Fragment shader supplies color correctly

This commit is contained in:
Joe Wilm 2016-02-24 19:09:21 -08:00
parent 400e4c92a7
commit 24b4c3ba47
1 changed files with 1 additions and 1 deletions

View File

@ -7,5 +7,5 @@ uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0) * sampled;
gl_FragColor = vec4(textColor, 1.0) * sampled;
}