alacritty/alacritty/src/renderer/mod.rs

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2016-06-30 03:56:12 +00:00
// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::collections::HashMap;
use std::fs;
use std::hash::BuildHasherDefault;
use std::io;
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use std::mem::size_of;
use std::path::PathBuf;
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use std::ptr;
use std::sync::mpsc;
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use std::time::Duration;
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use fnv::FnvHasher;
use font::{
self, BitmapBuffer, FontDesc, FontKey, GlyphKey, Rasterize, RasterizedGlyph, Rasterizer,
};
use log::{error, info};
use notify::{watcher, DebouncedEvent, RecursiveMode, Watcher};
use crate::cursor;
use crate::gl;
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use crate::gl::types::*;
use crate::renderer::rects::RenderRect;
use alacritty_terminal::config::{self, Config, Delta, Font, StartupMode};
use alacritty_terminal::index::{Column, Line};
use alacritty_terminal::term::cell::{self, Flags};
use alacritty_terminal::term::color::Rgb;
use alacritty_terminal::term::{self, CursorKey, RenderableCell, RenderableCellContent, SizeInfo};
use alacritty_terminal::util;
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use std::fmt::{self, Display, Formatter};
pub mod rects;
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// Shader paths for live reload
static TEXT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl");
static TEXT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl");
static RECT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl");
static RECT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl");
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// Shader source which is used when live-shader-reload feature is disable
static TEXT_SHADER_F: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl"));
static TEXT_SHADER_V: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl"));
static RECT_SHADER_F: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl"));
static RECT_SHADER_V: &str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl"));
/// `LoadGlyph` allows for copying a rasterized glyph into graphics memory
pub trait LoadGlyph {
/// Load the rasterized glyph into GPU memory
fn load_glyph(&mut self, rasterized: &RasterizedGlyph) -> Glyph;
/// Clear any state accumulated from previous loaded glyphs
///
/// This can, for instance, be used to reset the texture Atlas.
fn clear(&mut self);
}
enum Msg {
ShaderReload,
}
#[derive(Debug)]
pub enum Error {
ShaderCreation(ShaderCreationError),
}
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impl std::error::Error for Error {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
Error::ShaderCreation(err) => err.source(),
}
}
}
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impl Display for Error {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
Error::ShaderCreation(err) => {
write!(f, "There was an error initializing the shaders: {}", err)
},
}
}
}
impl From<ShaderCreationError> for Error {
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fn from(val: ShaderCreationError) -> Self {
Error::ShaderCreation(val)
}
}
/// Text drawing program
///
/// Uniforms are prefixed with "u", and vertex attributes are prefixed with "a".
#[derive(Debug)]
pub struct TextShaderProgram {
// Program id
id: GLuint,
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/// projection scale and offset uniform
u_projection: GLint,
/// Cell dimensions (pixels)
u_cell_dim: GLint,
/// Background pass flag
///
/// Rendering is split into two passes; 1 for backgrounds, and one for text
u_background: GLint,
}
/// Rectangle drawing program
///
/// Uniforms are prefixed with "u"
#[derive(Debug)]
pub struct RectShaderProgram {
// Program id
id: GLuint,
/// Rectangle color
u_color: GLint,
}
#[derive(Copy, Debug, Clone)]
pub struct Glyph {
tex_id: GLuint,
colored: bool,
top: f32,
left: f32,
width: f32,
height: f32,
uv_bot: f32,
uv_left: f32,
uv_width: f32,
uv_height: f32,
}
/// Naïve glyph cache
///
/// Currently only keyed by `char`, and thus not possible to hold different
/// representations of the same code point.
pub struct GlyphCache {
/// Cache of buffered glyphs
cache: HashMap<GlyphKey, Glyph, BuildHasherDefault<FnvHasher>>,
/// Cache of buffered cursor glyphs
cursor_cache: HashMap<CursorKey, Glyph, BuildHasherDefault<FnvHasher>>,
/// Rasterizer for loading new glyphs
rasterizer: Rasterizer,
/// regular font
font_key: FontKey,
/// bold font
bold_key: FontKey,
/// italic font
italic_key: FontKey,
/// bold italic font
bold_italic_key: FontKey,
/// font size
font_size: font::Size,
/// glyph offset
glyph_offset: Delta<i8>,
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metrics: font::Metrics,
}
impl GlyphCache {
pub fn new<L>(
mut rasterizer: Rasterizer,
font: &config::Font,
loader: &mut L,
) -> Result<GlyphCache, font::Error>
where
L: LoadGlyph,
{
let (regular, bold, italic, bold_italic) = Self::compute_font_keys(font, &mut rasterizer)?;
// Need to load at least one glyph for the face before calling metrics.
// The glyph requested here ('m' at the time of writing) has no special
// meaning.
