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therubyracer/ext/v8/rr.h

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#ifndef THE_RUBY_RACER
#define THE_RUBY_RACER
#include <v8.h>
#include <ruby.h>
#include <vector>
#ifdef HAVE_RUBY_ENCODING_H
#include "ruby/encoding.h"
#endif
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#if !defined(RARRAY_LENINT)
# define RARRAY_LENINT(v) (int)RARRAY_LEN(v)
#endif /* ! defined(RARRAY_LENINT) */
namespace rr {
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#define Void(expr) expr; return Qnil;
VALUE not_implemented(const char* message);
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class Equiv {
public:
Equiv(VALUE val) : value(val) {}
inline operator VALUE() {return value;}
protected:
VALUE value;
};
class Bool : public Equiv {
public:
Bool(VALUE val) : Equiv(val) {}
Bool(bool b) : Equiv(b ? Qtrue : Qfalse) {}
Bool(v8::Handle<v8::Boolean> b) : Equiv(b->Value() ? Qtrue : Qfalse) {}
inline operator bool() {return RTEST(value);}
};
class UInt32 : public Equiv {
public:
UInt32(VALUE val) : Equiv(val) {}
UInt32(uint32_t ui) : Equiv(UINT2NUM(ui)) {}
inline operator uint32_t() {return RTEST(value) ? NUM2UINT(value) : 0;}
};
class GC {
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public:
class Queue {
public:
Queue();
void Enqueue(void* phantom);
void* Dequeue();
private:
struct Node {
Node(void* val ) : value(val), next(NULL) { }
void* value;
Node* next;
};
Node* first; // for producer only
Node* divider;
Node* last;
};
static void Finalize(void* phantom);
static void Drain(v8::GCType type, v8::GCCallbackFlags flags);
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static void Init();
};
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/**
* A V8 Enum
*/
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template <class T> class Enum : public Equiv {
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public:
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Enum<T>(VALUE value, T defaultValue = 0) : Equiv(value) {
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this->defaultValue = defaultValue;
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}
inline operator T() {
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return (T)(RTEST(value) ? NUM2INT(value) : defaultValue);
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}
private:
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T defaultValue;
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};
/**
* A pointer to V8 object managed by Ruby
*/
template <class T> class Pointer {
public:
inline Pointer(T* t) : pointer(t) {};
inline Pointer(VALUE v) {
if (RTEST(v)) {
this->unwrap(v);
} else {
this->pointer = NULL;
}
};
inline operator T*() {return pointer;}
inline T* operator ->() {return pointer;}
inline operator VALUE() {
return Data_Wrap_Struct(Class, 0, &release, pointer);
}
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void unwrap(VALUE value);
static void release(T* pointer) {
delete pointer;
}
static VALUE Class;
protected:
T* pointer;
};
template <class T> VALUE Pointer<T>::Class;
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/**
* A Reference to a V8 managed object
*/
template <class T> class Ref {
public:
Ref(VALUE value) {
this->value = value;
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}
Ref(v8::Handle<T> handle, const char* label = "v8::Handle<void>") {
this->handle = handle;
}
virtual operator VALUE() const {
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return handle.IsEmpty() ? Qnil : (new Holder(handle, Class))->value;
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}
virtual operator v8::Handle<T>() const {
if (RTEST(this->value)) {
Holder* holder = NULL;
Data_Get_Struct(this->value, class Holder, holder);
return holder->handle;
} else {
return v8::Handle<T>();
}
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}
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inline v8::Handle<T> operator->() const { return *this;}
