed by the asset Pipeline (images,
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stylesheets, etc.), will need to be rewritten to use helpers like `asset_path`.
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WARNING: If you are upgrading from Rails 3, please take into account that assets
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under `lib/assets` or `vendor/assets` are available for inclusion via the
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application manifests but no longer part of the precompile array. See
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[Precompiling Assets](#precompiling-assets) for guidance.
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#### Search Paths
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When a file is referenced from a manifest or a helper, Sprockets searches the
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three default asset locations for it.
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The default locations are: the `images`, `javascripts` and `stylesheets`
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directories under the `app/assets` folder, but these subdirectories
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are not special - any path under `assets/*` will be searched.
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For example, these files:
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```
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app/assets/javascripts/home.js
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lib/assets/javascripts/moovinator.js
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vendor/assets/javascripts/slider.js
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vendor/assets/somepackage/phonebox.js
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```
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would be referenced in a manifest like this:
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```js
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//= require home
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//= require moovinator
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//= require slider
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//= require phonebox
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```
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Assets inside subdirectories can also be accessed.
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```
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app/assets/javascripts/sub/something.js
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```
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is referenced as:
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```js
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//= require sub/something
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```
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You can view the search path by inspecting
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`Rails.application.config.assets.paths` in the Rails console.
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Besides the standard `assets/*` paths, additional (fully qualified) paths can be
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added to the pipeline in `config/application.rb`. For example:
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```ruby
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config.assets.paths << Rails.root.join("lib", "videoplayer", "flash")
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```
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Paths are traversed in the order they occur in the search path. By default,
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this means the files in `app/assets` take precedence, and will mask
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corresponding paths in `lib` and `vendor`.
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It is important to note that files you want to reference outside a manifest must
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be added to the precompile array or they will not be available in the production
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environment.
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#### Using Index Files
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Sprockets uses files named `index` (with the relevant extensions) for a special
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purpose.
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For example, if you have a jQuery library with many modules, which is stored in
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`lib/assets/javascripts/library_name`, the file `lib/assets/javascripts/library_name/index.js` serves as
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the manifest for all files in this library. This file could include a list of
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all the required files in order, or a simple `require_tree` directive.
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The library as a whole can be accessed in the application manifest like so:
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```js
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//= require library_name
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```
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This simplifies maintenance and keeps things clean by allowing related code to
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be grouped before inclusion elsewhere.
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### Coding Links to Assets
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Sprockets does not add any new methods to access your assets - you still use the
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familiar `javascript_include_tag` and `stylesheet_link_tag`:
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```erb
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<%= stylesheet_link_tag "application", media: "all" %>
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<%= javascript_include_tag "application" %>
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```
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If using the turbolinks gem, which is included by default in Rails, then
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include the 'data-turbolinks-track' option which causes turbolinks to check if
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an asset has been updated and if so loads it into the page:
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```erb
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<%= stylesheet_link_tag "application", media: "all", "data-turbolinks-track" => "reload" %>
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<%= javascript_include_tag "application", "data-turbolinks-track" => "reload" %>
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```
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In regular views you can access images in the `public/assets/images` directory
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like this:
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```erb
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<%= image_tag "rails.png" %>
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```
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Provided that the pipeline is enabled within your application (and not disabled
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in the current environment context), this file is served by Sprockets. If a file
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exists at `public/assets/rails.png` it is served by the web server.
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Alternatively, a request for a file with an MD5 hash such as
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`public/assets/rails-af27b6a414e6da00003503148be9b409.png` is treated the same
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way. How these hashes are generated is covered in the [In
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Production](#in-production) section later on in this guide.
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Sprockets will also look through the paths specified in `config.assets.paths`,
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which includes the standard application paths and any paths added by Rails
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engines.
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Images can also be organized into subdirectories if required, and then can be
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accessed by specifying the directory's name in the tag:
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```erb
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<%= image_tag "icons/rails.png" %>
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```
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WARNING: If you're precompiling your assets (see [In Production](#in-production)
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below), linking to an asset that does not exist will raise an exception in the
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calling page. This includes linking to a blank string. As such, be careful using
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`image_tag` and the other helpers with user-supplied data.
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#### CSS and ERB
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The asset pipeline automatically evaluates ERB. This means if you add an
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`erb` extension to a CSS asset (for example, `application.css.erb`), then
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helpers like `asset_path` are available in your CSS rules:
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```css
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.class { background-image: url(<%= asset_path 'image.png' %>) }
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```
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This writes the path to the particular asset being referenced. In this example,
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it would make sense to have an image in one of the asset load paths, such as
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`app/assets/images/image.png`, which would be referenced here. If this image is
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already available in `public/assets` as a fingerprinted file, then that path is
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referenced.
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If you want to use a [data URI](http://en.wikipedia.org/wiki/Data_URI_scheme) -
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a method of embedding the image data directly into the CSS file - you can use
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the `asset_data_uri` helper.
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```css
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#logo { background: url(<%= asset_data_uri 'logo.png' %>) }
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```
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This inserts a correctly-formatted data URI into the CSS source.
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Note that the closing tag cannot be of the style `-%>`.
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#### CSS and Sass
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When using the asset pipeline, paths to assets must be re-written and
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`sass-rails` provides `-url` and `-path` helpers (hyphenated in Sass,
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underscored in Ruby) for the following asset classes: image, font, video, audio,
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JavaScript and stylesheet.
