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therubyracer/ext/v8/rr.h

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#ifndef THE_RUBY_RACER
#define THE_RUBY_RACER
#include <v8.h>
#include <ruby.h>
#include <vector>
namespace rr {
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#define Void(expr) expr; return Qnil;
VALUE not_implemented(const char* message);
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class Equiv {
public:
Equiv(VALUE val) : value(val) {}
inline operator VALUE() {return value;}
protected:
VALUE value;
};
class Bool : public Equiv {
public:
Bool(VALUE val) : Equiv(val) {}
Bool(bool b) : Equiv(b ? Qtrue : Qfalse) {}
inline operator bool() {return RTEST(value);}
};
class Int : public Equiv {
public:
Int(VALUE val) : Equiv(val) {}
Int(int i) : Equiv(INT2FIX(i)) {}
inline operator int() {return RTEST(value) ? NUM2INT(value) : 0;}
inline int toInt() {return (int)*this;}
};
class UInt32 : public Equiv {
public:
UInt32(VALUE val) : Equiv(val) {}
UInt32(uint32_t ui) : Equiv(UINT2NUM(ui)) {}
inline operator uint32_t() {return RTEST(value) ? NUM2UINT(value) : 0;}
};
class GC {
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public:
class Queue {
public:
Queue();
void Enqueue(void* phantom);
void* Dequeue();
private:
struct Node {
Node(void* val ) : value(val), next(NULL) { }
void* value;
Node* next;
};
Node* first; // for producer only
Node* divider;
Node* last;
};
static void Finalize(void* phantom);
static void Drain(v8::GCType type, v8::GCCallbackFlags flags);
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static void Init();
};
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/**
* A V8 Enum
*/
template <class T> class Enum {
public:
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Enum<T>(VALUE value, T defaultValue = 0) {
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this->value = value;
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this->defaultValue = defaultValue;
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}
inline operator T() {
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return (T)(RTEST(value) ? NUM2INT(value) : defaultValue);
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}
private:
VALUE value;
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T defaultValue;
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};
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/**
* A Reference to a V8 managed object
*/
template <class T> class Ref {
public:
Ref(VALUE value) {
this->value = value;
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}
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Ref(v8::Handle<T> handle) {
this->handle = handle;
}
virtual operator VALUE() const {
return (new Holder(handle, Class))->value;
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}
virtual operator v8::Handle<T>() const {
if (RTEST(this->value)) {
Holder* holder = NULL;
Data_Get_Struct(this->value, class Holder, holder);
return holder->handle;
} else {
return v8::Handle<T>();
}
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}
inline v8::Handle<T> operator->() const { return *this;}
inline v8::Handle<T> GetHandle() const { return *this;}
inline v8::Handle<T> operator*() const {return *this;}
static v8::Handle<T> * array(VALUE argv, std::vector< v8::Handle<T> >& v) {
for (uint32_t i = 0; i < v.size(); i++) {
v[i] = Ref<T>(rb_ary_entry(argv, i));
}
return &v[0];
}
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class Holder {
friend class Ref;
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public:
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Holder(v8::Handle<T> handle, VALUE klass) {
this->handle = v8::Persistent<T>::New(handle);
this->value = Data_Wrap_Struct(klass, 0, &Holder::enqueue, this);
}
virtual ~Holder() {
handle.Dispose();
}
protected:
VALUE value;
v8::Persistent<T> handle;
static void enqueue(Holder* holder) {
holder->value = Qnil;
GC::Finalize(holder);
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}
