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therubyracer/ext/v8/rr.h

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#ifndef THE_RUBY_RACER
#define THE_RUBY_RACER
#include <v8.h>
#include <ruby.h>
#include <vector>
namespace rr {
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#define Void(expr) expr; return Qnil;
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VALUE Bool(bool b);
int Int(VALUE v);
uint32_t UInt32(VALUE num);
VALUE not_implemented(const char* message);
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class GC {
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public:
class Queue {
public:
Queue();
void Enqueue(void* phantom);
void* Dequeue();
private:
struct Node {
Node(void* val ) : value(val), next(NULL) { }
void* value;
Node* next;
};
Node* first; // for producer only
Node* divider;
Node* last;
};
static void Finalize(void* phantom);
static void Drain(v8::GCType type, v8::GCCallbackFlags flags);
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static void Init();
};
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/**
* A V8 Enum
*/
template <class T> class Enum {
public:
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Enum<T>(VALUE value, T defaultValue = 0) {
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this->value = value;
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this->defaultValue = defaultValue;
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}
inline operator T() {
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return (T)(RTEST(value) ? NUM2INT(value) : defaultValue);
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}
private:
VALUE value;
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T defaultValue;
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};
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/**
* A Reference to a V8 managed object
*/
template <class T> class Ref {
public:
Ref(VALUE value) {
this->value = value;
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}
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Ref(v8::Handle<T> handle) {
this->handle = handle;
}
virtual operator VALUE() const {
return (new Holder(handle, Class))->value;
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}
virtual operator v8::Handle<T>() const {
Holder* holder = NULL;
Data_Get_Struct(this->value, class Holder, holder);
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return holder->handle;
}
inline v8::Handle<T> operator->() const { return *this;}
inline v8::Handle<T> GetHandle() const { return *this;}
inline v8::Handle<T> operator*() const {return *this;}
static v8::Handle<T> * array(VALUE argv, std::vector< v8::Handle<T> >& v) {
for (uint32_t i = 0; i < v.size(); i++) {
v[i] = Ref<T>(rb_ary_entry(argv, i));
}
return &v[0];
}
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class Holder {
friend class Ref;
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public:
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Holder(v8::Handle<T> handle, VALUE klass) {
this->handle = v8::Persistent<T>::New(handle);
this->value = Data_Wrap_Struct(klass, 0, &Holder::enqueue, this);
}
virtual ~Holder() {
handle.Dispose();
}
protected:
VALUE value;
v8::Persistent<T> handle;
static void enqueue(Holder* holder) {
holder->value = Qnil;
GC::Finalize(holder);
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}
};
VALUE value;
v8::Handle<T> handle;
static VALUE Class;
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};
template <class T> VALUE Ref<T>::Class;
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class Handles {
public:
static void Init();
static VALUE HandleScope(int argc, VALUE* argv, VALUE self);
private:
static VALUE SetupAndCall(int* state, VALUE code);
static VALUE DoCall(VALUE code);
};
class Phantom {
public:
inline Phantom(void* reference) : holder((Ref<void>::Holder*)reference) {}
inline bool NotNull() {
return this->holder != NULL;
}
inline void destroy() {
delete holder;
}
Ref<void>::Holder* holder;
};
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class Context : public Ref<v8::Context> {
public:
static void Init();
static VALUE New(VALUE self);
static VALUE Enter(VALUE self);
static VALUE Exit(VALUE self);