rasterizer.get_glyph(GlyphKey { font_key: regular, c: 'm', size: font.size })?;
let metrics = rasterizer.metrics(regular, font.size)?;
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let mut cache = Self {
cache: HashMap::default(),
cursor_cache: HashMap::default(),
rasterizer,
font_size: font.size,
font_key: regular,
bold_key: bold,
italic_key: italic,
bold_italic_key: bold_italic,
glyph_offset: font.glyph_offset,
metrics,
};
cache.load_glyphs_for_font(regular, loader);
cache.load_glyphs_for_font(bold, loader);
cache.load_glyphs_for_font(italic, loader);
cache.load_glyphs_for_font(bold_italic, loader);
Ok(cache)
}
fn load_glyphs_for_font<L: LoadGlyph>(&mut self, font: FontKey, loader: &mut L) {
let size = self.font_size;
for i in 32u8..=126u8 {
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self.get(GlyphKey { font_key: font, c: i as char, size }, loader);
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}
}
/// Computes font keys for (Regular, Bold, Italic, Bold Italic)
fn compute_font_keys(
font: &config::Font,
rasterizer: &mut Rasterizer,
) -> Result<(FontKey, FontKey, FontKey, FontKey), font::Error> {
let size = font.size;
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// Load regular font
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let regular_desc =
Self::make_desc(&font.normal(), font::Slant::Normal, font::Weight::Normal);
let regular = rasterizer.load_font(&regular_desc, size)?;
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// helper to load a description if it is not the regular_desc
let mut load_or_regular = |desc: FontDesc| {
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if desc == regular_desc {
regular
} else {
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rasterizer.load_font(&desc, size).unwrap_or_else(|_| regular)
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}
};
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// Load bold font
let bold_desc = Self::make_desc(&font.bold(), font::Slant::Normal, font::Weight::Bold);
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let bold = load_or_regular(bold_desc);
// Load italic font
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let italic_desc =
Self::make_desc(&font.italic(), font::Slant::Italic, font::Weight::Normal);
let italic = load_or_regular(italic_desc);
// Load bold italic font
let bold_italic_desc =
Self::make_desc(&font.bold_italic(), font::Slant::Italic, font::Weight::Bold);
let bold_italic = load_or_regular(bold_italic_desc);
Ok((regular, bold, italic, bold_italic))
}
fn make_desc(
desc: &config::FontDescription,
slant: font::Slant,
weight: font::Weight,
) -> FontDesc {
let style = if let Some(ref spec) = desc.style {
font::Style::Specific(spec.to_owned())
} else {
font::Style::Description { slant, weight }
};
FontDesc::new(desc.family.clone(), style)
}
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pub fn get<L>(&mut self, glyph_key: GlyphKey, loader: &mut L) -> &Glyph
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where
L: LoadGlyph,
{
let glyph_offset = self.glyph_offset;
let rasterizer = &mut self.rasterizer;
let metrics = &self.metrics;
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self.cache.entry(glyph_key).or_insert_with(|| {
let mut rasterized =
rasterizer.get_glyph(glyph_key).unwrap_or_else(|_| Default::default());
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rasterized.left += i32::from(glyph_offset.x);
rasterized.top += i32::from(glyph_offset.y);
rasterized.top -= metrics.descent as i32;
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loader.load_glyph(&rasterized)
})
}
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pub fn update_font_size<L: LoadGlyph>(
&mut self,
font: config::Font,
Upgrade Glutin to v0.19.0 Some changes include: • Use the with_hardware_acceleration function on the ContextBuilder to not require the discrete GPU • Remove the LMenu and RMenu virtual key codes (winit 0.16.0 removed these because Windows now generates LAlt and RAlt instead • Replace set_cursor_state with hide_cursor (winit 0.16.0 removed the set_cursor_state function) • Replace GlWindow::hidpi_factor with GlWindow::get_hidpi_factor and change to expecting an f64 • Use the glutin/winit dpi size and position types where possible Glutin's dpi change event has been implemented. All size events now return logical sizes. As a result of that, the logical sizes are translated in the `display::handle_rezize` method so DPI scaling works correctly. When the DPI is changed, the glyph cache is updated to make use of the correct font size again. Moving a window to a different screen which is a different DPI caused a racing condition where the logical size of the event was sent to the `handle_resize` method in `src/display.rs`, however if there was a DPI change event before `handle_resize` is able to process this message, it would incorrectly use the new DPI to scale the resize event. To solve this issue instead of sending the logical size to the `handle_resize` method and then converting it to a physical size in there, the `LogicalSize` of the resize event is transformed into a `PhysicalSize` as soon as it's received. This fixes potential racing conditions since all events are processed in order. The padding has been changed so it's also scaled by DPR. The `scale_with_dpi` config option has been removed. If it's not present a warning will be emitted. The `winit` dependency on Windows has been removed. All interactions with winit in Alacritty are handled through glutin.
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dpr: f64,
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loader: &mut L,
) -> Result<(), font::Error> {
// Clear currently cached data in both GL and the registry
loader.clear();
self.cache = HashMap::default();
self.cursor_cache = HashMap::default();
Upgrade Glutin to v0.19.0 Some changes include: • Use the with_hardware_acceleration function on the ContextBuilder to not require the discrete GPU • Remove the LMenu and RMenu virtual key codes (winit 0.16.0 removed these because Windows now generates LAlt and RAlt instead • Replace set_cursor_state with hide_cursor (winit 0.16.0 removed the set_cursor_state function) • Replace GlWindow::hidpi_factor with GlWindow::get_hidpi_factor and change to expecting an f64 • Use the glutin/winit dpi size and position types where possible Glutin's dpi change event has been implemented. All size events now return logical sizes. As a result of that, the logical sizes are translated in the `display::handle_rezize` method so DPI scaling works correctly. When the DPI is changed, the glyph cache is updated to make use of the correct font size again. Moving a window to a different screen which is a different DPI caused a racing condition where the logical size of the event was sent to the `handle_resize` method in `src/display.rs`, however if there was a DPI change event before `handle_resize` is able to process this message, it would incorrectly use the new DPI to scale the resize event. To solve this issue instead of sending the logical size to the `handle_resize` method and then converting it to a physical size in there, the `LogicalSize` of the resize event is transformed into a `PhysicalSize` as soon as it's received. This fixes potential racing conditions since all events are processed in order. The padding has been changed so it's also scaled by DPR. The `scale_with_dpi` config option has been removed. If it's not present a warning will be emitted. The `winit` dependency on Windows has been removed. All interactions with winit in Alacritty are handled through glutin.
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// Update dpi scaling
self.rasterizer.update_dpr(dpr as f32);
// Recompute font keys
let (regular, bold, italic, bold_italic) =
Self::compute_font_keys(&font, &mut self.rasterizer)?;
self.rasterizer.get_glyph(GlyphKey { font_key: regular, c: 'm', size: font.size })?;
let metrics = self.rasterizer.metrics(regular, font.size)?;
info!("Font size changed to {:?} with DPR of {}", font.size, dpr);
Upgrade Glutin to v0.19.0 Some changes include: • Use the with_hardware_acceleration function on the ContextBuilder to not require the discrete GPU • Remove the LMenu and RMenu virtual key codes (winit 0.16.0 removed these because Windows now generates LAlt and RAlt instead • Replace set_cursor_state with hide_cursor (winit 0.16.0 removed the set_cursor_state function) • Replace GlWindow::hidpi_factor with GlWindow::get_hidpi_factor and change to expecting an f64 • Use the glutin/winit dpi size and position types where possible Glutin's dpi change event has been implemented. All size events now return logical sizes. As a result of that, the logical sizes are translated in the `display::handle_rezize` method so DPI scaling works correctly. When the DPI is changed, the glyph cache is updated to make use of the correct font size again. Moving a window to a different screen which is a different DPI caused a racing condition where the logical size of the event was sent to the `handle_resize` method in `src/display.rs`, however if there was a DPI change event before `handle_resize` is able to process this message, it would incorrectly use the new DPI to scale the resize event. To solve this issue instead of sending the logical size to the `handle_resize` method and then converting it to a physical size in there, the `LogicalSize` of the resize event is transformed into a `PhysicalSize` as soon as it's received. This fixes potential racing conditions since all events are processed in order. The padding has been changed so it's also scaled by DPR. The `scale_with_dpi` config option has been removed. If it's not present a warning will be emitted. The `winit` dependency on Windows has been removed. All interactions with winit in Alacritty are handled through glutin.