};
VALUE value;
v8::Handle<T> handle;
static VALUE Class;
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};
template <class T> VALUE Ref<T>::Class;
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class Handles {
public:
static void Init();
static VALUE HandleScope(int argc, VALUE* argv, VALUE self);
private:
static VALUE SetupAndCall(int* state, VALUE code);
static VALUE DoCall(VALUE code);
};
class Phantom {
public:
inline Phantom(void* reference) : holder((Ref<void>::Holder*)reference) {}
inline bool NotNull() {
return this->holder != NULL;
}
inline void destroy() {
delete holder;
}
Ref<void>::Holder* holder;
};
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class Context : public Ref<v8::Context> {
public:
static void Init();
static VALUE New(VALUE self);
static VALUE Enter(VALUE self);
static VALUE Exit(VALUE self);
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static VALUE Global(VALUE self);
static VALUE DetachGlobal(VALUE self);
static VALUE ReattachGlobal(VALUE self, VALUE global);
static VALUE GetEntered(VALUE self);
static VALUE GetCurrent(VALUE self);
static VALUE GetCalling(VALUE self);
static VALUE SetSecurityToken(VALUE self, VALUE token);
static VALUE UseDefaultSecurityToken(VALUE self);
static VALUE GetSecurityToken(VALUE self);
static VALUE HasOutOfMemoryException(VALUE self);
static VALUE InContext(VALUE self);
static VALUE SetData(VALUE self, VALUE data);
static VALUE GetData(VALUE self);
static VALUE AllowCodeGenerationFromStrings(VALUE self, VALUE allow);
static VALUE IsCodeGenerationFromStringsAllowed(VALUE self);
inline Context(VALUE value) : Ref<v8::Context>(value) {}
inline Context(v8::Handle<v8::Context> cxt) : Ref<v8::Context>(cxt) {}
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};
class External: public Ref<v8::External> {
public:
static void Init();
static VALUE New(VALUE self, VALUE data);
static VALUE Value(VALUE self);
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inline External(VALUE value) : Ref<v8::External>(value) {}
inline External(v8::Handle<v8::External> ext) : Ref<v8::External>(ext) {}
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static v8::Handle<v8::External> wrap(VALUE data);
static VALUE unwrap(v8::Handle<v8::External> external);
private:
static void release(v8::Persistent<v8::Value> object, void* parameter);
struct Data {
Data(VALUE data);
~Data();
VALUE value;
};
};
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class Script : public Ref<v8::Script> {
public:
static void Init();
static VALUE New(VALUE klass, VALUE source, VALUE filename);
static VALUE Run(VALUE self);
inline Script(VALUE value) : Ref<v8::Script>(value) {}
inline Script(v8::Handle<v8::Script> script) : Ref<v8::Script>(script) {}
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};
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class Value : public Ref<v8::Value> {
public:
static void Init();
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static VALUE Equals(VALUE self, VALUE other);
static VALUE StrictEquals(VALUE self, VALUE other);
inline Value(VALUE value) : Ref<v8::Value>(value) {}
inline Value(v8::Handle<v8::Value> value) : Ref<v8::Value>(value) {}
virtual operator VALUE();
};
class String: public Ref<v8::String> {
public:
static void Init();
static VALUE New(VALUE self, VALUE value);
static VALUE Utf8Value(VALUE self);
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static VALUE Concat(VALUE self, VALUE left, VALUE right);
inline String(VALUE value) : Ref<v8::String>(value) {}
inline String(v8::Handle<v8::String> string) : Ref<v8::String>(string) {}
};
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class PropertyAttribute: public Enum<v8::PropertyAttribute> {
public:
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inline PropertyAttribute(VALUE value) : Enum<v8::PropertyAttribute>(value, v8::None) {}
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};
class AccessControl: public Enum<v8::AccessControl> {
public:
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inline AccessControl(VALUE value) : Enum<v8::AccessControl>(value, v8::DEFAULT) {}
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};
class Accessor {
public:
static void Init();
Accessor(VALUE get, VALUE set, VALUE data);
Accessor(VALUE get, VALUE set, VALUE query, VALUE deleter, VALUE enumerator, VALUE data);
Accessor(v8::Handle<v8::Value> value);
inline v8::AccessorGetter accessorGetter() {return &AccessorGetter;}
inline v8::AccessorSetter accessorSetter() {return RTEST(set) ? &AccessorSetter : 0;}
inline v8::NamedPropertyGetter namedPropertyGetter() {return &NamedPropertyGetter;}
inline v8::NamedPropertySetter namedPropertySetter() {return RTEST(set) ? &NamedPropertySetter : 0;}
inline v8::NamedPropertyQuery namedPropertyQuery() {return RTEST(query) ? &NamedPropertyQuery : 0;}
inline v8::NamedPropertyDeleter namedPropertyDeleter() {return RTEST(deleter) ? &NamedPropertyDeleter : 0;}
inline v8::NamedPropertyEnumerator namedPropertyEnumerator() {return RTEST(enumerator) ? &NamedPropertyEnumerator : 0;}
inline v8::IndexedPropertyGetter indexedPropertyGetter() {return &IndexedPropertyGetter;}
inline v8::IndexedPropertySetter indexedPropertySetter() {return RTEST(set) ? &IndexedPropertySetter : 0;}
inline v8::IndexedPropertyQuery indexedPropertyQuery() {return RTEST(query) ? &IndexedPropertyQuery : 0;}
inline v8::IndexedPropertyDeleter indexedPropertyDeleter() {return RTEST(deleter) ? &IndexedPropertyDeleter : 0;}
inline v8::IndexedPropertyEnumerator indexedPropertyEnumerator() {return RTEST(enumerator) ? &IndexedPropertyEnumerator : 0;}
operator v8::Handle<v8::Value>();
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class Info {
public:
Info(const v8::AccessorInfo& info);
Info(VALUE value);
static VALUE This(VALUE self);
static VALUE Holder(VALUE self);
static VALUE Data(VALUE self);
operator VALUE();
inline const v8::AccessorInfo* operator->() {return this->info;}
v8::Handle<v8::Value> get(v8::Local<v8::String> property);
v8::Handle<v8::Value> set(v8::Local<v8::String> property, v8::Local<v8::Value> value);
v8::Handle<v8::Integer> query(v8::Local<v8::String> property);
v8::Handle<v8::Boolean> remove(v8::Local<v8::String> property);
v8::Handle<v8::Array> enumerateNames();
v8::Handle<v8::Value> get(uint32_t index);
v8::Handle<v8::Value> set(uint32_t index, v8::Local<v8::Value> value);
v8::Handle<v8::Integer> query(uint32_t index);
v8::Handle<v8::Boolean> remove(uint32_t index);
v8::Handle<v8::Array> enumerateIndices();
static VALUE Class;
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private:
const v8::AccessorInfo* info;
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};
friend class Info;
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private:
static v8::Handle<v8::Value> AccessorGetter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static void AccessorSetter(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
static v8::Handle<v8::Value> NamedPropertyGetter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static v8::Handle<v8::Value> NamedPropertySetter(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
static v8::Handle<v8::Integer> NamedPropertyQuery(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static v8::Handle<v8::Boolean> NamedPropertyDeleter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static v8::Handle<v8::Array> NamedPropertyEnumerator(const v8::AccessorInfo& info);
static v8::Handle<v8::Value> IndexedPropertyGetter(uint32_t index, const v8::AccessorInfo& info);
static v8::Handle<v8::Value> IndexedPropertySetter(uint32_t index, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
static v8::Handle<v8::Integer> IndexedPropertyQuery(uint32_t index, const v8::AccessorInfo& info);
static v8::Handle<v8::Boolean> IndexedPropertyDeleter(uint32_t index, const v8::AccessorInfo& info);
static v8::Handle<v8::Array> IndexedPropertyEnumerator(const v8::AccessorInfo& info);
void wrap(v8::Handle<v8::Object> wrapper, int index, VALUE value);