inline v8::Handle<T> operator*() const {return *this;}
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template <class C> class array {
public:
inline array(VALUE ary) : argv(ary), vector(RARRAY_LENINT(argv)) {}
inline operator v8::Handle<T>*() {
for (uint32_t i = 0; i < vector.size(); i++) {
vector[i] = C(rb_ary_entry(argv, i));
}
return &vector[0];
}
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private:
VALUE argv;
std::vector< v8::Handle<T> > vector;
};
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class Holder {
friend class Ref;
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public:
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Holder(v8::Handle<T> handle, VALUE klass) {
this->handle = v8::Persistent<T>::New(handle);
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this->value = Data_Wrap_Struct(klass, 0, &enqueue, this);
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}
virtual ~Holder() {
handle.Dispose();
}
protected:
VALUE value;
v8::Persistent<T> handle;
static void enqueue(Holder* holder) {
holder->value = Qnil;
GC::Finalize(holder);
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}
};
VALUE value;
v8::Handle<T> handle;
static VALUE Class;
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};
template <class T> VALUE Ref<T>::Class;
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class Backref {
public:
static void Init();
Backref(VALUE initial);
virtual ~Backref();
VALUE get();
void set(VALUE);
bool alive_p();
v8::Handle<v8::Value> to_external();
static void release(v8::Persistent<v8::Value> handle, void* data);
private:
VALUE ref;
static VALUE WeakRef;
static ID _new;
static ID __getobj__;
static ID __setobj__;
static ID __weakref_alive;
};
class Handles {
public:
static void Init();
static VALUE HandleScope(int argc, VALUE* argv, VALUE self);
private:
static VALUE SetupAndCall(int* state, VALUE code);
static VALUE DoCall(VALUE code);
};
class Phantom {
public:
inline Phantom(void* reference) : holder((Ref<void>::Holder*)reference) {}
inline bool NotNull() {
return this->holder != NULL;
}
inline void destroy() {
delete holder;
}
Ref<void>::Holder* holder;
};
class ExtensionConfiguration : public Pointer<v8::ExtensionConfiguration> {
public:
static VALUE initialize(VALUE self, VALUE names);
inline ExtensionConfiguration(v8::ExtensionConfiguration* config) : Pointer<v8::ExtensionConfiguration>(config) {}
inline ExtensionConfiguration(VALUE value) : Pointer<v8::ExtensionConfiguration>(value) {}
};
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class Context : public Ref<v8::Context> {
public:
static void Init();
static VALUE New(int argc, VALUE argv[], VALUE self);
static VALUE Enter(VALUE self);
static VALUE Exit(VALUE self);
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static VALUE Global(VALUE self);
static VALUE DetachGlobal(VALUE self);
static VALUE ReattachGlobal(VALUE self, VALUE global);
static VALUE GetEntered(VALUE self);
static VALUE GetCurrent(VALUE self);
static VALUE GetCalling(VALUE self);
static VALUE SetSecurityToken(VALUE self, VALUE token);
static VALUE UseDefaultSecurityToken(VALUE self);
static VALUE GetSecurityToken(VALUE self);
static VALUE HasOutOfMemoryException(VALUE self);
static VALUE InContext(VALUE self);
static VALUE SetData(VALUE self, VALUE data);
static VALUE GetData(VALUE self);
static VALUE AllowCodeGenerationFromStrings(VALUE self, VALUE allow);
static VALUE IsCodeGenerationFromStringsAllowed(VALUE self);
inline Context(VALUE value) : Ref<v8::Context>(value) {}
inline Context(v8::Handle<v8::Context> cxt) : Ref<v8::Context>(cxt) {}
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};
class External: public Ref<v8::External> {
public:
static void Init();
static VALUE New(VALUE self, VALUE data);
static VALUE Value(VALUE self);
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inline External(VALUE value) : Ref<v8::External>(value) {}
inline External(v8::Handle<v8::External> ext) : Ref<v8::External>(ext) {}