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self.font_size = font.size;
self.font_key = regular;
self.bold_key = bold;
self.italic_key = italic;
self.bold_italic_key = bold_italic;
self.metrics = metrics;
self.load_glyphs_for_font(regular, loader);
self.load_glyphs_for_font(bold, loader);
self.load_glyphs_for_font(italic, loader);
self.load_glyphs_for_font(bold_italic, loader);
Ok(())
}
pub fn font_metrics(&self) -> font::Metrics {
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self.metrics
}
// Calculate font metrics without access to a glyph cache
pub fn static_metrics(font: Font, dpr: f64) -> Result<font::Metrics, font::Error> {
let mut rasterizer = font::Rasterizer::new(dpr as f32, font.use_thin_strokes())?;
let regular_desc =
GlyphCache::make_desc(&font.normal(), font::Slant::Normal, font::Weight::Normal);
let regular = rasterizer.load_font(&regular_desc, font.size)?;
rasterizer.get_glyph(GlyphKey { font_key: regular, c: 'm', size: font.size })?;
rasterizer.metrics(regular, font.size)
}
pub fn calculate_dimensions<C>(
config: &Config<C>,
dpr: f64,
cell_width: f32,
cell_height: f32,
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) -> Option<(u32, u32)> {
let dimensions = config.window.dimensions;
if dimensions.columns_u32() == 0
|| dimensions.lines_u32() == 0
|| config.window.startup_mode() != StartupMode::Windowed
{
return None;
}
let padding_x = f64::from(config.window.padding.x) * dpr;
let padding_y = f64::from(config.window.padding.y) * dpr;
// Calculate new size based on cols/lines specified in config
let grid_width = cell_width as u32 * dimensions.columns_u32();
let grid_height = cell_height as u32 * dimensions.lines_u32();
let width = padding_x.mul_add(2., f64::from(grid_width)).floor();
let height = padding_y.mul_add(2., f64::from(grid_height)).floor();
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Some((width as u32, height as u32))
}
}
#[derive(Debug)]
#[repr(C)]
struct InstanceData {
// coords
col: f32,
row: f32,
// glyph offset
left: f32,
top: f32,
// glyph scale
width: f32,
height: f32,
// uv offset
uv_left: f32,
uv_bot: f32,
// uv scale
uv_width: f32,
uv_height: f32,
// color
r: f32,
g: f32,
b: f32,
// background color
bg_r: f32,
bg_g: f32,
bg_b: f32,
bg_a: f32,
}
#[derive(Debug)]
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pub struct QuadRenderer {
program: TextShaderProgram,
rect_program: RectShaderProgram,
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vao: GLuint,
ebo: GLuint,
vbo_instance: GLuint,
rect_vao: GLuint,
rect_vbo: GLuint,
atlas: Vec<Atlas>,
current_atlas: usize,
active_tex: GLuint,
batch: Batch,
rx: mpsc::Receiver<Msg>,
}
#[derive(Debug)]
pub struct RenderApi<'a, C> {
active_tex: &'a mut GLuint,
batch: &'a mut Batch,
atlas: &'a mut Vec<Atlas>,
current_atlas: &'a mut usize,
program: &'a mut TextShaderProgram,
config: &'a Config<C>,
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}
#[derive(Debug)]
pub struct LoaderApi<'a> {
active_tex: &'a mut GLuint,
atlas: &'a mut Vec<Atlas>,
current_atlas: &'a mut usize,
}
#[derive(Debug, Default)]
pub struct Batch {
tex: GLuint,
instances: Vec<InstanceData>,
}
impl Batch {
#[inline]
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pub fn new() -> Self {
Self { tex: 0, instances: Vec::with_capacity(BATCH_MAX) }
}
pub fn add_item(&mut self, mut cell: RenderableCell, glyph: &Glyph) {
if self.is_empty() {
self.tex = glyph.tex_id;
}
if glyph.colored {
// XXX Temporary workaround to prevent emojis being rendered with a wrong colors on, at
// least, dark backgrounds. For more info see #1864.
cell.fg.r = 255;
cell.fg.g = 255;
cell.fg.b = 255;
}
self.instances.push(InstanceData {
col: cell.column.0 as f32,
row: cell.line.0 as f32,
top: glyph.top,
left: glyph.left,
width: glyph.width,
height: glyph.height,
uv_bot: glyph.uv_bot,
uv_left: glyph.uv_left,
uv_width: glyph.uv_width,
uv_height: glyph.uv_height,
r: f32::from(cell.fg.r),
g: f32::from(cell.fg.g),
b: f32::from(cell.fg.b),
bg_r: f32::from(cell.bg.r),
bg_g: f32::from(cell.bg.g),
bg_b: f32::from(cell.bg.b),
bg_a: cell.bg_alpha,
});
}
#[inline]
pub fn full(&self) -> bool {
self.capacity() == self.len()
}
#[inline]
pub fn len(&self) -> usize {
self.instances.len()
}
#[inline]
pub fn capacity(&self) -> usize {
BATCH_MAX
}
#[inline]
pub fn is_empty(&self) -> bool {
self.len() == 0
}
#[inline]
pub fn size(&self) -> usize {
self.len() * size_of::<InstanceData>()
}
pub fn clear(&mut self) {
self.tex = 0;
self.instances.clear();
}
}
/// Maximum items to be drawn in a batch.
