2015-11-07 09:06:53 -05:00
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#include "gl.hpp"
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2015-11-07 08:56:06 -05:00
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#include "program.hpp"
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#include "object.hpp"
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2015-11-08 14:27:50 -05:00
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#include "camera.hpp"
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2015-11-07 08:56:06 -05:00
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2015-11-03 10:40:20 -05:00
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#include <cstdlib>
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2015-11-03 23:48:27 -05:00
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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static void iterate();
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static GLFWCALL void on_key(int key, int action);
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static EM_BOOL on_em_mousemove(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data);
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2015-11-07 09:06:53 -05:00
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GLuint mvp_uniform;
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GLuint local_modelview_uniform;
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static GLuint texture_uniform;
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static bool keys[GLFW_KEY_LAST];
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static Camera camera;
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static Camera camera1;
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static Camera camera2;
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static Camera camera3;
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static Model *suzanne;
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static Model *teapot;
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static Model *bunny;
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static Object *suzanne1;
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static Object *teapot1;
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static Object *bunny1;
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int main()
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{
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if (!glfwInit())
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exit(EXIT_FAILURE);
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if (!glfwOpenWindow(640, 480, 8, 8, 8, 8, 16, 0, GLFW_WINDOW))
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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2015-11-03 14:00:55 -05:00
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if (glewInit() != GLEW_OK)
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{
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glfwCloseWindow();
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetKeyCallback(on_key);
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emscripten_set_mousemove_callback(nullptr, nullptr, false, on_em_mousemove);
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Program program("textured");
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program.use();
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mvp_uniform = program.get_uniform_location("mvp");
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local_modelview_uniform = program.get_uniform_location("local_modelview");
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texture_uniform = program.get_uniform_location("texture");
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glUniform1i(texture_uniform, 0);
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camera.projection = glm::perspective(45.0f, (float)640 / (float)480, 0.1f, 10.0f);
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camera.position.z = 4;
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camera.position.y = 2;
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camera1.projection = camera.projection;
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camera1.position.y = 1.5;
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camera1.position.x = -5;
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camera1.angles.y = -90;
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camera2.projection = camera.projection;
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camera2.position.y = 1.5;
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camera2.position.z = -5;
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camera2.angles.y = -180;
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camera3.projection = camera.projection;
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camera3.position.y = -5;
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camera3.angles.x = 90;
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2015-11-09 10:28:25 -05:00
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suzanne = new Model("suzanne.obj");
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teapot = new Model("teapot.obj");
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bunny = new Model("bunny.obj");
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suzanne1 = new Object(*suzanne);
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suzanne1->position.z = -2;
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suzanne1->position.y = 2;
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teapot1 = new Object(*teapot);
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teapot1->position.x = -2.0;
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teapot1->position.y = 1.0;
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teapot1->angles.y = 45;
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bunny1 = new Object(*bunny);
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bunny1->position.x = 2.0;
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glEnable(GL_DEPTH_TEST);
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glClearColor(1, 1, 1, 0);
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emscripten_set_main_loop(iterate, 0, 1);
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}
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void iterate()
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{
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if (keys[(unsigned char)'W'])
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{
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camera.position.x -= 0.1 * sin(glm::radians(camera.angles.y));
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camera.position.z -= 0.1 * cos(glm::radians(camera.angles.y));
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}
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if (keys[(unsigned char)'S'])
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{
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camera.position.x += 0.1 * sin(glm::radians(camera.angles.y));
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camera.position.z += 0.1 * cos(glm::radians(camera.angles.y));
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}
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if (keys[(unsigned char)'D'])
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{
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camera.position.x += 0.1 * cos(glm::radians(camera.angles.y));
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camera.position.z -= 0.1 * sin(glm::radians(camera.angles.y));
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}
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if (keys[(unsigned char)'A'])
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{
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camera.position.x -= 0.1 * cos(glm::radians(camera.angles.y));
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camera.position.z += 0.1 * sin(glm::radians(camera.angles.y));
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}
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suzanne1->angles.z = glfwGetTime() * 360 / 4;
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teapot1->angles.x = glfwGetTime() * 360 / 6;
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bunny1->angles.y = glfwGetTime() * 360 / 2;
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2015-11-07 10:52:07 -05:00
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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const glm::mat4 mvp = camera.transformation();
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const glm::mat4 mvp1 = camera1.transformation();
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const glm::mat4 mvp2 = camera2.transformation();
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const glm::mat4 mvp3 = camera3.transformation();
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glViewport(0, 0, 640 / 2, 480 / 2);
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suzanne1->draw(mvp);
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teapot1->draw(mvp);
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bunny1->draw(mvp);
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glViewport(640 / 2, 0, 640 / 2, 480 / 2);
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suzanne1->draw(mvp1);
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teapot1->draw(mvp1);
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bunny1->draw(mvp1);
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glViewport(640 / 2, 480 / 2, 640 / 2, 480 / 2);
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suzanne1->draw(mvp2);
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teapot1->draw(mvp2);
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bunny1->draw(mvp2);
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glViewport(0, 480 / 2, 640 / 2, 480 / 2);
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suzanne1->draw(mvp3);
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teapot1->draw(mvp3);
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bunny1->draw(mvp3);
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}
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2015-11-04 15:54:47 -05:00
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GLFWCALL void on_key(int key, int action)
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{
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keys[key] = action != GLFW_RELEASE;
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}
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2015-11-09 17:57:11 -05:00
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EM_BOOL on_em_mousemove(__attribute__((unused)) int event_type,
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const EmscriptenMouseEvent *mouse_event,
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__attribute__((unused)) void *user_data)
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{
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camera.angles.y -= mouse_event->movementX;
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camera.angles.x -= mouse_event->movementY;
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2015-11-07 22:00:12 -05:00
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if (camera.angles.y < 0)
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camera.angles.y = 359;
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else
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if (camera.angles.y >= 360)
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camera.angles.y = 0;
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if (camera.angles.x < -90)
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camera.angles.x = -90;
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else
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if (camera.angles.x > 90)
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camera.angles.x = 90;
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return true;
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}
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