25 lines
541 B
C++
25 lines
541 B
C++
#ifndef _MESH_HPP_
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#define _MESH_HPP_
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#include "../gl.hpp"
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#include <array>
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#include <vector>
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#include <glm/glm.hpp>
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struct Mesh
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{
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std::vector<glm::vec3> positions;
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std::vector<glm::vec3> normals;
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std::vector<GLushort> elements;
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void add(const glm::vec3 &position, const glm::vec3 &normal);
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void add3(const std::array<glm::vec3, 3> &positions, const glm::vec3 &normal);
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void add3_with_auto_normals(const std::array<glm::vec3, 3> &positions, const glm::vec3 &origin = glm::vec3(0.0f, 0.0f, 0.0f));
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};
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#endif // _MESH_HPP_
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