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static VALUE Global(VALUE self);
static VALUE DetachGlobal(VALUE self);
static VALUE ReattachGlobal(VALUE self, VALUE global);
static VALUE GetEntered(VALUE self);
static VALUE GetCurrent(VALUE self);
static VALUE GetCalling(VALUE self);
static VALUE SetSecurityToken(VALUE self, VALUE token);
static VALUE UseDefaultSecurityToken(VALUE self);
static VALUE GetSecurityToken(VALUE self);
static VALUE HasOutOfMemoryException(VALUE self);
static VALUE InContext(VALUE self);
static VALUE SetData(VALUE self, VALUE data);
static VALUE GetData(VALUE self);
static VALUE AllowCodeGenerationFromStrings(VALUE self, VALUE allow);
static VALUE IsCodeGenerationFromStringsAllowed(VALUE self);
inline Context(VALUE value) : Ref<v8::Context>(value) {}
inline Context(v8::Handle<v8::Context> cxt) : Ref<v8::Context>(cxt) {}
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};
class External: public Ref<v8::External> {
public:
static void Init();
static VALUE New(VALUE self, VALUE data);
static VALUE Value(VALUE self);
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inline External(VALUE value) : Ref<v8::External>(value) {}
inline External(v8::Handle<v8::External> ext) : Ref<v8::External>(ext) {}
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static v8::Handle<v8::External> wrap(VALUE data);
static VALUE unwrap(v8::Handle<v8::External> external);
private:
static void release(v8::Persistent<v8::Value> object, void* parameter);
struct Data {
Data(VALUE data);
~Data();
VALUE value;
};
};
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class Script : public Ref<v8::Script> {
public:
static void Init();
static VALUE New(VALUE klass, VALUE source, VALUE filename);
static VALUE Run(VALUE self);
inline Script(VALUE value) : Ref<v8::Script>(value) {}
inline Script(v8::Handle<v8::Script> script) : Ref<v8::Script>(script) {}
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};
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class Value : public Ref<v8::Value> {
public:
static void Init();
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static VALUE Equals(VALUE self, VALUE other);
static VALUE StrictEquals(VALUE self, VALUE other);
inline Value(VALUE value) : Ref<v8::Value>(value) {}
inline Value(v8::Handle<v8::Value> value) : Ref<v8::Value>(value) {}
virtual operator VALUE();
};
class String: public Ref<v8::String> {
public:
static void Init();
static VALUE New(VALUE self, VALUE value);
static VALUE Utf8Value(VALUE self);
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static VALUE Concat(VALUE self, VALUE left, VALUE right);
inline String(VALUE value) : Ref<v8::String>(value) {}
inline String(v8::Handle<v8::String> string) : Ref<v8::String>(string) {}
};
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class PropertyAttribute: public Enum<v8::PropertyAttribute> {
public:
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inline PropertyAttribute(VALUE value) : Enum<v8::PropertyAttribute>(value, v8::None) {}
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};
class AccessControl: public Enum<v8::AccessControl> {
public:
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inline AccessControl(VALUE value) : Enum<v8::AccessControl>(value, v8::DEFAULT) {}
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};
class Accessor {
public:
static void Init();
Accessor(const v8::AccessorInfo& info);
~Accessor();
static VALUE This(VALUE self);
static VALUE Holder(VALUE self);
static VALUE Data(VALUE self);
operator VALUE();
v8::Handle<v8::Value> get(v8::Local<v8::String> property);
v8::Handle<v8::Value> set(v8::Local<v8::String> property, v8::Local<v8::Value> value);
static v8::Handle<v8::Value> AccessorGetter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static void AccessorSetter(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
class Info {
public:
Info(VALUE getter, VALUE setter, VALUE data);
Info(v8::Local<v8::Value> value);
operator v8::Handle<v8::Value>();
void mark();
v8::AccessorGetter Getter();
v8::AccessorSetter Setter();
VALUE getter;
VALUE setter;
VALUE data;
private:
void wrap(v8::Handle<v8::Object> wrapper, uint32_t index, VALUE value);
VALUE unwrap(v8::Handle<v8::Object> wrapper, uint32_t index);
};
private:
VALUE thisObject;