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static v8::Handle<v8::External> wrap(VALUE data);
static VALUE unwrap(v8::Handle<v8::External> external);
private:
static void release(v8::Persistent<v8::Value> object, void* parameter);
struct Data {
Data(VALUE data);
~Data();
VALUE value;
};
};
class ScriptOrigin : public Pointer<v8::ScriptOrigin> {
public:
inline ScriptOrigin(v8::ScriptOrigin* o) : Pointer<v8::ScriptOrigin>(o) {};
inline ScriptOrigin(VALUE value) : Pointer<v8::ScriptOrigin>(value) {}
static VALUE initialize(int argc, VALUE argv[], VALUE self);
};
class ScriptData : public Pointer<v8::ScriptData> {
public:
inline ScriptData(v8::ScriptData* d) : Pointer<v8::ScriptData>(d) {};
inline ScriptData(VALUE value) : Pointer<v8::ScriptData>(value) {}
static VALUE PreCompile(VALUE self, VALUE input, VALUE length);
static VALUE New(VALUE self, VALUE data, VALUE length);
static VALUE Length(VALUE self);
static VALUE Data(VALUE self);
static VALUE HasError(VALUE self);
};
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class Script : public Ref<v8::Script> {
public:
static void Init();
static VALUE New(int argc, VALUE argv[], VALUE self);
static VALUE Run(VALUE self);
inline Script(VALUE value) : Ref<v8::Script>(value) {}
inline Script(v8::Handle<v8::Script> script) : Ref<v8::Script>(script) {}
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};
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class Value : public Ref<v8::Value> {
public:
static void Init();
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static VALUE IsUndefined(VALUE self);
static VALUE IsNull(VALUE self);
static VALUE IsTrue(VALUE self);
static VALUE IsFalse(VALUE self);
static VALUE IsString(VALUE self);
static VALUE IsFunction(VALUE self);
static VALUE IsArray(VALUE self);
static VALUE IsObject(VALUE self);
static VALUE IsBoolean(VALUE self);
static VALUE IsNumber(VALUE self);
static VALUE IsExternal(VALUE self);
static VALUE IsInt32(VALUE self);
static VALUE IsUint32(VALUE self);
static VALUE IsDate(VALUE self);
static VALUE IsBooleanObject(VALUE self);
static VALUE IsNumberObject(VALUE self);
static VALUE IsStringObject(VALUE self);
static VALUE IsNativeError(VALUE self);
static VALUE IsRegExp(VALUE self);
// VALUE ToBoolean(VALUE self);
// VALUE ToNumber(VALUE self);
static VALUE ToString(VALUE self);
static VALUE ToDetailString(VALUE self);
static VALUE ToObject(VALUE self);
// static VALUE ToInteger(VALUE self);
// static VALUE ToUint32(VALUE self);
// static VALUE ToInt32(VALUE self);
// static VALUE ToArrayIndex(VALUE self);
static VALUE BooleanValue(VALUE self);
static VALUE NumberValue(VALUE self);
static VALUE IntegerValue(VALUE self);
static VALUE Uint32Value(VALUE self);
static VALUE Int32Value(VALUE self);
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static VALUE Equals(VALUE self, VALUE other);
static VALUE StrictEquals(VALUE self, VALUE other);
inline Value(VALUE value) : Ref<v8::Value>(value) {}
inline Value(v8::Handle<v8::Value> value) : Ref<v8::Value>(value) {}
virtual operator VALUE();
virtual operator v8::Handle<v8::Value>() const;
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static VALUE Empty;
};
class Primitive: public Ref<v8::Primitive> {
public:
static void Init();
inline Primitive(VALUE value) : Ref<v8::Primitive>(value) {}
inline Primitive(v8::Handle<v8::Primitive> primitive) : Ref<v8::Primitive>(primitive) {}
};
class String: public Ref<v8::String> {
public:
static void Init();
static VALUE New(VALUE self, VALUE value);
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static VALUE NewSymbol(VALUE self, VALUE string);
static VALUE Utf8Value(VALUE self);
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static VALUE Concat(VALUE self, VALUE left, VALUE right);
inline String(VALUE value) : Ref<v8::String>(value) {}
inline String(v8::Handle<v8::String> string) : Ref<v8::String>(string) {}
};
