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mperham--sidekiq/lib/sidekiq/manager.rb

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require 'celluloid'
require 'sidekiq/util'
require 'sidekiq/processor'
require 'sidekiq/fetch'
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module Sidekiq
##
# The main router in the system. This
# manages the processor state and accepts messages
# from Redis to be dispatched to an idle processor.
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#
class Manager
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include Util
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include Celluloid
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trap_exit :processor_died
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def initialize(options={})
logger.debug { options.inspect }
@count = options[:concurrency] || 25
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@done_callback = nil
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@in_progress = {}
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@done = false
@busy = []
@fetcher = Fetcher.new(current_actor, options)
@ready = @count.times.map { Processor.new_link(current_actor) }
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end
def stop(options={})
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watchdog('Manager#stop died') do
shutdown = options[:shutdown]
timeout = options[:timeout]
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@done = true
Sidekiq::Fetcher.done!
@fetcher.async.terminate if @fetcher.alive?
logger.info { "Shutting down #{@ready.size} quiet workers" }
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@ready.each { |x| x.terminate if x.alive? }
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@ready.clear
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clear_worker_set
return after(0) { signal(:shutdown) } if @busy.empty?
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hard_shutdown_in timeout if shutdown
end
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end
def start
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@ready.each { dispatch }
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end
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def when_done(&blk)
@done_callback = blk
end
def processor_done(processor)
watchdog('Manager#processor_done died') do
@done_callback.call(processor) if @done_callback
@in_progress.delete(processor.object_id)
@busy.delete(processor)
if stopped?
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processor.terminate if processor.alive?
signal(:shutdown) if @busy.empty?
else
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@ready << processor if processor.alive?
end
dispatch
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end
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end
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def processor_died(processor, reason)
watchdog("Manager#processor_died died") do
@in_progress.delete(processor.object_id)
@busy.delete(processor)
unless stopped?
@ready << Processor.new_link(current_actor)
dispatch
else
signal(:shutdown) if @busy.empty?
end
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end
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end
def assign(work)
watchdog("Manager#assign died") do
if stopped?
# Race condition between Manager#stop if Fetcher
# is blocked on redis and gets a message after
# all the ready Processors have been stopped.
# Push the message back to redis.
work.requeue
else
processor = @ready.pop
@in_progress[processor.object_id] = work
@busy << processor
processor.async.process(work)
end
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end
end
def procline(tag)
"sidekiq #{Sidekiq::VERSION} #{tag}[#{@busy.size} of #{@count} busy]#{stopped? ? ' stopping' : ''}"
end
private
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def clear_worker_set
# Clearing workers in Redis
# NOTE: we do this before terminating worker threads because the
# process will likely receive a hard shutdown soon anyway, which
# means the threads will killed.
logger.debug { "Clearing workers in redis" }
Sidekiq.redis do |conn|
workers = conn.smembers('workers')
workers_to_remove = workers.select do |worker_name|
worker_name =~ /:#{process_id}-/
end
conn.srem('workers', workers_to_remove) if !workers_to_remove.empty?
end
rescue => ex
Sidekiq.logger.warn("Unable to clear worker set while shutting down: #{ex.message}")
end
def hard_shutdown_in(delay)
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logger.info { "Pausing up to #{delay} seconds to allow workers to finish..." }
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after(delay) do
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watchdog("Manager#hard_shutdown_in died") do
# We've reached the timeout and we still have busy workers.
# They must die but their messages shall live on.
logger.info("Still waiting for #{@busy.size} busy workers")
# Re-enqueue terminated jobs
# NOTE: You may notice that we may push a job back to redis before
# the worker thread is terminated. This is ok because Sidekiq's
# contract says that jobs are run AT LEAST once. Process termination
# is delayed until we're certain the jobs are back in Redis because
# it is worse to lose a job than to run it twice.
Sidekiq::Fetcher.strategy.bulk_requeue(@in_progress.values)
logger.debug { "Terminating worker threads" }
@busy.each do |processor|
t = processor.bare_object.actual_work_thread
t.raise Shutdown if processor.alive?
end
after(0) { signal(:shutdown) }
end
end
end
def dispatch
return if stopped?
# This is a safety check to ensure we haven't leaked
# processors somehow.
raise "BUG: No processors, cannot continue!" if @ready.empty? && @busy.empty?
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raise "No ready processor!?" if @ready.empty?
@fetcher.async.fetch
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end
def stopped?
@done
end
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end
end