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matabstrix/src/shader.hpp

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248 B
C++

#ifndef _SHADER_HPP_
#define _SHADER_HPP_
#include "gl.hpp"
#include "resource.hpp"
#include <string>
struct Shader:
Resource
{
RESOURCE(Shader)
inline GLuint id() const { return _id; };
private:
GLuint _id;
};
#endif // _SHADER_HPP_