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* `image-url("rails.png")` returns `url(/assets/rails.png)`
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* `image-path("rails.png")` returns `"/assets/rails.png"`
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The more generic form can also be used:
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* `asset-url("rails.png")` returns `url(/assets/rails.png)`
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* `asset-path("rails.png")` returns `"/assets/rails.png"`
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#### JavaScript/CoffeeScript and ERB
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If you add an `erb` extension to a JavaScript asset, making it something such as
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`application.js.erb`, you can then use the `asset_path` helper in your
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JavaScript code:
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```js
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$('#logo').attr({ src: "<%= asset_path('logo.png') %>" });
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```
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This writes the path to the particular asset being referenced.
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Similarly, you can use the `asset_path` helper in CoffeeScript files with `erb`
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extension (e.g., `application.coffee.erb`):
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```js
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$('#logo').attr src: "<%= asset_path('logo.png') %>"
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```
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### Manifest Files and Directives
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Sprockets uses manifest files to determine which assets to include and serve.
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These manifest files contain _directives_ - instructions that tell Sprockets
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which files to require in order to build a single CSS or JavaScript file. With
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these directives, Sprockets loads the files specified, processes them if
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necessary, concatenates them into one single file and then compresses them
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(based on value of `Rails.application.config.assets.js_compressor`). By serving
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one file rather than many, the load time of pages can be greatly reduced because
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the browser makes fewer requests. Compression also reduces file size, enabling
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the browser to download them faster.
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For example, a new Rails application includes a default
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`app/assets/javascripts/application.js` file containing the following lines:
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```js
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// ...
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//= require jquery
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//= require jquery_ujs
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//= require_tree .
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```
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In JavaScript files, Sprockets directives begin with `//=`. In the above case,
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the file is using the `require` and the `require_tree` directives. The `require`
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directive is used to tell Sprockets the files you wish to require. Here, you are
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requiring the files `jquery.js` and `jquery_ujs.js` that are available somewhere
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in the search path for Sprockets. You need not supply the extensions explicitly.
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Sprockets assumes you are requiring a `.js` file when done from within a `.js`
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file.
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The `require_tree` directive tells Sprockets to recursively include _all_
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JavaScript files in the specified directory into the output. These paths must be
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specified relative to the manifest file. You can also use the
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`require_directory` directive which includes all JavaScript files only in the
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directory specified, without recursion.
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Directives are processed top to bottom, but the order in which files are
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included by `require_tree` is unspecified. You should not rely on any particular
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order among those. If you need to ensure some particular JavaScript ends up
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above some other in the concatenated file, require the prerequisite file first
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in the manifest. Note that the family of `require` directives prevents files
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from being included twice in the output.
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Rails also creates a default `app/assets/stylesheets/application.css` file
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which contains these lines:
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```css
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/* ...
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*= require_self
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*= require_tree .
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*/
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```
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|
|
Rails creates both `app/assets/javascripts/application.js` and
|
|
`app/assets/stylesheets/application.css` regardless of whether the
|
|
--skip-sprockets option is used when creating a new Rails application. This is
|
|
so you can easily add asset pipelining later if you like.
|
|
|
|
The directives that work in JavaScript files also work in stylesheets
|
|
(though obviously including stylesheets rather than JavaScript files). The
|
|
`require_tree` directive in a CSS manifest works the same way as the JavaScript
|
|
one, requiring all stylesheets from the current directory.
|
|
|
|
In this example, `require_self` is used. This puts the CSS contained within the
|
|
file (if any) at the precise location of the `require_self` call.
|
|
|
|
NOTE. If you want to use multiple Sass files, you should generally use the [Sass `@import` rule](http://sass-lang.com/docs/yardoc/file.SASS_REFERENCE.html#import)
|
|
instead of these Sprockets directives. When using Sprockets directives, Sass files exist within
|
|
their own scope, making variables or mixins only available within the document they were defined in.
|
|
|
|
You can do file globbing as well using `@import "*"`, and `@import "**/*"` to add the whole tree which is equivalent to how `require_tree` works. Check the [sass-rails documentation](https://github.com/rails/sass-rails#features) for more info and important caveats.
|
|
|
|
You can have as many manifest files as you need. For example, the `admin.css`
|
|
and `admin.js` manifest could contain the JS and CSS files that are used for the
|
|
admin section of an application.
|
|
|
|
The same remarks about ordering made above apply. In particular, you can specify
|
|
individual files and they are compiled in the order specified. For example, you
|
|
might concatenate three CSS files together this way:
|
|
|
|
```js
|
|
/* ...
|
|
*= require reset
|
|
*= require layout
|
|
*= require chrome
|
|
*/
|
|
```
|
|
|
|
### Preprocessing
|
|
|
|
The file extensions used on an asset determine what preprocessing is applied.
|
|
When a controller or a scaffold is generated with the default Rails gemset, a
|
|
CoffeeScript file and a SCSS file are generated in place of a regular JavaScript
|
|
and CSS file. The example used before was a controller called "projects", which
|
|
generated an `app/assets/javascripts/projects.coffee` and an
|
|
`app/assets/stylesheets/projects.scss` file.
|
|
|
|
In development mode, or if the asset pipeline is disabled, when these files are
|
|
requested they are processed by the processors provided by the `coffee-script`
|
|
and `sass` gems and then sent back to the browser as JavaScript and CSS
|
|
respectively. When asset pipelining is enabled, these files are preprocessed and
|
|
placed in the `public/assets` directory for serving by either the Rails app or
|
|
web server.
