27 lines
400 B
C++
27 lines
400 B
C++
#ifndef _CAMERA_HPP_
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#define _CAMERA_HPP_
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#include "transformation.hpp"
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#include "scene.hpp"
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struct Camera :
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Transformation
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{
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inline Camera(const Scene &scene) : _scene(scene) {}
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inline void draw() const;
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glm::mat4 transformation() const;
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glm::mat4 projection;
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private:
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const Scene &_scene;
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};
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void Camera::draw() const
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{
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_scene.draw(transformation());
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};
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#endif // _CAMERA_HPP_
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