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matabstrix/src/program.cpp

35 lines
812 B
C++

#include "program.hpp"
#include "shader.hpp"
#include <fstream>
const std::string Program::filename(const std::string &name)
{
return "/programs/" + name;
}
Program::Program(const Adapter &adapter, const std::string &name):
vertex_shader(adapter.load<Shader>(name + ".vert")),
fragment_shader(adapter.load<Shader>(name + ".frag"))
{}
const Executable *Program::build(
GLuint attrib_count, const GLchar *const attribs[],
unsigned uniform_count, const GLchar *const uniforms[]) const
{
Executable *exe = new Executable();
exe->attach_shader(*vertex_shader);
exe->attach_shader(*fragment_shader);
for (GLuint attrib = 0; attrib < attrib_count; ++attrib)
exe->bind_attrib_location(attrib, attribs[attrib]);
exe->link();
exe->get_uniforms(uniform_count, uniforms);
return exe;
}