|
|
|
|
Additional layers of preprocessing can be requested by adding other extensions,
|
|
where each extension is processed in a right-to-left manner. These should be
|
|
used in the order the processing should be applied. For example, a stylesheet
|
|
called `app/assets/stylesheets/projects.scss.erb` is first processed as ERB,
|
|
then SCSS, and finally served as CSS. The same applies to a JavaScript file -
|
|
`app/assets/javascripts/projects.coffee.erb` is processed as ERB, then
|
|
CoffeeScript, and served as JavaScript.
|
|
|
|
Keep in mind the order of these preprocessors is important. For example, if
|
|
you called your JavaScript file `app/assets/javascripts/projects.erb.coffee`
|
|
then it would be processed with the CoffeeScript interpreter first, which
|
|
wouldn't understand ERB and therefore you would run into problems.
|
|
|
|
|
|
In Development
|
|
--------------
|
|
|
|
In development mode, assets are served as separate files in the order they are
|
|
specified in the manifest file.
|
|
|
|
This manifest `app/assets/javascripts/application.js`:
|
|
|
|
```js
|
|
//= require core
|
|
//= require projects
|
|
//= require tickets
|
|
```
|
|
|
|
would generate this HTML:
|
|
|
|
```html
|
|
<script src="/assets/core.js?body=1"></script>
|
|
<script src="/assets/projects.js?body=1"></script>
|
|
<script src="/assets/tickets.js?body=1"></script>
|
|
```
|
|
|
|
The `body` param is required by Sprockets.
|
|
|
|
### Runtime Error Checking
|
|
|
|
By default the asset pipeline will check for potential errors in development mode during
|
|
runtime. To disable this behavior you can set:
|
|
|
|
```ruby
|
|
config.assets.raise_runtime_errors = false
|
|
```
|
|
|
|
When this option is true, the asset pipeline will check if all the assets loaded
|
|
in your application are included in the `config.assets.precompile` list.
|
|
If `config.assets.digest` is also true, the asset pipeline will require that
|
|
all requests for assets include digests.
|
|
|
|
### Raise an Error When an Asset is Not Found
|
|
|
|
If you are using sprockets-rails >= 3.2.0 you can configure what happens
|
|
when an asset lookup is performed and nothing is found. If you turn off "asset fallback"
|
|
then an error will be raised when an asset cannot be found.
|
|
|
|
```ruby
|
|
config.assets.unknown_asset_fallback = false
|
|
```
|
|
|
|
If "asset fallback" is enabled then when an asset cannot be found the path will be
|
|
output instead and no error raised. The asset fallback behavior is enabled by default.
|
|
|
|
### Turning Digests Off
|
|
|
|
You can turn off digests by updating `config/environments/development.rb` to
|
|
include:
|
|
|
|
```ruby
|
|
config.assets.digest = false
|
|
```
|
|
|
|
When this option is true, digests will be generated for asset URLs.
|
|
|
|
### Turning Debugging Off
|
|
|
|
You can turn off debug mode by updating `config/environments/development.rb` to
|
|
include:
|
|
|
|
```ruby
|
|
config.assets.debug = false
|
|
```
|
|
|
|
When debug mode is off, Sprockets concatenates and runs the necessary
|
|
preprocessors on all files. With debug mode turned off the manifest above would
|
|
generate instead:
|
|
|
|
```html
|
|
<script src="/assets/application.js"></script>
|
|
```
|
|
|
|
Assets are compiled and cached on the first request after the server is started.
|
|
Sprockets sets a `must-revalidate` Cache-Control HTTP header to reduce request
|
|
overhead on subsequent requests - on these the browser gets a 304 (Not Modified)
|
|
response.
|
|
|
|
If any of the files in the manifest have changed between requests, the server
|
|
responds with a new compiled file.
|
|
|
|
Debug mode can also be enabled in Rails helper methods:
|
|
|
|
```erb
|
|
<%= stylesheet_link_tag "application", debug: true %>
|
|
<%= javascript_include_tag "application", debug: true %>
|
|
```
|
|
|
|
The `:debug` option is redundant if debug mode is already on.
|
|
|
|
You can also enable compression in development mode as a sanity check, and
|
|
disable it on-demand as required for debugging.
|
|
|
|
In Production
|
|
-------------
|
|
|
|
In the production environment Sprockets uses the fingerprinting scheme outlined
|
|
above. By default Rails assumes assets have been precompiled and will be
|
|
served as static assets by your web server.
|
|
|
|
During the precompilation phase an MD5 is generated from the contents of the
|
|
compiled files, and inserted into the filenames as they are written to disk.
|
|
These fingerprinted names are used by the Rails helpers in place of the manifest
|
|
name.
|
|
|
|
For example this:
|
|
|
|
```erb
|
|
<%= javascript_include_tag "application" %>
|
|
<%= stylesheet_link_tag "application" %>
|
|
```
|
|
|
|
generates something like this:
|
|
|
|
```html
|
|
<script src="/assets/application-908e25f4bf641868d8683022a5b62f54.js"></script>
|
|
<link href="/assets/application-4dd5b109ee3439da54f5bdfd78a80473.css" media="screen"
|
|
rel="stylesheet" />
|
|
```
|
|
|
|
NOTE: with the Asset Pipeline the `:cache` and `:concat` options aren't used
|
|
anymore, delete these options from the `javascript_include_tag` and
|
|
`stylesheet_link_tag`.
|
|
|
|
The fingerprinting behavior is controlled by the `config.assets.digest`
|
|
initialization option (which defaults to `true`).