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class PropertyAttribute: public Enum<v8::PropertyAttribute> {
public:
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inline PropertyAttribute(VALUE value) : Enum<v8::PropertyAttribute>(value, v8::None) {}
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};
class AccessControl: public Enum<v8::AccessControl> {
public:
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inline AccessControl(VALUE value) : Enum<v8::AccessControl>(value, v8::DEFAULT) {}
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};
class Accessor {
public:
static void Init();
Accessor(VALUE get, VALUE set, VALUE data);
Accessor(VALUE get, VALUE set, VALUE query, VALUE deleter, VALUE enumerator, VALUE data);
Accessor(v8::Handle<v8::Value> value);
inline v8::AccessorGetter accessorGetter() {return &AccessorGetter;}
inline v8::AccessorSetter accessorSetter() {return RTEST(set) ? &AccessorSetter : 0;}
inline v8::NamedPropertyGetter namedPropertyGetter() {return &NamedPropertyGetter;}
inline v8::NamedPropertySetter namedPropertySetter() {return RTEST(set) ? &NamedPropertySetter : 0;}
inline v8::NamedPropertyQuery namedPropertyQuery() {return RTEST(query) ? &NamedPropertyQuery : 0;}
inline v8::NamedPropertyDeleter namedPropertyDeleter() {return RTEST(deleter) ? &NamedPropertyDeleter : 0;}
inline v8::NamedPropertyEnumerator namedPropertyEnumerator() {return RTEST(enumerator) ? &NamedPropertyEnumerator : 0;}
inline v8::IndexedPropertyGetter indexedPropertyGetter() {return &IndexedPropertyGetter;}
inline v8::IndexedPropertySetter indexedPropertySetter() {return RTEST(set) ? &IndexedPropertySetter : 0;}
inline v8::IndexedPropertyQuery indexedPropertyQuery() {return RTEST(query) ? &IndexedPropertyQuery : 0;}
inline v8::IndexedPropertyDeleter indexedPropertyDeleter() {return RTEST(deleter) ? &IndexedPropertyDeleter : 0;}
inline v8::IndexedPropertyEnumerator indexedPropertyEnumerator() {return RTEST(enumerator) ? &IndexedPropertyEnumerator : 0;}
operator v8::Handle<v8::Value>();
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class Info {
public:
Info(const v8::AccessorInfo& info);
Info(VALUE value);
static VALUE This(VALUE self);
static VALUE Holder(VALUE self);
static VALUE Data(VALUE self);
operator VALUE();
inline const v8::AccessorInfo* operator->() {return this->info;}
v8::Handle<v8::Value> get(v8::Local<v8::String> property);
v8::Handle<v8::Value> set(v8::Local<v8::String> property, v8::Local<v8::Value> value);
v8::Handle<v8::Integer> query(v8::Local<v8::String> property);
v8::Handle<v8::Boolean> remove(v8::Local<v8::String> property);
v8::Handle<v8::Array> enumerateNames();
v8::Handle<v8::Value> get(uint32_t index);
v8::Handle<v8::Value> set(uint32_t index, v8::Local<v8::Value> value);
v8::Handle<v8::Integer> query(uint32_t index);
v8::Handle<v8::Boolean> remove(uint32_t index);
v8::Handle<v8::Array> enumerateIndices();
static VALUE Class;
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private:
const v8::AccessorInfo* info;
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};
friend class Info;
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private:
static v8::Handle<v8::Value> AccessorGetter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static void AccessorSetter(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
static v8::Handle<v8::Value> NamedPropertyGetter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static v8::Handle<v8::Value> NamedPropertySetter(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
static v8::Handle<v8::Integer> NamedPropertyQuery(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static v8::Handle<v8::Boolean> NamedPropertyDeleter(v8::Local<v8::String> property, const v8::AccessorInfo& info);
static v8::Handle<v8::Array> NamedPropertyEnumerator(const v8::AccessorInfo& info);
static v8::Handle<v8::Value> IndexedPropertyGetter(uint32_t index, const v8::AccessorInfo& info);
static v8::Handle<v8::Value> IndexedPropertySetter(uint32_t index, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