const BATCH_MAX: usize = 0x1_0000;
const ATLAS_SIZE: i32 = 1024;
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impl QuadRenderer {
pub fn new() -> Result<QuadRenderer, Error> {
let program = TextShaderProgram::new()?;
let rect_program = RectShaderProgram::new()?;
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let mut vao: GLuint = 0;
let mut ebo: GLuint = 0;
let mut vbo_instance: GLuint = 0;
let mut rect_vao: GLuint = 0;
let mut rect_vbo: GLuint = 0;
let mut rect_ebo: GLuint = 0;
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unsafe {
gl::Enable(gl::BLEND);
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
gl::Enable(gl::MULTISAMPLE);
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// Disable depth mask, as the renderer never uses depth tests
gl::DepthMask(gl::FALSE);
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gl::GenVertexArrays(1, &mut vao);
gl::GenBuffers(1, &mut ebo);
gl::GenBuffers(1, &mut vbo_instance);
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gl::BindVertexArray(vao);
// ---------------------
// Set up element buffer
// ---------------------
let indices: [u32; 6] = [0, 1, 3, 1, 2, 3];
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gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, ebo);
gl::BufferData(
gl::ELEMENT_ARRAY_BUFFER,
(6 * size_of::<u32>()) as isize,
indices.as_ptr() as *const _,
gl::STATIC_DRAW,
);
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// ----------------------------
// Setup vertex instance buffer
// ----------------------------
gl::BindBuffer(gl::ARRAY_BUFFER, vbo_instance);
gl::BufferData(
gl::ARRAY_BUFFER,
(BATCH_MAX * size_of::<InstanceData>()) as isize,
ptr::null(),
gl::STREAM_DRAW,
);
// coords
gl::VertexAttribPointer(
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0,
2,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
ptr::null(),
);
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gl::EnableVertexAttribArray(0);
gl::VertexAttribDivisor(0, 1);
// glyphoffset
gl::VertexAttribPointer(
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1,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(2 * size_of::<f32>()) as *const _,
);
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gl::EnableVertexAttribArray(1);
gl::VertexAttribDivisor(1, 1);
// uv
gl::VertexAttribPointer(
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2,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(6 * size_of::<f32>()) as *const _,
);
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gl::EnableVertexAttribArray(2);
gl::VertexAttribDivisor(2, 1);
// color
gl::VertexAttribPointer(
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3,
3,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(10 * size_of::<f32>()) as *const _,
);
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gl::EnableVertexAttribArray(3);
gl::VertexAttribDivisor(3, 1);
// color
gl::VertexAttribPointer(
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4,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(13 * size_of::<f32>()) as *const _,
);
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gl::EnableVertexAttribArray(4);
gl::VertexAttribDivisor(4, 1);
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// Rectangle setup
gl::GenVertexArrays(1, &mut rect_vao);
gl::GenBuffers(1, &mut rect_vbo);
gl::GenBuffers(1, &mut rect_ebo);
gl::BindVertexArray(rect_vao);
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let indices: [i32; 6] = [0, 1, 3, 1, 2, 3];
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, rect_ebo);
gl::BufferData(
gl::ELEMENT_ARRAY_BUFFER,
(size_of::<i32>() * indices.len()) as _,
indices.as_ptr() as *const _,
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gl::STATIC_DRAW,
);
// Cleanup
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gl::BindVertexArray(0);
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gl::BindBuffer(gl::ARRAY_BUFFER, 0);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, 0);
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}
let (msg_tx, msg_rx) = mpsc::channel();
if cfg!(feature = "live-shader-reload") {
util::thread::spawn_named("live shader reload", move || {
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let (tx, rx) = std::sync::mpsc::channel();
// The Duration argument is a debouncing period.
let mut watcher =
watcher(tx, Duration::from_millis(10)).expect("create file watcher");
watcher
.watch(TEXT_SHADER_F_PATH, RecursiveMode::NonRecursive)
.expect("watch fragment shader");
watcher
.watch(TEXT_SHADER_V_PATH, RecursiveMode::NonRecursive)
.expect("watch vertex shader");
loop {
let event = rx.recv().expect("watcher event");
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match event {
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DebouncedEvent::Rename(..) => continue,
DebouncedEvent::Create(_)
| DebouncedEvent::Write(_)
| DebouncedEvent::Chmod(_) => {
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msg_tx.send(Msg::ShaderReload).expect("msg send ok");
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},
_ => {},
}
}
});
}
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let mut renderer = Self {
program,
rect_program,
vao,
ebo,
vbo_instance,
rect_vao,
rect_vbo,
atlas: Vec::new(),
current_atlas: 0,
active_tex: 0,
batch: Batch::new(),
rx: msg_rx,
};
let atlas = Atlas::new(ATLAS_SIZE);
renderer.atlas.push(atlas);
Ok(renderer)
}
// Draw all rectangles simultaneously to prevent excessive program swaps
pub fn draw_rects(&mut self, props: &term::SizeInfo, rects: Vec<RenderRect>) {
// Swap to rectangle rendering program
unsafe {
// Swap program
gl::UseProgram(self.rect_program.id);
// Remove padding from viewport
gl::Viewport(0, 0, props.width as i32, props.height as i32);
// Change blending strategy
gl::BlendFuncSeparate(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA, gl::SRC_ALPHA, gl::ONE);
// Setup data and buffers
gl::BindVertexArray(self.rect_vao);
gl::BindBuffer(gl::ARRAY_BUFFER, self.rect_vbo);
// Position
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gl::VertexAttribPointer(
0,
2,
gl::FLOAT,
gl::FALSE,
(size_of::<f32>() * 2) as _,
ptr::null(),
);
gl::EnableVertexAttribArray(0);
}
// Draw all the rects
for rect in rects {
self.render_rect(&rect, props);
}
// Deactivate rectangle program again
unsafe {
// Reset blending strategy
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
// Reset data and buffers
gl::BindBuffer(gl::ARRAY_BUFFER, 0);
gl::BindVertexArray(0);
let padding_x = props.padding_x as i32;
let padding_y = props.padding_y as i32;