VALUE holder;
VALUE value;
Info* info;
static void mark(Accessor* accessor);
static void sweep(Accessor* accessor);
static Accessor* accessor(VALUE self);
static VALUE Class;
};
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class Object : public Ref<v8::Object> {
public:
static void Init();
static VALUE New(VALUE self);
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static VALUE Set(VALUE self, VALUE key, VALUE value);
static VALUE ForceSet(VALUE self, VALUE key, VALUE value);
static VALUE Get(VALUE self, VALUE key);
static VALUE GetPropertyAttributes(VALUE self, VALUE key);
static VALUE Has(VALUE self, VALUE key);
static VALUE Delete(VALUE self, VALUE key);
static VALUE ForceDelete(VALUE self, VALUE key);
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static VALUE SetAccessor(int argc, VALUE* argv, VALUE self);
static VALUE GetPropertyNames(VALUE self);
static VALUE GetOwnPropertyNames(VALUE self);
static VALUE GetPrototype(VALUE self);
static VALUE SetPrototype(VALUE self, VALUE prototype);
static VALUE FindInstanceInPrototypeChain(VALUE self, VALUE impl);
static VALUE ObjectProtoToString(VALUE self);
static VALUE GetConstructorName(VALUE self);
static VALUE InternalFieldCount(VALUE self);
static VALUE GetInternalField(VALUE self, VALUE idx);
static VALUE SetInternalField(VALUE self, VALUE idx, VALUE value);
static VALUE HasOwnProperty(VALUE self, VALUE key);
static VALUE HasRealNamedProperty(VALUE self, VALUE key);
static VALUE HasRealIndexedProperty(VALUE self, VALUE idx);
static VALUE HasRealNamedCallbackProperty(VALUE self, VALUE key);
static VALUE GetRealNamedPropertyInPrototypeChain(VALUE self, VALUE key);
static VALUE GetRealNamedProperty(VALUE self, VALUE key);
static VALUE HasNamedLookupInterceptor(VALUE self);
static VALUE HasIndexedLookupInterceptor(VALUE self);
static VALUE TurnOnAccessCheck(VALUE self);
static VALUE GetIdentityHash(VALUE self);
static VALUE SetHiddenValue(VALUE self, VALUE key, VALUE value);
static VALUE GetHiddenValue(VALUE self, VALUE key);
static VALUE DeleteHiddenValue(VALUE self, VALUE key);
static VALUE IsDirty(VALUE self);
static VALUE Clone(VALUE self);
static VALUE CreationContext(VALUE self);
static VALUE SetIndexedPropertiesToPixelData(VALUE self, VALUE data, VALUE length);
static VALUE GetIndexedPropertiesPixelData(VALUE self);
static VALUE HasIndexedPropertiesInPixelData(VALUE self);
static VALUE GetIndexedPropertiesPixelDataLength(VALUE self);
static VALUE SetIndexedPropertiesToExternalArrayData(VALUE self);
static VALUE HasIndexedPropertiesInExternalArrayData(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayData(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayDataType(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayDataLength(VALUE self);
static VALUE IsCallable(VALUE self);
static VALUE CallAsFunction(VALUE self, VALUE recv, VALUE argc, VALUE argv);
static VALUE CallAsConstructor(VALUE self, VALUE argc, VALUE argv);
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inline Object(VALUE value) : Ref<v8::Object>(value) {}
inline Object(v8::Handle<v8::Object> object) : Ref<v8::Object>(object) {}
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virtual operator VALUE();
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};
class Array : public Ref<v8::Array> {
public:
static void Init();
inline Array(v8::Handle<v8::Array> array) : Ref<v8::Array>(array) {}
};
class Template {
public:
static void Init();
};
class FunctionTemplate : public Ref<v8::FunctionTemplate> {
public:
static void Init();
inline FunctionTemplate(VALUE value) : Ref<v8::FunctionTemplate>(value) {}
};
class V8 {
public:
static void Init();
static VALUE IdleNotification(VALUE self);
};
class ClassBuilder {
public:
ClassBuilder(const char* name, VALUE superclass = rb_cObject);
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ClassBuilder(const char* name, const char* supername);
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE, VALUE));
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ClassBuilder& defineEnumConst(const char* name, int value);
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ClassBuilder& store(VALUE* storage);
inline operator VALUE() {return this->value;}
private:
VALUE value;
};
}
#endif