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24 commits

Author SHA1 Message Date
Joe Wilm
e794bc11b9
Use subpixel font rendering
OpenGL only supports shared alpha blending. Subpixel font rendering
requires using the font RGB values as alpha masks for the corresponding
RGB channels. To support this, blending is implemented in the fragment
shader.
2016-04-11 08:05:19 -07:00
Joe Wilm
b84eb9e921
Add a Grid
The grid holds the state of the terminal with row-major ordering.
Eventually, the grid::Cell type will hold other attributes such as
color, background color, decorations, and weight.

An initialization list is added for common ASCII symbols.
2016-04-10 16:25:05 -07:00
Joe Wilm
99474ef78a Start tracking some tasks
TASKS.md is a set of prioritized work for the project
2016-02-27 22:37:00 -08:00
Joe Wilm
c8b69412b2 Rasterizer uses DPI from Glutin 2016-02-27 20:26:31 -08:00
Joe Wilm
1bf7bb8e12 Font no longer hardcoded in get_glyph 2016-02-27 14:45:38 -08:00
Joe Wilm
7a1ed7b46f Fix compiler warnings 2016-02-27 14:45:26 -08:00
Joe Wilm
7e9888b1f5 Add support for multiple font faces in rasterizer 2016-02-27 14:38:38 -08:00
Joe Wilm
97c1a17bf1 Cleanup PackedVertex initialization 2016-02-27 13:16:40 -08:00
Joe Wilm
77cfb7b5cd Implement per vertex struct 2016-02-27 13:08:39 -08:00
Joe Wilm
eac2d01af4 Organize buffer data into struct 2016-02-26 22:30:42 -08:00
Joe Wilm
ce96b5df6b Fix some compiler warnings 2016-02-25 21:02:18 -08:00
Joe Wilm
07640b392c Move rendering stuff into renderer mod 2016-02-25 21:02:01 -08:00
Joe Wilm
eac9747a78 Abstract glyph rendering, poorly
Adds a QuadRenderer class that actually only works with glyphs for now.
Manually place a few glyphs to demonstrate that it works.
2016-02-24 21:02:21 -08:00
Joe Wilm
cda4952145 Bit of cleanup
- Commend vertex slice
- Add helper for binding mask texture (and specify that it's a mask)
- Prefix uniform members of ShaderProgram with u_. This makes it easy to
  identify in the rest of code.
2016-02-24 20:37:17 -08:00
Joe Wilm
5226666690 Use indexed drawing to draw quads 2016-02-24 20:11:15 -08:00
Joe Wilm
24b4c3ba47 Fragment shader supplies color correctly 2016-02-24 19:09:21 -08:00
Joe Wilm
400e4c92a7 build rect describing glyph quad 2016-02-24 19:08:57 -08:00
Joe Wilm
9f8aa9c315 Add license 2016-02-23 20:59:31 -08:00
Joe Wilm
2b7caf95fd Render the letter J
This letter brought to you by OpenGL and freetype.
2016-02-23 20:42:58 -08:00
Joe Wilm
e301843686 Add test font for travis 2016-02-21 19:56:31 -08:00
Joe Wilm
5040c44f67 Implement very basic glyph rasterization
There are several assumptions made at this point and very little (no)
error handling done.
2016-02-21 19:45:35 -08:00
Joe Wilm
32bac94343 implement list_fonts::list_families
A list of families is returned. Each variant contains the variant's
style, the filepath for the variant, and the index of the variant in the
file. This info should be enough to get freetype to actually load a
font.
2016-02-21 17:49:13 -08:00
Joe Wilm
2a7dc1deb8 Add function for listing font names on linux
This function isn't exactly useful, but it's working ffi with the
fontconfig library. Woo! Next step will be returning some objects with
more information (like font path so we can start rendering glyphs!).
2016-02-21 15:20:03 -08:00
Joe Wilm
621776cd94 Initialize new cargo binary project 2016-02-21 08:15:41 -08:00