|
|
|
|
NOTE: Under normal circumstances the default `config.assets.digest` option
|
|
should not be changed. If there are no digests in the filenames, and far-future
|
|
headers are set, remote clients will never know to refetch the files when their
|
|
content changes.
|
|
|
|
### Precompiling Assets
|
|
|
|
Rails comes bundled with a task to compile the asset manifests and other
|
|
files in the pipeline.
|
|
|
|
Compiled assets are written to the location specified in `config.assets.prefix`.
|
|
By default, this is the `/assets` directory.
|
|
|
|
You can call this task on the server during deployment to create compiled
|
|
versions of your assets directly on the server. See the next section for
|
|
information on compiling locally.
|
|
|
|
The task is:
|
|
|
|
```bash
|
|
$ RAILS_ENV=production bin/rails assets:precompile
|
|
```
|
|
|
|
Capistrano (v2.15.1 and above) includes a recipe to handle this in deployment.
|
|
Add the following line to `Capfile`:
|
|
|
|
```ruby
|
|
load 'deploy/assets'
|
|
```
|
|
|
|
This links the folder specified in `config.assets.prefix` to `shared/assets`.
|
|
If you already use this shared folder you'll need to write your own deployment
|
|
task.
|
|
|
|
It is important that this folder is shared between deployments so that remotely
|
|
cached pages referencing the old compiled assets still work for the life of
|
|
the cached page.
|
|
|
|
The default matcher for compiling files includes `application.js`,
|
|
`application.css` and all non-JS/CSS files (this will include all image assets
|
|
automatically) from `app/assets` folders including your gems:
|
|
|
|
```ruby
|
|
[ Proc.new { |filename, path| path =~ /app\/assets/ && !%w(.js .css).include?(File.extname(filename)) },
|
|
/application.(css|js)$/ ]
|
|
```
|
|
|
|
NOTE: The matcher (and other members of the precompile array; see below) is
|
|
applied to final compiled file names. This means anything that compiles to
|
|
JS/CSS is excluded, as well as raw JS/CSS files; for example, `.coffee` and
|
|
`.scss` files are **not** automatically included as they compile to JS/CSS.
|
|
|
|
If you have other manifests or individual stylesheets and JavaScript files to
|
|
include, you can add them to the `precompile` array in `config/initializers/assets.rb`:
|
|
|
|
```ruby
|
|
Rails.application.config.assets.precompile += %w( admin.js admin.css )
|
|
```
|
|
|
|
NOTE. Always specify an expected compiled filename that ends with .js or .css,
|
|
even if you want to add Sass or CoffeeScript files to the precompile array.
|
|
|
|
The task also generates a `manifest-md5hash.json` that contains a list with
|
|
all your assets and their respective fingerprints. This is used by the Rails
|
|
helper methods to avoid handing the mapping requests back to Sprockets. A
|
|
typical manifest file looks like:
|
|
|
|
```ruby
|
|
{"files":{"application-723d1be6cc741a3aabb1cec24276d681.js":{"logical_path":"application.js","mtime":"2013-07-26T22:55:03-07:00","size":302506,
|
|
"digest":"723d1be6cc741a3aabb1cec24276d681"},"application-12b3c7dd74d2e9df37e7cbb1efa76a6d.css":{"logical_path":"application.css","mtime":"2013-07-26T22:54:54-07:00","size":1560,
|
|
"digest":"12b3c7dd74d2e9df37e7cbb1efa76a6d"},"application-1c5752789588ac18d7e1a50b1f0fd4c2.css":{"logical_path":"application.css","mtime":"2013-07-26T22:56:17-07:00","size":1591,
|
|
"digest":"1c5752789588ac18d7e1a50b1f0fd4c2"},"favicon-a9c641bf2b81f0476e876f7c5e375969.ico":{"logical_path":"favicon.ico","mtime":"2013-07-26T23:00:10-07:00","size":1406,
|
|
"digest":"a9c641bf2b81f0476e876f7c5e375969"},"my_image-231a680f23887d9dd70710ea5efd3c62.png":{"logical_path":"my_image.png","mtime":"2013-07-26T23:00:27-07:00","size":6646,
|
|
"digest":"231a680f23887d9dd70710ea5efd3c62"}},"assets":{"application.js":
|
|
"application-723d1be6cc741a3aabb1cec24276d681.js","application.css":
|
|
"application-1c5752789588ac18d7e1a50b1f0fd4c2.css",
|
|
"favicon.ico":"favicona9c641bf2b81f0476e876f7c5e375969.ico","my_image.png":
|
|
"my_image-231a680f23887d9dd70710ea5efd3c62.png"}}
|
|
```
|
|
|
|
The default location for the manifest is the root of the location specified in
|
|
`config.assets.prefix` ('/assets' by default).
|
|
|
|
NOTE: If there are missing precompiled files in production you will get an
|
|
`Sprockets::Helpers::RailsHelper::AssetPaths::AssetNotPrecompiledError`
|
|
exception indicating the name of the missing file(s).
|
|
|
|
#### Far-future Expires Header
|
|
|
|
Precompiled assets exist on the file system and are served directly by your web
|
|
server. They do not have far-future headers by default, so to get the benefit of
|
|
fingerprinting you'll have to update your server configuration to add those
|
|
headers.
