This is the initial terminal stream parsing implementation for
Alacritty. There are currently several TODOs, FIXMEs, and unimplemented!
things scattered about still, but what's here is good enough to
correctly parse my zsh startup.
The `Parser` implementation is largely based on the suck-less _simple
terminal_ parser. Because this is Rust and Rust has a fantastic type
system, some improvements are possible. First, `Parser` is a struct, and
its data is stored internally instead of statically. Second, there's no
terminal updates hard-coded into the parser. Instead, `Parser` is
generic over a `Handler` type which has methods for all of the actions
supported by the parser. Because Parser is generic, it should be
possible (with proper inlining) to have equivalent performance to the
hard-coded version.
In addition to using _simple terminal_ as a reference, there's a doc in
Alacritty's repository `docs/ansicode.txt`, a summary of the ANSI
terminal protocol, which has been referenced extensively.
There's probably a large number escapes we don't handle, and that's ok.
There's a lot that aren't necessary for everyday terminal usage. If you
feel like something that's not supported should be, feel free to add it.
Please try not to become overzealous and adding support for sequences
only used by folks trapped in 1988.
This doc was found in the tmux repository, and I'm adding it here so it
doesn't get lost. Having it in-tree will also allow it to be referenced
from the code.
Opens a pty, forks a child process, and execs the shell defined in
user's /etc/passwd file. Bytes from the pty are currently just written
to Alacritty's stdout as a sanity check that things are hooked up.
Thanks to `st` for some guidance on setting this up.
Uses the GL_ARB_blend_func_extended to get single-pass, per-channel
alpha blending. gl_generator is now used instead of gl to enable the
extension.
The background color is removed since that presumably needs to run in a
separate pass.
OpenGL only supports shared alpha blending. Subpixel font rendering
requires using the font RGB values as alpha masks for the corresponding
RGB channels. To support this, blending is implemented in the fragment
shader.
The grid holds the state of the terminal with row-major ordering.
Eventually, the grid::Cell type will hold other attributes such as
color, background color, decorations, and weight.
An initialization list is added for common ASCII symbols.
- Commend vertex slice
- Add helper for binding mask texture (and specify that it's a mask)
- Prefix uniform members of ShaderProgram with u_. This makes it easy to
identify in the rest of code.
A list of families is returned. Each variant contains the variant's
style, the filepath for the variant, and the index of the variant in the
file. This info should be enough to get freetype to actually load a
font.
This function isn't exactly useful, but it's working ffi with the
fontconfig library. Woo! Next step will be returning some objects with
more information (like font path so we can start rendering glyphs!).