VALUE unwrap(v8::Handle<v8::Object> wrapper, int index);
VALUE get;
VALUE set;
VALUE query;
VALUE deleter;
VALUE enumerator;
VALUE data;
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};
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class Invocation {
public:
static void Init();
Invocation(VALUE code, VALUE data);
Invocation(v8::Handle<v8::Value> wrapper);
operator v8::InvocationCallback();
operator v8::Handle<v8::Value>();
static v8::Handle<v8::Value> Callback(const v8::Arguments& args);
class Arguments {
public:
static void Init();
Arguments(const v8::Arguments& args);
Arguments(VALUE value);
inline const v8::Arguments* operator->() {return this->args;}
inline const v8::Arguments operator*() {return *this->args;}
v8::Handle<v8::Value> Call();
static VALUE Length(VALUE self);
static VALUE Get(VALUE self, VALUE index);
static VALUE Callee(VALUE self);
static VALUE This(VALUE self);
static VALUE Holder(VALUE self);
static VALUE IsConstructCall(VALUE self);
static VALUE Data(VALUE self);
private:
const v8::Arguments* args;
static VALUE Class;
};
private:
VALUE code;
VALUE data;
friend class Arguments;
};
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class Object : public Ref<v8::Object> {
public:
static void Init();
static VALUE New(VALUE self);
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static VALUE Set(VALUE self, VALUE key, VALUE value);
static VALUE ForceSet(VALUE self, VALUE key, VALUE value);
static VALUE Get(VALUE self, VALUE key);
static VALUE GetPropertyAttributes(VALUE self, VALUE key);
static VALUE Has(VALUE self, VALUE key);
static VALUE Delete(VALUE self, VALUE key);
static VALUE ForceDelete(VALUE self, VALUE key);
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static VALUE SetAccessor(int argc, VALUE* argv, VALUE self);
static VALUE GetPropertyNames(VALUE self);
static VALUE GetOwnPropertyNames(VALUE self);
static VALUE GetPrototype(VALUE self);
static VALUE SetPrototype(VALUE self, VALUE prototype);
static VALUE FindInstanceInPrototypeChain(VALUE self, VALUE impl);
static VALUE ObjectProtoToString(VALUE self);
static VALUE GetConstructorName(VALUE self);
static VALUE InternalFieldCount(VALUE self);
static VALUE GetInternalField(VALUE self, VALUE idx);
static VALUE SetInternalField(VALUE self, VALUE idx, VALUE value);
static VALUE HasOwnProperty(VALUE self, VALUE key);
static VALUE HasRealNamedProperty(VALUE self, VALUE key);
static VALUE HasRealIndexedProperty(VALUE self, VALUE idx);
static VALUE HasRealNamedCallbackProperty(VALUE self, VALUE key);
static VALUE GetRealNamedPropertyInPrototypeChain(VALUE self, VALUE key);
static VALUE GetRealNamedProperty(VALUE self, VALUE key);
static VALUE HasNamedLookupInterceptor(VALUE self);
static VALUE HasIndexedLookupInterceptor(VALUE self);
static VALUE TurnOnAccessCheck(VALUE self);
static VALUE GetIdentityHash(VALUE self);
static VALUE SetHiddenValue(VALUE self, VALUE key, VALUE value);
static VALUE GetHiddenValue(VALUE self, VALUE key);
static VALUE DeleteHiddenValue(VALUE self, VALUE key);
static VALUE IsDirty(VALUE self);
static VALUE Clone(VALUE self);
static VALUE CreationContext(VALUE self);
static VALUE SetIndexedPropertiesToPixelData(VALUE self, VALUE data, VALUE length);
static VALUE GetIndexedPropertiesPixelData(VALUE self);
static VALUE HasIndexedPropertiesInPixelData(VALUE self);
static VALUE GetIndexedPropertiesPixelDataLength(VALUE self);
static VALUE SetIndexedPropertiesToExternalArrayData(VALUE self);
static VALUE HasIndexedPropertiesInExternalArrayData(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayData(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayDataType(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayDataLength(VALUE self);
static VALUE IsCallable(VALUE self);
static VALUE CallAsFunction(VALUE self, VALUE recv, VALUE argc, VALUE argv);
static VALUE CallAsConstructor(VALUE self, VALUE argc, VALUE argv);
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inline Object(VALUE value) : Ref<v8::Object>(value) {}