|
|
|
|
For Apache:
|
|
|
|
```apache
|
|
# The Expires* directives requires the Apache module
|
|
# `mod_expires` to be enabled.
|
|
<Location /assets/>
|
|
# Use of ETag is discouraged when Last-Modified is present
|
|
Header unset ETag
|
|
FileETag None
|
|
# RFC says only cache for 1 year
|
|
ExpiresActive On
|
|
ExpiresDefault "access plus 1 year"
|
|
</Location>
|
|
```
|
|
|
|
For NGINX:
|
|
|
|
```nginx
|
|
location ~ ^/assets/ {
|
|
expires 1y;
|
|
add_header Cache-Control public;
|
|
|
|
add_header ETag "";
|
|
}
|
|
```
|
|
|
|
### Local Precompilation
|
|
|
|
There are several reasons why you might want to precompile your assets locally.
|
|
Among them are:
|
|
|
|
* You may not have write access to your production file system.
|
|
* You may be deploying to more than one server, and want to avoid
|
|
duplication of work.
|
|
* You may be doing frequent deploys that do not include asset changes.
|
|
|
|
Local compilation allows you to commit the compiled files into source control,
|
|
and deploy as normal.
|
|
|
|
There are three caveats:
|
|
|
|
* You must not run the Capistrano deployment task that precompiles assets.
|
|
* You must ensure any necessary compressors or minifiers are
|
|
available on your development system.
|
|
* You must change the following application configuration setting:
|
|
|
|
In `config/environments/development.rb`, place the following line:
|
|
|
|
```ruby
|
|
config.assets.prefix = "/dev-assets"
|
|
```
|
|
|
|
The `prefix` change makes Sprockets use a different URL for serving assets in
|
|
development mode, and pass all requests to Sprockets. The prefix is still set to
|
|
`/assets` in the production environment. Without this change, the application
|
|
would serve the precompiled assets from `/assets` in development, and you would
|
|
not see any local changes until you compile assets again.
|
|
|
|
In practice, this will allow you to precompile locally, have those files in your
|
|
working tree, and commit those files to source control when needed. Development
|
|
mode will work as expected.
|
|
|
|
### Live Compilation
|
|
|
|
In some circumstances you may wish to use live compilation. In this mode all
|
|
requests for assets in the pipeline are handled by Sprockets directly.
|
|
|
|
To enable this option set:
|
|
|
|
```ruby
|
|
config.assets.compile = true
|
|
```
|
|
|
|
On the first request the assets are compiled and cached as outlined in
|
|
development above, and the manifest names used in the helpers are altered to
|
|
include the MD5 hash.
|
|
|
|
Sprockets also sets the `Cache-Control` HTTP header to `max-age=31536000`. This
|
|
signals all caches between your server and the client browser that this content
|
|
(the file served) can be cached for 1 year. The effect of this is to reduce the
|
|
number of requests for this asset from your server; the asset has a good chance
|
|
of being in the local browser cache or some intermediate cache.
|
|
|
|
This mode uses more memory, performs more poorly than the default and is not
|
|
recommended.
|
|
|
|
If you are deploying a production application to a system without any
|
|
pre-existing JavaScript runtimes, you may want to add one to your Gemfile:
|
|
|
|
```ruby
|
|
group :production do
|
|
gem 'therubyracer'
|
|
end
|
|
```
|
|
|
|
### CDNs
|
|
|
|
CDN stands for [Content Delivery
|
|
Network](http://en.wikipedia.org/wiki/Content_delivery_network), they are
|
|
primarily designed to cache assets all over the world so that when a browser
|
|
requests the asset, a cached copy will be geographically close to that browser.
|
|
If you are serving assets directly from your Rails server in production, the
|
|
best practice is to use a CDN in front of your application.
|
|
|
|
A common pattern for using a CDN is to set your production application as the
|
|
"origin" server. This means when a browser requests an asset from the CDN and
|
|
there is a cache miss, it will grab the file from your server on the fly and
|
|
then cache it. For example if you are running a Rails application on
|
|
`example.com` and have a CDN configured at `mycdnsubdomain.fictional-cdn.com`,
|
|
then when a request is made to `mycdnsubdomain.fictional-
|
|
cdn.com/assets/smile.png`, the CDN will query your server once at
|
|
`example.com/assets/smile.png` and cache the request. The next request to the
|
|
CDN that comes in to the same URL will hit the cached copy. When the CDN can
|
|
serve an asset directly the request never touches your Rails server. Since the
|
|
assets from a CDN are geographically closer to the browser, the request is
|
|
faster, and since your server doesn't need to spend time serving assets, it can
|
|
focus on serving application code as fast as possible.
|
|
|
|
#### Set up a CDN to Serve Static Assets
|
|
|
|
To set up your CDN you have to have your application running in production on
|
|
the internet at a publicly available URL, for example `example.com`. Next
|
|
you'll need to sign up for a CDN service from a cloud hosting provider. When you
|
|
do this you need to configure the "origin" of the CDN to point back at your
|
|
website `example.com`, check your provider for documentation on configuring the
|
|
origin server.
|
|
|
|
The CDN you provisioned should give you a custom subdomain for your application
|
|
such as `mycdnsubdomain.fictional-cdn.com` (note fictional-cdn.com is not a
|
|
valid CDN provider at the time of this writing). Now that you have configured
|
|
your CDN server, you need to tell browsers to use your CDN to grab assets
|
|
instead of your Rails server directly. You can do this by configuring Rails to
|
|
set your CDN as the asset host instead of using a relative path. To set your
|
|
asset host in Rails, you need to set `config.action_controller.asset_host` in
|
|
`config/environments/production.rb`:
|
|
|
|
```ruby
|
|
config.action_controller.asset_host = 'mycdnsubdomain.fictional-cdn.com'
|
|
```
|
|
|
|
NOTE: You only need to provide the "host", this is the subdomain and root
|
|
domain, you do not need to specify a protocol or "scheme" such as `http://` or
|
|
`https://`. When a web page is requested, the protocol in the link to your asset
|
|
that is generated will match how the webpage is accessed by default.
