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#ifndef _TRANSFORMATION_HPP_
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#define _TRANSFORMATION_HPP_
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#include <glm/glm.hpp>
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struct Transformation
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{
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glm::mat4 transformation() const;
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glm::mat4 base;
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glm::vec3 position;
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glm::vec3 angles;
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};
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#endif // _TRANSFORMATION_HPP_
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