let width = props.width as i32;
let height = props.height as i32;
gl::Viewport(padding_x, padding_y, width - 2 * padding_x, height - 2 * padding_y);
// Disable program
gl::UseProgram(0);
}
}
pub fn with_api<F, T, C>(&mut self, config: &Config<C>, props: &term::SizeInfo, func: F) -> T
where
F: FnOnce(RenderApi<'_, C>) -> T,
{
// Flush message queue
if let Ok(Msg::ShaderReload) = self.rx.try_recv() {
self.reload_shaders(props);
}
while let Ok(_) = self.rx.try_recv() {}
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unsafe {
gl::UseProgram(self.program.id);
self.program.set_term_uniforms(props);
gl::BindVertexArray(self.vao);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, self.ebo);
gl::BindBuffer(gl::ARRAY_BUFFER, self.vbo_instance);
gl::ActiveTexture(gl::TEXTURE0);
}
let res = func(RenderApi {
active_tex: &mut self.active_tex,
batch: &mut self.batch,
atlas: &mut self.atlas,
current_atlas: &mut self.current_atlas,
program: &mut self.program,
config,
});
unsafe {
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, 0);
gl::BindBuffer(gl::ARRAY_BUFFER, 0);
gl::BindVertexArray(0);
gl::UseProgram(0);
}
res
}
pub fn with_loader<F, T>(&mut self, func: F) -> T
where
F: FnOnce(LoaderApi<'_>) -> T,
{
unsafe {
gl::ActiveTexture(gl::TEXTURE0);
}
func(LoaderApi {
active_tex: &mut self.active_tex,
atlas: &mut self.atlas,
current_atlas: &mut self.current_atlas,
})
}
pub fn reload_shaders(&mut self, props: &term::SizeInfo) {
info!("Reloading shaders...");
let result = (TextShaderProgram::new(), RectShaderProgram::new());
let (program, rect_program) = match result {
(Ok(program), Ok(rect_program)) => {
unsafe {
gl::UseProgram(program.id);
program.update_projection(
props.width,
props.height,
props.padding_x,
props.padding_y,
);
gl::UseProgram(0);
}
info!("... successfully reloaded shaders");
(program, rect_program)
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},
(Err(err), _) | (_, Err(err)) => {
error!("{}", err);
return;
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},
};
self.active_tex = 0;
self.program = program;
self.rect_program = rect_program;
}
pub fn resize(&mut self, size: &SizeInfo) {
// viewport
unsafe {
gl::Viewport(
size.padding_x as i32,
size.padding_y as i32,
size.width as i32 - 2 * size.padding_x as i32,
size.height as i32 - 2 * size.padding_y as i32,
);
// update projection
gl::UseProgram(self.program.id);
self.program.update_projection(size.width, size.height, size.padding_x, size.padding_y);
gl::UseProgram(0);
}
}
// Render a rectangle
//
// This requires the rectangle program to be activated
fn render_rect(&mut self, rect: &RenderRect, size: &term::SizeInfo) {
// Do nothing when alpha is fully transparent
if rect.alpha == 0. {
return;
}
// Calculate rectangle position
let center_x = size.width / 2.;
let center_y = size.height / 2.;
let x = (rect.x - center_x) / center_x;
let y = -(rect.y - center_y) / center_y;
let width = rect.width / center_x;
let height = rect.height / center_y;
unsafe {
// Setup vertices
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let vertices: [f32; 8] = [x + width, y, x + width, y - height, x, y - height, x, y];
// Load vertex data into array buffer
gl::BufferData(
gl::ARRAY_BUFFER,
(size_of::<f32>() * vertices.len()) as _,
vertices.as_ptr() as *const _,
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gl::STATIC_DRAW,
);
// Color
self.rect_program.set_color(rect.color, rect.alpha);
// Draw the rectangle
gl::DrawElements(gl::TRIANGLES, 6, gl::UNSIGNED_INT, ptr::null());
}
}
}
impl<'a, C> RenderApi<'a, C> {
pub fn clear(&self, color: Rgb) {
unsafe {
let alpha = self.config.background_opacity();
gl::ClearColor(
(f32::from(color.r) / 255.0).min(1.0) * alpha,
(f32::from(color.g) / 255.0).min(1.0) * alpha,
(f32::from(color.b) / 255.0).min(1.0) * alpha,
alpha,
);
gl::Clear(gl::COLOR_BUFFER_BIT);
}
}
fn render_batch(&mut self) {
unsafe {
gl::BufferSubData(
gl::ARRAY_BUFFER,
0,
self.batch.size() as isize,
self.batch.instances.as_ptr() as *const _,
);
}
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// Bind texture if necessary
if *self.active_tex != self.batch.tex {
unsafe {
gl::BindTexture(gl::TEXTURE_2D, self.batch.tex);
}
*self.active_tex = self.batch.tex;
}
unsafe {
self.program.set_background_pass(true);
gl::DrawElementsInstanced(
gl::TRIANGLES,
6,
gl::UNSIGNED_INT,
ptr::null(),
self.batch.len() as GLsizei,
);
self.program.set_background_pass(false);
gl::DrawElementsInstanced(
gl::TRIANGLES,
6,
gl::UNSIGNED_INT,
ptr::null(),
self.batch.len() as GLsizei,
);
}
self.batch.clear();
}
Display errors and warnings To make sure that all error and information reporting to the user is unified, all instances of `print!`, `eprint!`, `println!` and `eprintln!` have been removed and replaced by logging. When `RUST_LOG` is not specified, the default Alacritty logger now also prints to both the stderr and a log file. The log file is only created when a message is written to it and its name is printed to stdout the first time it is used. Whenever a warning or an error has been written to the log file/stderr, a message is now displayed in Alacritty which points to the log file where the full error is documented. The message is cleared whenever the screen is cleared using either the `clear` command or the `Ctrl+L` key binding. To make sure that log files created by root don't prevent normal users from interacting with them, the Alacritty log file is `/tmp/Alacritty-$PID.log`. Since it's still possible that the log file can't be created, the UI error/warning message now informs the user if the message was only written to stderr. The reason why it couldn't be created is then printed to stderr. To make sure the deletion of the log file at runtime doesn't create any issues, the file is re-created if a write is attempted without the file being present. To help with debugging Alacritty issues, a timestamp and the error level are printed in all log messages. All log messages now follow this format: [YYYY-MM-DD HH:MM] [LEVEL] Message Since it's not unusual to spawn a lot of different terminal emulators without restarting, Alacritty can create a ton of different log files. To combat this problem, logfiles are removed by default after Alacritty has been closed. If the user wants to persist the log of a single session, the `--persistent_logging` option can be used. For persisting all log files, the `persistent_logging` option can be set in the configuration file
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/// Render a string in a variable location. Used for printing the render timer, warnings and
/// errors.