|
|
|
|
You can also set this value through an [environment
|
|
variable](http://en.wikipedia.org/wiki/Environment_variable) to make running a
|
|
staging copy of your site easier:
|
|
|
|
```
|
|
config.action_controller.asset_host = ENV['CDN_HOST']
|
|
```
|
|
|
|
|
|
|
|
Note: You would need to set `CDN_HOST` on your server to `mycdnsubdomain
|
|
.fictional-cdn.com` for this to work.
|
|
|
|
Once you have configured your server and your CDN when you serve a webpage that
|
|
has an asset:
|
|
|
|
```erb
|
|
<%= asset_path('smile.png') %>
|
|
```
|
|
|
|
Instead of returning a path such as `/assets/smile.png` (digests are left out
|
|
for readability). The URL generated will have the full path to your CDN.
|
|
|
|
```
|
|
http://mycdnsubdomain.fictional-cdn.com/assets/smile.png
|
|
```
|
|
|
|
If the CDN has a copy of `smile.png` it will serve it to the browser and your
|
|
server doesn't even know it was requested. If the CDN does not have a copy it
|
|
will try to find it at the "origin" `example.com/assets/smile.png` and then store
|
|
it for future use.
|
|
|
|
If you want to serve only some assets from your CDN, you can use custom `:host`
|
|
option your asset helper, which overwrites value set in
|
|
`config.action_controller.asset_host`.
|
|
|
|
```erb
|
|
<%= asset_path 'image.png', host: 'mycdnsubdomain.fictional-cdn.com' %>
|
|
```
|
|
|
|
#### Customize CDN Caching Behavior
|
|
|
|
A CDN works by caching content. If the CDN has stale or bad content, then it is
|
|
hurting rather than helping your application. The purpose of this section is to
|
|
describe general caching behavior of most CDNs, your specific provider may
|
|
behave slightly differently.
|
|
|
|
##### CDN Request Caching
|
|
|
|
While a CDN is described as being good for caching assets, in reality caches the
|
|
entire request. This includes the body of the asset as well as any headers. The
|
|
most important one being `Cache-Control` which tells the CDN (and web browsers)
|
|
how to cache contents. This means that if someone requests an asset that does
|
|
not exist `/assets/i-dont-exist.png` and your Rails application returns a 404,
|
|
then your CDN will likely cache the 404 page if a valid `Cache-Control` header
|
|
is present.
|
|
|
|
##### CDN Header Debugging
|
|
|
|
One way to check the headers are cached properly in your CDN is by using [curl](
|
|
http://explainshell.com/explain?cmd=curl+-I+http%3A%2F%2Fwww.example.com). You
|
|
can request the headers from both your server and your CDN to verify they are
|
|
the same:
|
|
|
|
```
|
|
$ curl -I http://www.example/assets/application-
|
|
d0e099e021c95eb0de3615fd1d8c4d83.css
|
|
HTTP/1.1 200 OK
|
|
Server: Cowboy
|
|
Date: Sun, 24 Aug 2014 20:27:50 GMT
|
|
Connection: keep-alive
|
|
Last-Modified: Thu, 08 May 2014 01:24:14 GMT
|
|
Content-Type: text/css
|
|
Cache-Control: public, max-age=2592000
|
|
Content-Length: 126560
|
|
Via: 1.1 vegur
|
|
```
|
|
|
|
Versus the CDN copy.
|
|
|
|
```
|
|
$ curl -I http://mycdnsubdomain.fictional-cdn.com/application-
|
|
d0e099e021c95eb0de3615fd1d8c4d83.css
|
|
HTTP/1.1 200 OK Server: Cowboy Last-
|
|
Modified: Thu, 08 May 2014 01:24:14 GMT Content-Type: text/css
|
|
Cache-Control:
|
|
public, max-age=2592000
|
|
Via: 1.1 vegur
|
|
Content-Length: 126560
|
|
Accept-Ranges:
|
|
bytes
|
|
Date: Sun, 24 Aug 2014 20:28:45 GMT
|
|
Via: 1.1 varnish
|
|
Age: 885814
|
|
Connection: keep-alive
|
|
X-Served-By: cache-dfw1828-DFW
|
|
X-Cache: HIT
|
|
X-Cache-Hits:
|
|
68
|
|
X-Timer: S1408912125.211638212,VS0,VE0
|
|
```
|
|
|
|
Check your CDN documentation for any additional information they may provide
|
|
such as `X-Cache` or for any additional headers they may add.