static v8::Handle<v8::Integer> IndexedPropertyQuery(uint32_t index, const v8::AccessorInfo& info);
static v8::Handle<v8::Boolean> IndexedPropertyDeleter(uint32_t index, const v8::AccessorInfo& info);
static v8::Handle<v8::Array> IndexedPropertyEnumerator(const v8::AccessorInfo& info);
void wrap(v8::Handle<v8::Object> wrapper, int index, VALUE value);
VALUE unwrap(v8::Handle<v8::Object> wrapper, int index);
VALUE get;
VALUE set;
VALUE query;
VALUE deleter;
VALUE enumerator;
VALUE data;
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};
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class Invocation {
public:
static void Init();
Invocation(VALUE code, VALUE data);
Invocation(v8::Handle<v8::Value> wrapper);
operator v8::InvocationCallback();
operator v8::Handle<v8::Value>();
static v8::Handle<v8::Value> Callback(const v8::Arguments& args);
class Arguments {
public:
static void Init();
Arguments(const v8::Arguments& args);
Arguments(VALUE value);
inline const v8::Arguments* operator->() {return this->args;}
inline const v8::Arguments operator*() {return *this->args;}
v8::Handle<v8::Value> Call();
static VALUE Length(VALUE self);
static VALUE Get(VALUE self, VALUE index);
static VALUE Callee(VALUE self);
static VALUE This(VALUE self);
static VALUE Holder(VALUE self);
static VALUE IsConstructCall(VALUE self);
static VALUE Data(VALUE self);
private:
const v8::Arguments* args;
static VALUE Class;
};
private:
VALUE code;
VALUE data;
friend class Arguments;
};
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class Object : public Ref<v8::Object> {
public:
static void Init();
static VALUE New(VALUE self);
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static VALUE Set(VALUE self, VALUE key, VALUE value);
static VALUE ForceSet(VALUE self, VALUE key, VALUE value);
static VALUE Get(VALUE self, VALUE key);
static VALUE GetPropertyAttributes(VALUE self, VALUE key);
static VALUE Has(VALUE self, VALUE key);
static VALUE Delete(VALUE self, VALUE key);
static VALUE ForceDelete(VALUE self, VALUE key);
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static VALUE SetAccessor(int argc, VALUE* argv, VALUE self);
static VALUE GetPropertyNames(VALUE self);
static VALUE GetOwnPropertyNames(VALUE self);
static VALUE GetPrototype(VALUE self);
static VALUE SetPrototype(VALUE self, VALUE prototype);
static VALUE FindInstanceInPrototypeChain(VALUE self, VALUE impl);
static VALUE ObjectProtoToString(VALUE self);
static VALUE GetConstructorName(VALUE self);
static VALUE InternalFieldCount(VALUE self);
static VALUE GetInternalField(VALUE self, VALUE idx);
static VALUE SetInternalField(VALUE self, VALUE idx, VALUE value);
static VALUE HasOwnProperty(VALUE self, VALUE key);
static VALUE HasRealNamedProperty(VALUE self, VALUE key);
static VALUE HasRealIndexedProperty(VALUE self, VALUE idx);
static VALUE HasRealNamedCallbackProperty(VALUE self, VALUE key);
static VALUE GetRealNamedPropertyInPrototypeChain(VALUE self, VALUE key);
static VALUE GetRealNamedProperty(VALUE self, VALUE key);
static VALUE HasNamedLookupInterceptor(VALUE self);
static VALUE HasIndexedLookupInterceptor(VALUE self);
static VALUE TurnOnAccessCheck(VALUE self);
static VALUE GetIdentityHash(VALUE self);
static VALUE SetHiddenValue(VALUE self, VALUE key, VALUE value);
static VALUE GetHiddenValue(VALUE self, VALUE key);
static VALUE DeleteHiddenValue(VALUE self, VALUE key);
static VALUE IsDirty(VALUE self);
static VALUE Clone(VALUE self);
static VALUE CreationContext(VALUE self);
static VALUE SetIndexedPropertiesToPixelData(VALUE self, VALUE data, VALUE length);
static VALUE GetIndexedPropertiesPixelData(VALUE self);
static VALUE HasIndexedPropertiesInPixelData(VALUE self);
static VALUE GetIndexedPropertiesPixelDataLength(VALUE self);
static VALUE SetIndexedPropertiesToExternalArrayData(VALUE self);
static VALUE HasIndexedPropertiesInExternalArrayData(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayData(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayDataType(VALUE self);