pub fn render_string(
&mut self,
string: &str,
line: Line,
glyph_cache: &mut GlyphCache,
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color: Option<Rgb>,
Display errors and warnings To make sure that all error and information reporting to the user is unified, all instances of `print!`, `eprint!`, `println!` and `eprintln!` have been removed and replaced by logging. When `RUST_LOG` is not specified, the default Alacritty logger now also prints to both the stderr and a log file. The log file is only created when a message is written to it and its name is printed to stdout the first time it is used. Whenever a warning or an error has been written to the log file/stderr, a message is now displayed in Alacritty which points to the log file where the full error is documented. The message is cleared whenever the screen is cleared using either the `clear` command or the `Ctrl+L` key binding. To make sure that log files created by root don't prevent normal users from interacting with them, the Alacritty log file is `/tmp/Alacritty-$PID.log`. Since it's still possible that the log file can't be created, the UI error/warning message now informs the user if the message was only written to stderr. The reason why it couldn't be created is then printed to stderr. To make sure the deletion of the log file at runtime doesn't create any issues, the file is re-created if a write is attempted without the file being present. To help with debugging Alacritty issues, a timestamp and the error level are printed in all log messages. All log messages now follow this format: [YYYY-MM-DD HH:MM] [LEVEL] Message Since it's not unusual to spawn a lot of different terminal emulators without restarting, Alacritty can create a ton of different log files. To combat this problem, logfiles are removed by default after Alacritty has been closed. If the user wants to persist the log of a single session, the `--persistent_logging` option can be used. For persisting all log files, the `persistent_logging` option can be set in the configuration file
2018-11-17 14:39:13 +00:00
) {
let bg_alpha = color.map(|_| 1.0).unwrap_or(0.0);
let col = Column(0);
let cells = string
.chars()
.enumerate()
.map(|(i, c)| RenderableCell {
line,
column: col + i,
inner: RenderableCellContent::Chars({
let mut chars = [' '; cell::MAX_ZEROWIDTH_CHARS + 1];
chars[0] = c;
chars
}),
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bg: color.unwrap_or(Rgb { r: 0, g: 0, b: 0 }),
fg: Rgb { r: 0, g: 0, b: 0 },
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flags: Flags::empty(),
bg_alpha,
})
.collect::<Vec<_>>();
for cell in cells {
self.render_cell(cell, glyph_cache);
}
}
#[inline]
fn add_render_item(&mut self, cell: RenderableCell, glyph: &Glyph) {
// Flush batch if tex changing
if !self.batch.is_empty() && self.batch.tex != glyph.tex_id {
self.render_batch();
}
self.batch.add_item(cell, glyph);
// Render batch and clear if it's full
if self.batch.full() {
self.render_batch();
}
}
pub fn render_cell(&mut self, cell: RenderableCell, glyph_cache: &mut GlyphCache) {
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let chars = match cell.inner {
RenderableCellContent::Cursor(cursor_key) => {
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// Raw cell pixel buffers like cursors don't need to go through font lookup
let metrics = glyph_cache.metrics;
let glyph = glyph_cache.cursor_cache.entry(cursor_key).or_insert_with(|| {
self.load_glyph(&cursor::get_cursor_glyph(
cursor_key.style,
metrics,
self.config.font.offset.x,
self.config.font.offset.y,
cursor_key.is_wide,
))
});
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self.add_render_item(cell, glyph);
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return;
},
RenderableCellContent::Chars(chars) => chars,
};
// Get font key for cell
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let font_key = match cell.flags & Flags::BOLD_ITALIC {
Flags::BOLD_ITALIC => glyph_cache.bold_italic_key,
Flags::ITALIC => glyph_cache.italic_key,
Flags::BOLD => glyph_cache.bold_key,
_ => glyph_cache.font_key,
};
// Don't render text of HIDDEN cells
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let mut chars = if cell.flags.contains(Flags::HIDDEN) {
[' '; cell::MAX_ZEROWIDTH_CHARS + 1]
} else {
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chars
};
// Render tabs as spaces in case the font doesn't support it
if chars[0] == '\t' {
chars[0] = ' ';
}
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let mut glyph_key = GlyphKey { font_key, size: glyph_cache.font_size, c: chars[0] };
// Add cell to batch
let glyph = glyph_cache.get(glyph_key, self);
self.add_render_item(cell, glyph);
// Render zero-width characters
for c in (&chars[1..]).iter().filter(|c| **c != ' ') {
glyph_key.c = *c;
let mut glyph = *glyph_cache.get(glyph_key, self);
// The metrics of zero-width characters are based on rendering
// the character after the current cell, with the anchor at the
// right side of the preceding character. Since we render the
// zero-width characters inside the preceding character, the
// anchor has been moved to the right by one cell.
glyph.left += glyph_cache.metrics.average_advance as f32;
self.add_render_item(cell, &glyph);
}
}
}
/// Load a glyph into a texture atlas
///
/// If the current atlas is full, a new one will be created.
#[inline]
fn load_glyph(
active_tex: &mut GLuint,
atlas: &mut Vec<Atlas>,
current_atlas: &mut usize,
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rasterized: &RasterizedGlyph,
) -> Glyph {
// At least one atlas is guaranteed to be in the `self.atlas` list; thus
// the unwrap.
match atlas[*current_atlas].insert(rasterized, active_tex) {
Ok(glyph) => glyph,
Err(AtlasInsertError::Full) => {
*current_atlas += 1;
if *current_atlas == atlas.len() {
let new = Atlas::new(ATLAS_SIZE);
*active_tex = 0; // Atlas::new binds a texture. Ugh this is sloppy.
atlas.push(new);
}
load_glyph(active_tex, atlas, current_atlas, rasterized)
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},
Err(AtlasInsertError::GlyphTooLarge) => Glyph {
tex_id: atlas[*current_atlas].id,
colored: false,
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top: 0.0,
left: 0.0,
width: 0.0,
height: 0.0,
uv_bot: 0.0,
uv_left: 0.0,
uv_width: 0.0,
uv_height: 0.0,
},
}
}
#[inline]
fn clear_atlas(atlas: &mut Vec<Atlas>, current_atlas: &mut usize) {
for atlas in atlas.iter_mut() {
atlas.clear();
}
*current_atlas = 0;
}
impl<'a> LoadGlyph for LoaderApi<'a> {
fn load_glyph(&mut self, rasterized: &RasterizedGlyph) -> Glyph {
load_glyph(self.active_tex, self.atlas, self.current_atlas, rasterized)
}
fn clear(&mut self) {
clear_atlas(self.atlas, self.current_atlas)
}
}
impl<'a, C> LoadGlyph for RenderApi<'a, C> {
fn load_glyph(&mut self, rasterized: &RasterizedGlyph) -> Glyph {
load_glyph(self.active_tex, self.atlas, self.current_atlas, rasterized)
}
fn clear(&mut self) {
clear_atlas(self.atlas, self.current_atlas)
}
}
impl<'a, C> Drop for RenderApi<'a, C> {
fn drop(&mut self) {
if !self.batch.is_empty() {
self.render_batch();
}
}
}
impl TextShaderProgram {
pub fn new() -> Result<TextShaderProgram, ShaderCreationError> {
let (vertex_src, fragment_src) = if cfg!(feature = "live-shader-reload") {
