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Some lines got put at wrong location because of a merge conflict. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
78 lines
2.7 KiB
Markdown
78 lines
2.7 KiB
Markdown
# Unreleased
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## New features
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* Allow `corner-radius-rules` to override `corner-radius = 0`. Previously setting corner radius to 0 globally disables rounded corners. (#1170)
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## Notable changes
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* Marginally improve performance when resizing/opening/closing windows. (#1190)
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## Dependency changes
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* picom now optionally depends on `rtkit` at runtime to give itself realtime scheduling priority.
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# v11.2 (2024-Feb-13)
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## Build changes
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* `picom` now depends on `libepoxy` for OpenGL symbol management.
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## Bug fixes
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* Workaround a NVIDIA problem that causes high CPU usage after suspend/resume (#1172, #1168)
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* Fix building on OpenBSD (#1189, #1188)
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* Fix occasional freezes (#1040, #1145, #1166)
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* Fix `corner-radius-rules` not applying sometimes (#1177)
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* Fix window shader not having an effect when frame opacity is enabled (#1174)
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* Fix binding root pixmap in case of depth mismatch (#984)
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# v11.1 (2024-Jan-28)
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## Bug fixes
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* Fix missing fading on window close for some window managers. (#704)
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# v11 (2024-Jan-20)
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## Build changes
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* Due to some caveats discovered related to setting the `CAP_SYS_NICE` capability, it is now recommended to **NOT** set this capability for picom.
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## Deprecations
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* Uses of `--sw-opti`, and `--respect-prop-shadow` are now hard errors.
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* `-F` has been removed completely. It was deprecated before the picom fork.
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# v11-rc1 (2024-Jan-14)
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## Notable features
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* picom now uses dithering to prevent banding. Banding is most notable when using a strong background blur. (#952)
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* Frame pacing. picom uses present feedback information to schedule new frames when it makes sense to do so. This improves latency, and replaces the `glFlush` and `GL_MaxFramesAllowed=1` hacks we used to do for NVIDIA. (#968 #1156)
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* Some missing features have been implemented for the EGL backend (#1004 #1007)
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## Bug fixes
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* Many memory/resource leak fixes thanks to @absolutelynothelix . (#977 #978 #979 #980 #982 #985 #992 #1009 #1022)
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* Fix tiling of wallpaper. (#1002)
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* Fix some blur artifacts (#1095)
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* Fix shadow color for transparent shadows (#1124)
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* Don't spam logs when another compositor is running (#1104)
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* Fix rounded corners showing as black with the xrender backend (#1003)
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* Fix blur with rounded windows (#950)
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## Build changes
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* Dependency `pcre` has been replaced by `pcre2`.
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* New dependency `xcb-util`.
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* `xinerama` is no longer used.
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* `picom` now tries to give itself a real-time scheduling priority. ~~Please consider giving `picom` the `CAP_SYS_NICE` capability when packaging it.~~
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## Deprecations
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* The `kawase` blur method is removed. Note this is just an alias to the `dual_kawase` method, which is still available. (#1102)
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# Earlier versions
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Please see the GitHub releases page.
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