Meoweg
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afa9b47d3c
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Sync array sizes
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2015-11-06 22:22:39 +00:00 |
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Meoweg
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e754e334d5
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Use vectors instead of single values as array items
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2015-11-06 22:22:39 +00:00 |
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Meoweg
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d3d0f9827f
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Remove vertex colors, add texture coordinates instead
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2015-11-06 00:22:51 +00:00 |
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Meoweg
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5cdc924b3c
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Read model normals
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2015-11-05 23:02:11 +00:00 |
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Meoweg
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e0e9a1e15e
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Include normals in models
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2015-11-05 22:27:20 +00:00 |
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Meoweg
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ccbe07c66d
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Split code into separate classes
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2015-11-05 20:33:17 +00:00 |
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Meoweg
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6619eae8a0
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Add per-model array management
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2015-11-05 16:55:11 +00:00 |
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Meoweg
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bada59af72
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Add OBJ loader
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2015-11-05 16:17:02 +00:00 |
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Meoweg
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adf105ecfe
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Add a virtual file system
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2015-11-05 13:30:39 +00:00 |
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Meoweg
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ac08cb82b9
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Apply matrix transformations to objects
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2015-11-05 00:36:23 +00:00 |
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Meoweg
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b9a43fad79
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Make pyramid a separate object
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2015-11-05 00:24:06 +00:00 |
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Meoweg
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bc4b3ab13e
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Add pyramide
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2015-11-05 00:20:03 +00:00 |
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Meoweg
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04309d2bdd
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Split code into separate functions
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2015-11-04 23:26:05 +00:00 |
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Meoweg
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2ea5a4c52c
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Make movement relative to camera
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2015-11-04 21:33:53 +00:00 |
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Meoweg
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dfcfe1b0be
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Add keyboard handler and camera translation
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2015-11-04 20:54:47 +00:00 |
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Meoweg
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110392e95d
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Add common Model-View-Projection matrix
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2015-11-04 20:10:49 +00:00 |
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Meoweg
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99119d7b6d
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Replace triangle with cube
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2015-11-04 19:49:28 +00:00 |
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Meoweg
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7b6ab890be
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Add colors
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2015-11-04 19:01:17 +00:00 |
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Meoweg
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503626be4a
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Add mouse handler and camera rotation
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2015-11-04 18:38:22 +00:00 |
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Meoweg
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38262dee11
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Add GLM library to deal with matrices
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2015-11-04 04:48:27 +00:00 |
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Meoweg
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ac6f6adb1b
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Add view matrix
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2015-11-04 03:33:16 +00:00 |
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Meoweg
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07e27f0bad
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Add basic GL drawing
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2015-11-04 03:33:16 +00:00 |
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Meoweg
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8ff7ad3dfb
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Add basic GLFW initialization
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2015-11-04 03:33:16 +00:00 |
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Meoweg
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b784590949
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Add basic project files
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2015-11-04 03:33:13 +00:00 |
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