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improve docs for #round methods

* numeric.c: [DOC] improve and harmonize documentation
  for {Float,Integer,Numeric}#round.
* rational.c: [DOC] ditto for Rational#round.

git-svn-id: svn+ssh://ci.ruby-lang.org/ruby/trunk@58242 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
This commit is contained in:
stomar 2017-04-03 19:19:20 +00:00
parent b16f9112ed
commit c76aac30f2
2 changed files with 82 additions and 60 deletions

View file

@ -2215,12 +2215,16 @@ rb_int_truncate(VALUE num, int ndigits)
/*
* call-seq:
* float.round([ndigits] [, half: symbol]) -> integer or float
* float.round([ndigits] [, half: mode]) -> integer or float
*
* Rounds +float+ to a given precision in decimal digits (default 0 digits).
* Returns +float+ rounded to the nearest value with
* a precision of +ndigits+ decimal digits (default: 0).
*
* Precision may be negative. Returns a floating point number when +ndigits+
* is more than zero.
* When the precision is negative, the returned value is an integer
* with at least <code>ndigits.abs</code> trailing zeros.
*
* Returns a floating point number when +ndigits+ is positive,
* otherwise returns an integer.
*
* 1.4.round #=> 1
* 1.5.round #=> 2
@ -2242,20 +2246,23 @@ rb_int_truncate(VALUE num, int ndigits)
* 34567.89.round(2) #=> 34567.89
* 34567.89.round(3) #=> 34567.89
*
* If the <code>half:</code> optional keyword is given, just-half number
* will be rounded according to that value.
* Supported values for this keyword are follows.
* If the optional +half+ keyword argument is given,
* numbers that are half-way between two possible rounded values
* will be rounded according to the specified tie-breaking +mode+:
*
* * <code>:up</code> or +nil+: the result will be rounded away from zero
* * <code>:even</code>: the result will be rounded to nearest even number
* * <code>:down</code>: the result will be rounded close to zero
* * <code>:up</code> or +nil+: round half away from zero (default)
* * <code>:down</code>: round half toward zero
* * <code>:even</code>: round half toward the nearest even number
*
* 2.5.round(half: :up) #=> 3
* 2.5.round(half: :even) #=> 2
* 2.5.round(half: :down) #=> 2
* 2.5.round(half: :even) #=> 2
* 3.5.round(half: :up) #=> 4
* 3.5.round(half: :even) #=> 4
* 3.5.round(half: :down) #=> 3
* 3.5.round(half: :even) #=> 4
* (-2.5).round(half: :up) #=> -3
* (-2.5).round(half: :down) #=> -2
* (-2.5).round(half: :even) #=> -2
*/
static VALUE
@ -2438,13 +2445,11 @@ num_ceil(int argc, VALUE *argv, VALUE num)
* call-seq:
* num.round([ndigits]) -> integer or float
*
* Rounds +num+ to a given precision in decimal digits (default 0 digits).
* Returns +num+ rounded to the nearest value with
* a precision of +ndigits+ decimal digits (default: 0).
*
* Precision may be negative. Returns a floating point number when +ndigits+
* is more than zero.
*
* Numeric implements this by converting itself to a Float and invoking
* Float#round.
* Numeric implements this by converting its value to a Float and
* invoking Float#round.
*/
static VALUE
@ -5010,25 +5015,34 @@ int_dotimes(VALUE num)
/*
* Document-method: Integer#round
* call-seq:
* int.round([ndigits] [, half: symbol]) -> integer or float
* int.round([ndigits] [, half: mode]) -> integer or float
*
* Rounds +int+ to a given precision in decimal digits (default 0 digits).
* Returns +int+ rounded to the nearest value with
* a precision of +ndigits+ decimal digits (default: 0).
*
* Precision may be negative. Returns a floating point number when +ndigits+
* is positive, +self+ for zero, and round down for negative.
* When the precision is negative, the returned value is an integer
* with at least <code>ndigits.abs</code> trailing zeros.
*
* Returns a floating point number when +ndigits+ is positive,
* +self+ for zero, and an integer for negative.
*
* 1.round #=> 1
* 1.round(2) #=> 1.0
* 15.round(-1) #=> 20
* (-15).round(-1) #=> -20
*
* The <code>half:</code> optional keyword same as Float#round is available.
* The optional +half+ keyword argument is available
* similar to Float#round.
*
* 25.round(-1, half: :up) #=> 30
* 25.round(-1, half: :even) #=> 20
* 25.round(-1, half: :down) #=> 20
* 25.round(-1, half: :even) #=> 20
* 35.round(-1, half: :up) #=> 40
* 35.round(-1, half: :even) #=> 40
* 35.round(-1, half: :down) #=> 30
* 35.round(-1, half: :even) #=> 40
* (-25).round(-1, half: :up) #=> -30
* (-25).round(-1, half: :down) #=> -20
* (-25).round(-1, half: :even) #=> -20
*/
static VALUE

View file

@ -1510,12 +1510,16 @@ nurat_truncate_n(int argc, VALUE *argv, VALUE self)
/*
* call-seq:
* rat.round([ndigits] [, half: symbol]) -> integer or rational
* rat.round([ndigits] [, half: mode]) -> integer or rational
*
* Rounds +rat+ to a given precision in decimal digits (default 0 digits).
* Returns +rat+ rounded to the nearest value with
* a precision of +ndigits+ decimal digits (default: 0).
*
* Precision may be negative. Returns a rational when +ndigits+
* is more than zero.
* When the precision is negative, the returned value is an integer
* with at least <code>ndigits.abs</code> trailing zeros.
*
* Returns a rational when +ndigits+ is positive,
* otherwise returns an integer.
*
* Rational(3).round #=> 3
* Rational(2, 3).round #=> 1
@ -1528,14 +1532,18 @@ nurat_truncate_n(int argc, VALUE *argv, VALUE self)
* Rational('-123.456').round(+1).to_f #=> -123.5
* Rational('-123.456').round(-1) #=> -120
*
* The <code>half:</code> optional keyword same as Float#round is available.
* The optional +half+ keyword argument is available
* similar to Float#round.
*
* Rational(25, 100).round(1, half: :up) #=> (3/10)
* Rational(25, 100).round(1, half: :even) #=> (1/5)
* Rational(25, 100).round(1, half: :down) #=> (1/5)
* Rational(25, 100).round(1, half: :even) #=> (1/5)
* Rational(35, 100).round(1, half: :up) #=> (2/5)
* Rational(35, 100).round(1, half: :even) #=> (2/5)
* Rational(35, 100).round(1, half: :down) #=> (3/10)
* Rational(35, 100).round(1, half: :even) #=> (2/5)
* Rational(-25, 100).round(1, half: :up) #=> (-3/10)
* Rational(-25, 100).round(1, half: :down) #=> (-1/5)
* Rational(-25, 100).round(1, half: :even) #=> (-1/5)
*/
static VALUE
nurat_round_n(int argc, VALUE *argv, VALUE self)