static VALUE GetIndexedPropertiesExternalArrayDataLength(VALUE self);
static VALUE IsCallable(VALUE self);
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static VALUE CallAsFunction(VALUE self, VALUE recv, VALUE argv);
static VALUE CallAsConstructor(VALUE self, VALUE argv);
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inline Object(VALUE value) : Ref<v8::Object>(value) {}
inline Object(v8::Handle<v8::Object> object) : Ref<v8::Object>(object) {}
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virtual operator VALUE();
protected:
VALUE downcast();
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};
class Array : public Ref<v8::Array> {
public:
static void Init();
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static VALUE New(int argc, VALUE argv[], VALUE self);
static VALUE Length(VALUE self);
static VALUE CloneElementAt(VALUE self, VALUE index);
inline Array(v8::Handle<v8::Array> array) : Ref<v8::Array>(array) {}
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inline Array(VALUE value) : Ref<v8::Array>(value) {}
};
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class Function : public Ref<v8::Function> {
public:
static void Init();
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static VALUE NewInstance(int argc, VALUE argv[], VALUE self);
static VALUE Call(VALUE self, VALUE receiver, VALUE argv);
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static VALUE SetName(VALUE self, VALUE name);
static VALUE GetName(VALUE self);
static VALUE GetInferredName(VALUE self);
static VALUE GetScriptLineNumber(VALUE self);
static VALUE GetScriptColumnNumber(VALUE self);
static VALUE GetScriptId(VALUE self);
static VALUE GetScriptOrigin(VALUE self);
inline Function(VALUE value) : Ref<v8::Function>(value) {}
inline Function(v8::Handle<v8::Function> function) : Ref<v8::Function>(function) {}
};
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class Date : public Ref<v8::Date> {
public:
static void Init();
static VALUE New(VALUE self, VALUE time);
static VALUE NumberValue(VALUE self);
inline Date(VALUE value) : Ref<v8::Date>(value) {}
inline Date(v8::Handle<v8::Date> date) : Ref<v8::Date>(date) {}
};
class Signature : public Ref<v8::Signature> {
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public:
static void Init();
static VALUE New(int argc, VALUE argv[], VALUE self);
inline Signature(v8::Handle<v8::Signature> sig) : Ref<v8::Signature>(sig) {}
inline Signature(VALUE value) : Ref<v8::Signature>(value) {}
};
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class Template : public Ref<v8::Template> {
public:
static void Init();
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static VALUE Set(int argc, VALUE argv[], VALUE self);
inline Template(v8::Handle<v8::Template> t) : Ref<v8::Template>(t) {}
inline Template(VALUE value) : Ref<v8::Template>(value) {}
};
class ObjectTemplate : public Ref<v8::ObjectTemplate> {
public:
static void Init();
static VALUE New(VALUE self);
static VALUE NewInstance(VALUE self);
static VALUE SetAccessor(int argc, VALUE argv[], VALUE self);
static VALUE SetNamedPropertyHandler(int argc, VALUE argv[], VALUE self);
static VALUE SetIndexedPropertyHandler(int argc, VALUE argv[], VALUE self);
static VALUE SetCallAsFunctionHandler(int argc, VALUE argv[], VALUE self);
static VALUE MarkAsUndetectable(VALUE self);
static VALUE SetAccessCheckCallbacks(int argc, VALUE argv[], VALUE self);
static VALUE InternalFieldCount(VALUE self);
static VALUE SetInternalFieldCount(VALUE self, VALUE count);
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inline ObjectTemplate(VALUE value) : Ref<v8::ObjectTemplate>(value) {}
inline ObjectTemplate(v8::Handle<v8::ObjectTemplate> t) : Ref<v8::ObjectTemplate>(t) {}
};
class FunctionTemplate : public Ref<v8::FunctionTemplate> {
public:
static void Init();
static VALUE New(int argc, VALUE argv[], VALUE self);
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static VALUE GetFunction(VALUE self);