(None, None)
} else {
(Some(TEXT_SHADER_V), Some(TEXT_SHADER_F))
};
let vertex_shader = create_shader(TEXT_SHADER_V_PATH, gl::VERTEX_SHADER, vertex_src)?;
let fragment_shader = create_shader(TEXT_SHADER_F_PATH, gl::FRAGMENT_SHADER, fragment_src)?;
let program = create_program(vertex_shader, fragment_shader)?;
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unsafe {
gl::DeleteShader(fragment_shader);
gl::DeleteShader(vertex_shader);
gl::UseProgram(program);
}
macro_rules! cptr {
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($thing:expr) => {
$thing.as_ptr() as *const _
};
}
macro_rules! assert_uniform_valid {
($uniform:expr) => {
assert!($uniform != gl::INVALID_VALUE as i32);
assert!($uniform != gl::INVALID_OPERATION as i32);
};
( $( $uniform:expr ),* ) => {
$( assert_uniform_valid!($uniform); )*
};
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}
// get uniform locations
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let (projection, cell_dim, background) = unsafe {
(
gl::GetUniformLocation(program, cptr!(b"projection\0")),
gl::GetUniformLocation(program, cptr!(b"cellDim\0")),
gl::GetUniformLocation(program, cptr!(b"backgroundPass\0")),
)
};
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assert_uniform_valid!(projection, cell_dim, background);
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let shader = Self {
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id: program,
u_projection: projection,
u_cell_dim: cell_dim,
u_background: background,
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};
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unsafe {
gl::UseProgram(0);
}
Ok(shader)
}
fn update_projection(&self, width: f32, height: f32, padding_x: f32, padding_y: f32) {
// Bounds check
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if (width as u32) < (2 * padding_x as u32) || (height as u32) < (2 * padding_y as u32) {
return;
}
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// Compute scale and offset factors, from pixel to ndc space. Y is inverted
// [0, width - 2 * padding_x] to [-1, 1]
// [height - 2 * padding_y, 0] to [-1, 1]
let scale_x = 2. / (width - 2. * padding_x);
let scale_y = -2. / (height - 2. * padding_y);
let offset_x = -1.;
let offset_y = 1.;
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info!("Width: {}, Height: {}", width, height);
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unsafe {
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gl::Uniform4f(self.u_projection, offset_x, offset_y, scale_x, scale_y);
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}
}
fn set_term_uniforms(&self, props: &term::SizeInfo) {
unsafe {
gl::Uniform2f(self.u_cell_dim, props.cell_width, props.cell_height);
}
}
fn set_background_pass(&self, background_pass: bool) {
let value = if background_pass { 1 } else { 0 };
unsafe {
gl::Uniform1i(self.u_background, value);
}
}
}
impl Drop for TextShaderProgram {
fn drop(&mut self) {
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unsafe {
gl::DeleteProgram(self.id);
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}
}
}
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impl RectShaderProgram {
pub fn new() -> Result<Self, ShaderCreationError> {
let (vertex_src, fragment_src) = if cfg!(feature = "live-shader-reload") {
(None, None)
} else {
(Some(RECT_SHADER_V), Some(RECT_SHADER_F))
};
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let vertex_shader = create_shader(RECT_SHADER_V_PATH, gl::VERTEX_SHADER, vertex_src)?;
let fragment_shader = create_shader(RECT_SHADER_F_PATH, gl::FRAGMENT_SHADER, fragment_src)?;
let program = create_program(vertex_shader, fragment_shader)?;
unsafe {
gl::DeleteShader(fragment_shader);
gl::DeleteShader(vertex_shader);
gl::UseProgram(program);
}
// get uniform locations
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let u_color = unsafe { gl::GetUniformLocation(program, b"color\0".as_ptr() as *const _) };
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let shader = Self { id: program, u_color };
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unsafe { gl::UseProgram(0) }
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Ok(shader)
}
fn set_color(&self, color: Rgb, alpha: f32) {
unsafe {
gl::Uniform4f(
self.u_color,
f32::from(color.r) / 255.,
f32::from(color.g) / 255.,
f32::from(color.b) / 255.,
alpha,
);
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}
}
}
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impl Drop for RectShaderProgram {
fn drop(&mut self) {
unsafe {
gl::DeleteProgram(self.id);
}
}
}
fn create_program(vertex: GLuint, fragment: GLuint) -> Result<GLuint, ShaderCreationError> {
unsafe {
let program = gl::CreateProgram();
gl::AttachShader(program, vertex);
gl::AttachShader(program, fragment);
gl::LinkProgram(program);
let mut success: GLint = 0;
gl::GetProgramiv(program, gl::LINK_STATUS, &mut success);
if success == i32::from(gl::TRUE) {
Ok(program)
} else {
Err(ShaderCreationError::Link(get_program_info_log(program)))
}
}
}
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fn create_shader(
path: &str,
kind: GLenum,
source: Option<&'static str>,
) -> Result<GLuint, ShaderCreationError> {
let from_disk;
let source = if let Some(src) = source {
src
} else {
from_disk = fs::read_to_string(path)?;
&from_disk[..]
};
let len: [GLint; 1] = [source.len() as GLint];
let shader = unsafe {
let shader = gl::CreateShader(kind);
gl::ShaderSource(shader, 1, &(source.as_ptr() as *const _), len.as_ptr());
gl::CompileShader(shader);
shader
};
let mut success: GLint = 0;
unsafe {
gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut success);
}
if success == GLint::from(gl::TRUE) {
Ok(shader)
} else {
// Read log
let log = get_shader_info_log(shader);
// Cleanup
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unsafe {
gl::DeleteShader(shader);
}
Err(ShaderCreationError::Compile(PathBuf::from(path), log))
}
}
fn get_program_info_log(program: GLuint) -> String {
// Get expected log length
let mut max_length: GLint = 0;
unsafe {
gl::GetProgramiv(program, gl::INFO_LOG_LENGTH, &mut max_length);
}
// Read the info log
let mut actual_length: GLint = 0;
let mut buf: Vec<u8> = Vec::with_capacity(max_length as usize);
unsafe {
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gl::GetProgramInfoLog(program, max_length, &mut actual_length, buf.as_mut_ptr() as *mut _);
}
// Build a string
unsafe {
buf.set_len(actual_length as usize);
}
// XXX should we expect opengl to return garbage?
String::from_utf8(buf).unwrap()
}
fn get_shader_info_log(shader: GLuint) -> String {
// Get expected log length
let mut max_length: GLint = 0;
unsafe {
gl::GetShaderiv(shader, gl::INFO_LOG_LENGTH, &mut max_length);
}
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// Read the info log
let mut actual_length: GLint = 0;
let mut buf: Vec<u8> = Vec::with_capacity(max_length as usize);
unsafe {
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gl::GetShaderInfoLog(shader, max_length, &mut actual_length, buf.as_mut_ptr() as *mut _);
}
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// Build a string
unsafe {
buf.set_len(actual_length as usize);
}
// XXX should we expect opengl to return garbage?
