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matabstrix/src/model/static.cpp

142 lines
4.0 KiB
C++

#include "static.hpp"
#include "../main.hpp"
#include "../mtllib.hpp"
#include <vector>
#include <fstream>
#include <sstream>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
using namespace Models;
const std::string Static::filename(const std::string &name)
{
return "/data/models/" + name;
}
Static::Static(Store &store, const std::string &name)
{
std::ifstream file(filename(name), std::ios::in);
const Mtllib *mtllib = nullptr;
std::vector<glm::vec3> tmp_positions;
std::vector<glm::vec2> tmp_tex_coords;
std::vector<glm::vec3> tmp_normals;
int attr_count = 0;
std::string line;
while (std::getline(file, line))
{
if (line.substr(0, 2) == "v ")
{
glm::vec3 v;
sscanf(line.data(), "v %f %f %f", &v.x, &v.y, &v.z);
tmp_positions.push_back(v);
}
else
if (line.substr(0, 3) == "vt ")
{
glm::vec2 vt;
sscanf(line.data(), "vt %f %f", &vt.x, &vt.y);
tmp_tex_coords.push_back(vt);
}
else
if (line.substr(0, 3) == "vn ")
{
glm::vec3 vn;
sscanf(line.data(), "vn %f %f %f", &vn.x, &vn.y, &vn.z);
tmp_normals.push_back(vn);
}
else
if (line.substr(0, 2) == "f ")
{
if (attr_count == 0)
{
if (line.find("//") == std::string::npos)
attr_count = 3;
else
attr_count = 2;
}
GLushort v[3];
GLushort vt[3];
GLushort vn[3];
if (attr_count == 2)
sscanf(line.data(), "f %hu//%hu %hu//%hu %hu//%hu", &v[0], &vn[0], &v[1], &vn[1], &v[2], &vn[2]);
else
sscanf(line.data(), "f %hu/%hu/%hu %hu/%hu/%hu %hu/%hu/%hu", &v[0], &vt[0], &vn[0],
&v[1], &vt[1], &vn[1],
&v[2], &vt[2], &vn[2]);
for (int i = 0; i < 3; ++i)
if (attr_count == 3)
add(tmp_positions[v[i] - 1],
tmp_normals[vn[i] - 1],
tmp_tex_coords[vt[i] - 1]);
else
Mesh::add(tmp_positions[v[i] - 1],
tmp_normals[vn[i] - 1]);
}
else
if (line.substr(0, 7) == "mtllib ")
{
mtllib = (Mtllib*)store.load<Mtllib>(line.substr(7));
}
else
if (line.substr(0, 7) == "usemtl ")
{
_material = (*mtllib)[line.substr(7)];
}
}
positions_id = create_array_buffer(GL_ARRAY_BUFFER, 3 * positions.size() * sizeof(GLfloat), positions.data());
normals_id = create_array_buffer(GL_ARRAY_BUFFER, 3 * normals.size() * sizeof(GLfloat), normals.data());
if (attr_count == 3)
tex_coords_id = create_array_buffer(GL_ARRAY_BUFFER, 2 * tex_coords.size() * sizeof(GLfloat), tex_coords.data());
else
tex_coords_id = 0;
id = create_array_buffer(GL_ELEMENT_ARRAY_BUFFER, elements.size() * sizeof(GLushort), elements.data());
}
void Static::draw(const glm::mat4 &mvp, const glm::mat4 &transformation) const
{
const glm::mat4 transform = mvp * transformation;
glUniformMatrix4fv(exe->uniform(Uniform::mvp), 1, GL_FALSE, glm::value_ptr(transform));
const glm::mat3 local_modelview = glm::transpose(glm::inverse(glm::mat3(transformation)));
glUniformMatrix3fv(exe->uniform(Uniform::local_modelview), 1, GL_FALSE, glm::value_ptr(local_modelview));
_material->use();
glEnableVertexAttribArray(position);
glBindBuffer(GL_ARRAY_BUFFER, positions_id);
glVertexAttribPointer(position, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
glEnableVertexAttribArray(normal);
glBindBuffer(GL_ARRAY_BUFFER, normals_id);
glVertexAttribPointer(normal, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
if (tex_coords_id == 0)
glDisableVertexAttribArray(tex_coord);
else
{
glEnableVertexAttribArray(tex_coord);
glBindBuffer(GL_ARRAY_BUFFER, tex_coords_id);
glVertexAttribPointer(tex_coord, 2, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
glDrawElements(GL_TRIANGLES, elements.size(), GL_UNSIGNED_SHORT, 0);
}