static VALUE SetCallHandler(int argc, VALUE argv[], VALUE self);
static VALUE InstanceTemplate(VALUE self);
static VALUE Inherit(VALUE self, VALUE parent);
static VALUE PrototypeTemplate(VALUE self);
static VALUE SetClassName(VALUE self, VALUE name);
static VALUE SetHiddenPrototype(VALUE self, VALUE value);
static VALUE ReadOnlyPrototype(VALUE self);
static VALUE HasInstance(VALUE self, VALUE object);
inline FunctionTemplate(VALUE value) : Ref<v8::FunctionTemplate>(value) {}
inline FunctionTemplate(v8::Handle<v8::FunctionTemplate> t) : Ref<v8::FunctionTemplate>(t) {}
};
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class Message : public Ref<v8::Message> {
public:
static void Init();
inline Message(v8::Handle<v8::Message> message) : Ref<v8::Message>(message) {}
inline Message(VALUE value) : Ref<v8::Message>(value) {}
static VALUE Get(VALUE self);
static VALUE GetSourceLine(VALUE self);
static VALUE GetScriptResourceName(VALUE self);
static VALUE GetScriptData(VALUE self);
static VALUE GetStackTrace(VALUE self);
static VALUE GetLineNumber(VALUE self);
static VALUE GetStartPosition(VALUE self);
static VALUE GetEndPosition(VALUE self);
static VALUE GetStartColumn(VALUE self);
static VALUE GetEndColumn(VALUE self);
static inline VALUE kNoLineNumberInfo(VALUE self) {return INT2FIX(v8::Message::kNoLineNumberInfo);}
static inline VALUE kNoColumnInfo(VALUE self) {return INT2FIX(v8::Message::kNoColumnInfo);}
};
class Stack {
public:
static void Init();
class Trace : public Ref<v8::StackTrace> {
public:
class StackTraceOptions : public Enum<v8::StackTrace::StackTraceOptions> {
public:
inline StackTraceOptions(VALUE value) : Enum<v8::StackTrace::StackTraceOptions>(value, v8::StackTrace::kOverview) {}
};
public:
inline Trace(v8::Handle<v8::StackTrace> trace) : Ref<v8::StackTrace>(trace) {}
inline Trace(VALUE value) : Ref<v8::StackTrace>(value) {}
static inline VALUE kLineNumber(VALUE self) {return INT2FIX(v8::StackTrace::kLineNumber);}
static inline VALUE kColumnOffset(VALUE self) {return INT2FIX(v8::StackTrace::kColumnOffset);}
static inline VALUE kScriptName(VALUE self) {return INT2FIX(v8::StackTrace::kScriptName);}
static inline VALUE kFunctionName(VALUE self) {return INT2FIX(v8::StackTrace::kFunctionName);}
static inline VALUE kIsEval(VALUE self) {return INT2FIX(v8::StackTrace::kIsEval);}
static inline VALUE kIsConstructor(VALUE self) {return INT2FIX(v8::StackTrace::kIsConstructor);}
static inline VALUE kScriptNameOrSourceURL(VALUE self) {return INT2FIX(v8::StackTrace::kScriptNameOrSourceURL);}
static inline VALUE kOverview(VALUE self) {return INT2FIX(v8::StackTrace::kOverview);}
static inline VALUE kDetailed(VALUE self) {return INT2FIX(v8::StackTrace::kDetailed);}
static VALUE GetFrame(VALUE self, VALUE index);
static VALUE GetFrameCount(VALUE self);
static VALUE AsArray(VALUE self);
static VALUE CurrentStackTrace(int argc, VALUE argv[], VALUE self);
};
class Frame : public Ref<v8::StackFrame> {
public:
inline Frame(v8::Handle<v8::StackFrame> frame) : Ref<v8::StackFrame>(frame) {}
inline Frame(VALUE value) : Ref<v8::StackFrame>(value) {}
static VALUE GetLineNumber(VALUE self);
static VALUE GetColumn(VALUE self);
static VALUE GetScriptName(VALUE self);
static VALUE GetScriptNameOrSourceURL(VALUE self);
static VALUE GetFunctionName(VALUE self);
static VALUE IsEval(VALUE self);
static VALUE IsConstructor(VALUE self);
};
};
class TryCatch {
public:
static void Init();
TryCatch();
TryCatch(VALUE value);
~TryCatch();
operator VALUE();
inline v8::TryCatch* operator->() {return this->impl;}
static VALUE HasCaught(VALUE self);
static VALUE CanContinue(VALUE self);
static VALUE ReThrow(VALUE self);
static VALUE Exception(VALUE self);
static VALUE StackTrace(VALUE self);
static VALUE Message(VALUE self);
static VALUE Reset(VALUE self);
static VALUE SetVerbose(VALUE self, VALUE value);
static VALUE SetCaptureMessage(VALUE self, VALUE value);
private:
static VALUE doTryCatch(int argc, VALUE argv[], VALUE self);