|
|
|
|
##### CDNs and the Cache-Control Header
|
|
|
|
The [cache control
|
|
header](http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.9) is a W3C
|
|
specification that describes how a request can be cached. When no CDN is used, a
|
|
browser will use this information to cache contents. This is very helpful for
|
|
assets that are not modified so that a browser does not need to re-download a
|
|
website's CSS or JavaScript on every request. Generally we want our Rails server
|
|
to tell our CDN (and browser) that the asset is "public", that means any cache
|
|
can store the request. Also we commonly want to set `max-age` which is how long
|
|
the cache will store the object before invalidating the cache. The `max-age`
|
|
value is set to seconds with a maximum possible value of `31536000` which is one
|
|
year. You can do this in your Rails application by setting
|
|
|
|
```
|
|
config.public_file_server.headers = {
|
|
'Cache-Control' => 'public, max-age=31536000'
|
|
}
|
|
```
|
|
|
|
Now when your application serves an asset in production, the CDN will store the
|
|
asset for up to a year. Since most CDNs also cache headers of the request, this
|
|
`Cache-Control` will be passed along to all future browsers seeking this asset,
|
|
the browser then knows that it can store this asset for a very long time before
|
|
needing to re-request it.
|
|
|
|
##### CDNs and URL based Cache Invalidation
|
|
|
|
Most CDNs will cache contents of an asset based on the complete URL. This means
|
|
that a request to
|
|
|
|
```
|
|
http://mycdnsubdomain.fictional-cdn.com/assets/smile-123.png
|
|
```
|
|
|
|
Will be a completely different cache from
|
|
|
|
```
|
|
http://mycdnsubdomain.fictional-cdn.com/assets/smile.png
|
|
```
|
|
|
|
If you want to set far future `max-age` in your `Cache-Control` (and you do),
|
|
then make sure when you change your assets that your cache is invalidated. For
|
|
example when changing the smiley face in an image from yellow to blue, you want
|
|
all visitors of your site to get the new blue face. When using a CDN with the
|
|
Rails asset pipeline `config.assets.digest` is set to true by default so that
|
|
each asset will have a different file name when it is changed. This way you
|
|
don't have to ever manually invalidate any items in your cache. By using a
|
|
different unique asset name instead, your users get the latest asset.
|
|
|
|
Customizing the Pipeline
|
|
------------------------
|
|
|
|
### CSS Compression
|
|
|
|
One of the options for compressing CSS is YUI. The [YUI CSS
|
|
compressor](http://yui.github.io/yuicompressor/css.html) provides
|
|
minification.
|
|
|
|
The following line enables YUI compression, and requires the `yui-compressor`
|
|
gem.
|
|
|
|
```ruby
|
|
config.assets.css_compressor = :yui
|
|
```
|
|
The other option for compressing CSS if you have the sass-rails gem installed is
|
|
|
|
```ruby
|
|
config.assets.css_compressor = :sass
|
|
```
|
|
|
|
### JavaScript Compression
|
|
|
|
Possible options for JavaScript compression are `:closure`, `:uglifier` and
|
|
`:yui`. These require the use of the `closure-compiler`, `uglifier` or
|
|
`yui-compressor` gems, respectively.
|
|
|
|
The default Gemfile includes [uglifier](https://github.com/lautis/uglifier).
|
|
This gem wraps [UglifyJS](https://github.com/mishoo/UglifyJS) (written for
|
|
NodeJS) in Ruby. It compresses your code by removing white space and comments,
|
|
shortening local variable names, and performing other micro-optimizations such
|
|
as changing `if` and `else` statements to ternary operators where possible.
|
|
|
|
The following line invokes `uglifier` for JavaScript compression.
|
|
|
|
```ruby
|
|
config.assets.js_compressor = :uglifier
|
|
```
|
|
|
|
NOTE: You will need an [ExecJS](https://github.com/rails/execjs#readme)
|
|
supported runtime in order to use `uglifier`. If you are using Mac OS X or
|
|
Windows you have a JavaScript runtime installed in your operating system.
|
|
|
|
|
|
|
|
### Serving GZipped version of assets
|
|
|
|
By default, gzipped version of compiled assets will be generated, along with
|
|
the non-gzipped version of assets. Gzipped assets help reduce the transmission
|
|
of data over the wire. You can configure this by setting the `gzip` flag.
|
|
|
|
```ruby
|
|
config.assets.gzip = false # disable gzipped assets generation
|
|
```
|
|
|
|
### Using Your Own Compressor
|
|
|
|
The compressor config settings for CSS and JavaScript also take any object.
|
|
This object must have a `compress` method that takes a string as the sole
|
|
argument and it must return a string.
|
|
|
|
```ruby
|
|
class Transformer
|
|
def compress(string)
|
|
do_something_returning_a_string(string)
|
|
end
|
|
end
|
|
```
|
|
|
|
To enable this, pass a new object to the config option in `application.rb`:
|
|
|
|
```ruby
|
|
config.assets.css_compressor = Transformer.new
|
|
```
|
|
|
|
|
|
### Changing the _assets_ Path
|
|
|
|
The public path that Sprockets uses by default is `/assets`.
|
|
|
|
This can be changed to something else:
|
|
|
|
```ruby
|
|
config.assets.prefix = "/some_other_path"
|
|
```
|
|
|
|
This is a handy option if you are updating an older project that didn't use the
|
|
asset pipeline and already uses this path or you wish to use this path for
|
|
a new resource.
|
|
|
|
### X-Sendfile Headers
|
|
|
|
The X-Sendfile header is a directive to the web server to ignore the response
|
|
from the application, and instead serve a specified file from disk. This option
|
|
is off by default, but can be enabled if your server supports it. When enabled,
|
|
this passes responsibility for serving the file to the web server, which is
|
|
faster. Have a look at [send_file](http://api.rubyonrails.org/classes/ActionController/DataStreaming.html#method-i-send_file)
|
|
on how to use this feature.