String::from_utf8(buf).unwrap()
}
#[derive(Debug)]
pub enum ShaderCreationError {
/// Error reading file
Io(io::Error),
/// Error compiling shader
Compile(PathBuf, String),
/// Problem linking
Link(String),
}
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impl std::error::Error for ShaderCreationError {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
ShaderCreationError::Io(err) => err.source(),
_ => None,
}
}
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}
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impl Display for ShaderCreationError {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
ShaderCreationError::Io(err) => write!(f, "Couldn't read shader: {}", err),
ShaderCreationError::Compile(path, log) => {
write!(f, "Failed compiling shader at {}: {}", path.display(), log)
},
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ShaderCreationError::Link(log) => write!(f, "Failed linking shader: {}", log),
}
}
}
impl From<io::Error> for ShaderCreationError {
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fn from(val: io::Error) -> Self {
ShaderCreationError::Io(val)
}
}
/// Manages a single texture atlas
///
/// The strategy for filling an atlas looks roughly like this:
///
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/// ```text
/// (width, height)
/// ┌─────┬─────┬─────┬─────┬─────┐
/// │ 10 │ │ │ │ │ <- Empty spaces; can be filled while
/// │ │ │ │ │ │ glyph_height < height - row_baseline
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/// ├─────┼─────┼─────┼─────┼─────┤
/// │ 5 │ 6 │ 7 │ 8 │ 9 │
/// │ │ │ │ │ │
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/// ├─────┼─────┼─────┼─────┴─────┤ <- Row height is tallest glyph in row; this is
/// │ 1 │ 2 │ 3 │ 4 │ used as the baseline for the following row.
/// │ │ │ │ │ <- Row considered full when next glyph doesn't
/// └─────┴─────┴─────┴───────────┘ fit in the row.
/// (0, 0) x->
/// ```
#[derive(Debug)]
struct Atlas {
/// Texture id for this atlas
id: GLuint,
/// Width of atlas
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width: i32,
/// Height of atlas
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height: i32,
/// Left-most free pixel in a row.
///
/// This is called the extent because it is the upper bound of used pixels
/// in a row.
row_extent: i32,
/// Baseline for glyphs in the current row
row_baseline: i32,
/// Tallest glyph in current row
///
/// This is used as the advance when end of row is reached
row_tallest: i32,
}
/// Error that can happen when inserting a texture to the Atlas
enum AtlasInsertError {
/// Texture atlas is full
Full,
/// The glyph cannot fit within a single texture
GlyphTooLarge,
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}
impl Atlas {
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fn new(size: i32) -> Self {
let mut id: GLuint = 0;
unsafe {
gl::PixelStorei(gl::UNPACK_ALIGNMENT, 1);
gl::GenTextures(1, &mut id);
gl::BindTexture(gl::TEXTURE_2D, id);
gl::TexImage2D(
gl::TEXTURE_2D,
0,
gl::RGB as i32,
size,
size,
0,
gl::RGB,
gl::UNSIGNED_BYTE,
ptr::null(),
);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
gl::BindTexture(gl::TEXTURE_2D, 0);
}
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Self { id, width: size, height: size, row_extent: 0, row_baseline: 0, row_tallest: 0 }
}
pub fn clear(&mut self) {
self.row_extent = 0;
self.row_baseline = 0;
self.row_tallest = 0;
}
/// Insert a RasterizedGlyph into the texture atlas
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pub fn insert(
&mut self,
glyph: &RasterizedGlyph,
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active_tex: &mut u32,
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) -> Result<Glyph, AtlasInsertError> {
if glyph.width > self.width || glyph.height > self.height {
return Err(AtlasInsertError::GlyphTooLarge);
}
// If there's not enough room in current row, go onto next one
if !self.room_in_row(glyph) {
self.advance_row()?;
}
// If there's still not room, there's nothing that can be done here.
if !self.room_in_row(glyph) {
return Err(AtlasInsertError::Full);
}
// There appears to be room; load the glyph.
Ok(self.insert_inner(glyph, active_tex))
}
/// Insert the glyph without checking for room
///
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/// Internal function for use once atlas has been checked for space. GL
/// errors could still occur at this point if we were checking for them;
/// hence, the Result.
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fn insert_inner(&mut self, glyph: &RasterizedGlyph, active_tex: &mut u32) -> Glyph {
let offset_y = self.row_baseline;
let offset_x = self.row_extent;
let height = glyph.height as i32;
let width = glyph.width as i32;
let colored;
unsafe {
gl::BindTexture(gl::TEXTURE_2D, self.id);
// Load data into OpenGL
let (format, buf) = match &glyph.buf {
BitmapBuffer::RGB(buf) => {
colored = false;
(gl::RGB, buf)
},
BitmapBuffer::RGBA(buf) => {
colored = true;
(gl::RGBA, buf)
},
};
gl::TexSubImage2D(
gl::TEXTURE_2D,
0,
offset_x,
offset_y,
width,
height,
format,
gl::UNSIGNED_BYTE,
buf.as_ptr() as *const _,
);
gl::BindTexture(gl::TEXTURE_2D, 0);
*active_tex = 0;
}
// Update Atlas state
self.row_extent = offset_x + width;
if height > self.row_tallest {
self.row_tallest = height;
}
// Generate UV coordinates
let uv_bot = offset_y as f32 / self.height as f32;
let uv_left = offset_x as f32 / self.width as f32;
let uv_height = height as f32 / self.height as f32;
let uv_width = width as f32 / self.width as f32;
Glyph {
tex_id: self.id,
colored,
top: glyph.top as f32,
width: width as f32,
height: height as f32,
left: glyph.left as f32,
uv_bot,
uv_left,
uv_width,
uv_height,
}
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}
/// Check if there's room in the current row for given glyph
fn room_in_row(&self, raw: &RasterizedGlyph) -> bool {
let next_extent = self.row_extent + raw.width as i32;
let enough_width = next_extent <= self.width;
let enough_height = (raw.height as i32) < (self.height - self.row_baseline);
enough_width && enough_height
}
/// Mark current row as finished and prepare to insert into the next row
fn advance_row(&mut self) -> Result<(), AtlasInsertError> {
let advance_to = self.row_baseline + self.row_tallest;
if self.height - advance_to <= 0 {
return Err(AtlasInsertError::Full);
}
self.row_baseline = advance_to;
self.row_extent = 0;
self.row_tallest = 0;
Ok(())
}
}