inline Object(v8::Handle<v8::Object> object) : Ref<v8::Object>(object) {}
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virtual operator VALUE();
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};
class Array : public Ref<v8::Array> {
public:
static void Init();
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static VALUE New(int argc, VALUE argv[], VALUE self);
static VALUE Length(VALUE self);
static VALUE CloneElementAt(VALUE self, VALUE index);
inline Array(v8::Handle<v8::Array> array) : Ref<v8::Array>(array) {}
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inline Array(VALUE value) : Ref<v8::Array>(value) {}
};
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class Function : public Ref<v8::Function> {
public:
static void Init();
static VALUE NewInstance(int i, VALUE v[], VALUE self);
static VALUE Call(VALUE self, VALUE receiver, VALUE argc, VALUE argv);
static VALUE SetName(VALUE self, VALUE name);
static VALUE GetName(VALUE self);
static VALUE GetInferredName(VALUE self);
static VALUE GetScriptLineNumber(VALUE self);
static VALUE GetScriptColumnNumber(VALUE self);
static VALUE GetScriptId(VALUE self);
static VALUE GetScriptOrigin(VALUE self);
inline Function(VALUE value) : Ref<v8::Function>(value) {}
inline Function(v8::Handle<v8::Function> function) : Ref<v8::Function>(function) {}
};
class Signature : public Ref<v8::Signature> {
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public:
static void Init();
static VALUE New(int argc, VALUE argv[], VALUE self);
inline Signature(v8::Handle<v8::Signature> sig) : Ref<v8::Signature>(sig) {}
inline Signature(VALUE value) : Ref<v8::Signature>(value) {}
};
class Template {
public:
static void Init();
};
class ObjectTemplate : public Ref<v8::ObjectTemplate> {
public:
static void Init();
static VALUE New(VALUE self);
static VALUE NewInstance(VALUE self);
static VALUE SetAccessor(int argc, VALUE argv[], VALUE self);
static VALUE SetNamedPropertyHandler(int argc, VALUE argv[], VALUE self);
static VALUE SetIndexedPropertyHandler(int argc, VALUE argv[], VALUE self);
static VALUE SetCallAsFunctionHandler(int argc, VALUE argv[], VALUE self);
static VALUE MarkAsUndetectable(VALUE self);
static VALUE SetAccessCheckCallbacks(int argc, VALUE argv[], VALUE self);
static VALUE InternalFieldCount(VALUE self);
static VALUE SetInternalFieldCount(VALUE self, VALUE count);
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inline ObjectTemplate(VALUE value) : Ref<v8::ObjectTemplate>(value) {}
inline ObjectTemplate(v8::Handle<v8::ObjectTemplate> t) : Ref<v8::ObjectTemplate>(t) {}
};
class FunctionTemplate : public Ref<v8::FunctionTemplate> {
public:
static void Init();
static VALUE New(int argc, VALUE argv[], VALUE self);
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static VALUE GetFunction(VALUE self);
static VALUE SetCallHandler(int argc, VALUE argv[], VALUE self);
static VALUE InstanceTemplate(VALUE self);
static VALUE Inherit(VALUE self, VALUE parent);
static VALUE PrototypeTemplate(VALUE self);
static VALUE SetClassName(VALUE self, VALUE name);
static VALUE SetHiddenPrototype(VALUE self, VALUE value);
static VALUE ReadOnlyPrototype(VALUE self);
static VALUE HasInstance(VALUE self, VALUE object);
inline FunctionTemplate(VALUE value) : Ref<v8::FunctionTemplate>(value) {}
inline FunctionTemplate(v8::Handle<v8::FunctionTemplate> t) : Ref<v8::FunctionTemplate>(t) {}
};
class V8 {
public:
static void Init();
static VALUE IdleNotification(VALUE self);
};
class ClassBuilder {
public:
ClassBuilder(const char* name, VALUE superclass = rb_cObject);
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ClassBuilder(const char* name, const char* supername);
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE, VALUE));
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ClassBuilder& defineEnumConst(const char* name, int value);
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ClassBuilder& store(VALUE* storage);
inline operator VALUE() {return this->value;}
private:
VALUE value;
};
}
#endif