|
|
|
|
Apache and NGINX support this option, which can be enabled in
|
|
`config/environments/production.rb`:
|
|
|
|
```ruby
|
|
# config.action_dispatch.x_sendfile_header = "X-Sendfile" # for Apache
|
|
# config.action_dispatch.x_sendfile_header = 'X-Accel-Redirect' # for NGINX
|
|
```
|
|
|
|
WARNING: If you are upgrading an existing application and intend to use this
|
|
option, take care to paste this configuration option only into `production.rb`
|
|
and any other environments you define with production behavior (not
|
|
`application.rb`).
|
|
|
|
TIP: For further details have a look at the docs of your production web server:
|
|
- [Apache](https://tn123.org/mod_xsendfile/)
|
|
- [NGINX](http://wiki.nginx.org/XSendfile)
|
|
|
|
Assets Cache Store
|
|
------------------
|
|
|
|
By default, Sprockets caches assets in `tmp/cache/assets` in development
|
|
and production environments. This can be changed as follows:
|
|
|
|
```ruby
|
|
config.assets.configure do |env|
|
|
env.cache = ActiveSupport::Cache.lookup_store(:memory_store,
|
|
{ size: 32.megabytes })
|
|
end
|
|
```
|
|
|
|
To disable the assets cache store:
|
|
|
|
```ruby
|
|
config.assets.configure do |env|
|
|
env.cache = ActiveSupport::Cache.lookup_store(:null_store)
|
|
end
|
|
```
|
|
|
|
Adding Assets to Your Gems
|
|
--------------------------
|
|
|
|
Assets can also come from external sources in the form of gems.
|
|
|
|
A good example of this is the `jquery-rails` gem which comes with Rails as the
|
|
standard JavaScript library gem. This gem contains an engine class which
|
|
inherits from `Rails::Engine`. By doing this, Rails is informed that the
|
|
directory for this gem may contain assets and the `app/assets`, `lib/assets` and
|
|
`vendor/assets` directories of this engine are added to the search path of
|
|
Sprockets.
|
|
|
|
Making Your Library or Gem a Pre-Processor
|
|
------------------------------------------
|
|
|
|
As Sprockets uses [Tilt](https://github.com/rtomayko/tilt) as a generic
|
|
interface to different templating engines, your gem should just implement the
|
|
Tilt template protocol. Normally, you would subclass `Tilt::Template` and
|
|
reimplement the `prepare` method, which initializes your template, and the
|
|
`evaluate` method, which returns the processed source. The original source is
|
|
stored in `data`. Have a look at
|
|
[`Tilt::Template`](https://github.com/rtomayko/tilt/blob/master/lib/tilt/template.rb)
|
|
sources to learn more.
|
|
|
|
```ruby
|
|
module BangBang
|
|
class Template < ::Tilt::Template
|
|
def prepare
|
|
# Do any initialization here
|
|
end
|
|
|
|
# Adds a "!" to original template.
|
|
def evaluate(scope, locals, &block)
|
|
"#{data}!"
|
|
end
|
|
end
|
|
end
|
|
```
|
|
|
|
Now that you have a `Template` class, it's time to associate it with an
|
|
extension for template files:
|
|
|
|
```ruby
|
|
Sprockets.register_engine '.bang', BangBang::Template
|
|
```
|
|
|
|
Upgrading from Old Versions of Rails
|
|
------------------------------------
|
|
|
|
There are a few issues when upgrading from Rails 3.0 or Rails 2.x. The first is
|
|
moving the files from `public/` to the new locations. See [Asset
|
|
Organization](#asset-organization) above for guidance on the correct locations
|
|
for different file types.
|
|
|
|
Next will be avoiding duplicate JavaScript files. Since jQuery is the default
|
|
JavaScript library from Rails 3.1 onwards, you don't need to copy `jquery.js`
|
|
into `app/assets` and it will be included automatically.
|
|
|
|
The third is updating the various environment files with the correct default
|
|
options.
|
|
|
|
In `application.rb`:
|
|
|
|
```ruby
|
|
# Version of your assets, change this if you want to expire all your assets
|
|
config.assets.version = '1.0'
|
|
|
|
# Change the path that assets are served from config.assets.prefix = "/assets"
|
|
```
|
|
|
|
In `development.rb`:
|
|
|
|
```ruby
|
|
# Expands the lines which load the assets
|
|
config.assets.debug = true
|
|
```
|
|
|
|
And in `production.rb`:
|
|
|
|
```ruby
|
|
# Choose the compressors to use (if any)
|
|
config.assets.js_compressor = :uglifier
|
|
# config.assets.css_compressor = :yui
|
|
|
|
# Don't fallback to assets pipeline if a precompiled asset is missed
|
|
config.assets.compile = false
|
|
|
|
# Generate digests for assets URLs.
|
|
config.assets.digest = true
|
|
|
|
# Precompile additional assets (application.js, application.css, and all
|
|
# non-JS/CSS are already added)
|
|
# config.assets.precompile += %w( admin.js admin.css )
|
|
```
|
|
|
|
Rails 4 and above no longer set default config values for Sprockets in `test.rb`, so
|
|
`test.rb` now requires Sprockets configuration. The old defaults in the test
|
|
environment are: `config.assets.compile = true`, `config.assets.compress = false`,
|
|
`config.assets.debug = false` and `config.assets.digest = false`.
|
|
|
|
The following should also be added to your `Gemfile`:
|
|
|
|
```ruby
|
|
gem 'sass-rails', "~> 3.2.3"
|
|
gem 'coffee-rails', "~> 3.2.1"
|
|
gem 'uglifier'
|
|
```
|