static VALUE setupAndCall(int* state, VALUE code);
static VALUE doCall(VALUE code);
static VALUE Class;
v8::TryCatch* impl;
bool allocated;
};
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class Locker {
public:
static void Init();
static VALUE StartPreemption(VALUE self, VALUE every_n_ms);
static VALUE StopPreemption(VALUE self);
static VALUE IsLocked(VALUE self);
static VALUE IsActive(VALUE self);
static VALUE doLock(int argc, VALUE* argv, VALUE self);
static VALUE setupLockAndCall(int* state, VALUE code);
static VALUE doLockCall(VALUE code);
static VALUE doUnlock(int argc, VALUE* argv, VALUE self);
static VALUE setupUnlockAndCall(int* state, VALUE code);
static VALUE doUnlockCall(VALUE code);
};
class HeapStatistics : public Pointer<v8::HeapStatistics> {
public:
static void Init();
static VALUE initialize(VALUE self);
static VALUE total_heap_size(VALUE self);
static VALUE total_heap_size_executable(VALUE self);
static VALUE used_heap_size(VALUE self);
static VALUE heap_size_limit(VALUE self);
inline HeapStatistics(v8::HeapStatistics* stats) : Pointer<v8::HeapStatistics>(stats) {}
inline HeapStatistics(VALUE value) : Pointer<v8::HeapStatistics>(value) {}
};
class ResourceConstraints : Pointer<v8::ResourceConstraints> {
public:
static void Init();
static VALUE initialize(VALUE self);
static VALUE max_young_space_size(VALUE self);
static VALUE set_max_young_space_size(VALUE self, VALUE value);
static VALUE max_old_space_size(VALUE self);
static VALUE set_max_old_space_size(VALUE self, VALUE value);
static VALUE max_executable_size(VALUE self);
static VALUE set_max_executable_size(VALUE self, VALUE value);
static VALUE SetResourceConstraints(VALUE self, VALUE constraints);
inline ResourceConstraints(v8::ResourceConstraints* o) : Pointer<v8::ResourceConstraints>(o) {};
inline ResourceConstraints(VALUE value) : Pointer<v8::ResourceConstraints>(value) {}
};
class Constants {
public:
static void Init();
static VALUE Undefined(VALUE self);
static VALUE Null(VALUE self);
static VALUE True(VALUE self);
static VALUE False(VALUE self);
private:
template <class R, class V> static VALUE cached(VALUE* storage, v8::Handle<V> value) {
if (!RTEST(*storage)) {
*storage = R(value);
}
return *storage;
}
static VALUE _Undefined;
static VALUE _Null;
static VALUE _True;
static VALUE _False;
};
class V8 {
public:
static void Init();
static VALUE IdleNotification(int argc, VALUE argv[], VALUE self);
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static VALUE SetCaptureStackTraceForUncaughtExceptions(int argc, VALUE argv[], VALUE self);
static VALUE GetHeapStatistics(VALUE self, VALUE statistics_ptr);
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static VALUE GetVersion(VALUE self);
};
class ClassBuilder {
public:
ClassBuilder() {};
ClassBuilder(const char* name, VALUE superclass = rb_cObject);
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ClassBuilder(const char* name, const char* supername);
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ClassBuilder& defineConst(const char* name, VALUE value);
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ClassBuilder& defineMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
ClassBuilder& defineMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE, VALUE));
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ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(int, VALUE*, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE));
ClassBuilder& defineSingletonMethod(const char* name, VALUE (*impl)(VALUE, VALUE, VALUE, VALUE));
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ClassBuilder& defineEnumConst(const char* name, int value);
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ClassBuilder& store(VALUE* storage);
inline operator VALUE() {return this->value;}
protected:
VALUE value;
};
class ModuleBuilder : public ClassBuilder {
public:
inline ModuleBuilder(const char* name) {
this->value = rb_eval_string(name);
}
};
}
#endif