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4 commits

Author SHA1 Message Date
Joe Wilm
77cfb7b5cd Implement per vertex struct 2016-02-27 13:08:39 -08:00
Joe Wilm
cda4952145 Bit of cleanup
- Commend vertex slice
- Add helper for binding mask texture (and specify that it's a mask)
- Prefix uniform members of ShaderProgram with u_. This makes it easy to
  identify in the rest of code.
2016-02-24 20:37:17 -08:00
Joe Wilm
24b4c3ba47 Fragment shader supplies color correctly 2016-02-24 19:09:21 -08:00
Joe Wilm
2b7caf95fd Render the letter J
This letter brought to you by OpenGL and freetype.
2016-02-23 20:42:58 -08:00